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Patch Day - August 20Th - LIVE!


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#121 Destructicus

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Posted 20 August 2013 - 09:24 AM

View PostDeathlike, on 20 August 2013 - 09:19 AM, said:


That was PGI's position at the time.


PGI's position at the time was next to us at a bar, they slowly came up, chatted us up, and seemed nice enough, they made promises we believed
Since then PGI's position is in the the drivers seat of a speeding van with no windows, and we're bound and gagged in the back of said van, right next to the Mechwarrior IP, and we have no idea what's happening, but it's getting worse and worse

#122 Deathlike

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Posted 20 August 2013 - 09:24 AM

View PostNamesAreStupid, on 20 August 2013 - 09:23 AM, said:

REALLY? REALLY? You nerfed MGs? I...


Well, it was kinda needed, given the results. We'll have to see its calculated DPS after the changes...

#123 Edwyndham

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Posted 20 August 2013 - 09:25 AM

MGs were finally in a usable state for the first time in the history of this game.

So, PGI nerfed them.

#124 Mister Blastman

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Posted 20 August 2013 - 09:25 AM

View PostGaslight, on 20 August 2013 - 09:18 AM, said:

The medium tweaks are nice but I wish the Hunchback hadn't gotten a bigger max engine - this breaks all the established rules on max engine size and will make them harder to explain and understand, and sets a precedent for max engine size varying from chassis to chassis in a completely arbitrary way.


Err, the hunch needed an engine increase. The only sad thing is it isn't enough. I wish they had increased it to something like 325 similar to the Treb (but then that'd make the treb useless, right? The non-jj one at least). My SP was getting really sad.

#125 Belorion

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Posted 20 August 2013 - 09:25 AM

View PostDV McKenna, on 20 August 2013 - 09:24 AM, said:

Im sure...infact 100% positive i remember a developer statement of.

1st Person and 3rd person players don't have to play one another if they don't want too.

Just Sayin


They don't...

#126 Viper69

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Posted 20 August 2013 - 09:25 AM

View PostRedoxin, on 20 August 2013 - 09:20 AM, said:

Why should I care about the new players? I am not dropping against them because of my higher Elo. If I should drop against 3PV players I would be happy though, because it means I will have easy opponents.


It is toggle-able in match. You honestly think your "high elo" is going to keep you from encountering people using it to see over and around things?

Again why is 3pv not in the training grounds ONLY PGI you goof balls?

#127 iHover

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Posted 20 August 2013 - 09:25 AM

Doesn't sound like separate queues for real players and 3rd person. PGI expressly stated that we would never have to drop with 3rd person. If that's the case I hope I can at least get my $80 back on the Phoenix package before I eject.

Edited by iHover, 20 August 2013 - 09:27 AM.


#128 Viper69

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Posted 20 August 2013 - 09:26 AM

View PostDV McKenna, on 20 August 2013 - 09:24 AM, said:

Im sure...infact 100% positive i remember a developer statement of.

1st Person and 3rd person players don't have to play one another if they don't want too.

Just Sayin



Guess we will find out in a few hours wont we.

#129 Oderint dum Metuant

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Posted 20 August 2013 - 09:26 AM

View PostBelorion, on 20 August 2013 - 09:25 AM, said:


They don't...


You confident about that?

#130 Destructicus

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Posted 20 August 2013 - 09:26 AM

View PostGaslight, on 20 August 2013 - 09:22 AM, said:


Did you try 3PV in the test at all?

3PV is a big DISADVANTAGE in every way. There is no substantive improvement in field of view, it is a pain in the *** to aim, and now they've said your arms will be locked all the time as well.

People playing in 3PV are handicapping themselves and if you see someone with that little floating camera behind them you should focus on them as an easy target.


Yeah man...
Totally disregard jump snipers, something that has been ruining this game for awhile now
3PPOV was all they needed

#131 Viper69

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Posted 20 August 2013 - 09:27 AM

View PostiHover, on 20 August 2013 - 09:25 AM, said:

Doesn't sound like separate queues for real plays and 3rd person. PGI expressly stated that we would never have to drop with 3rd person. If that's the case I hope I can at least get my $80 back on the Phoenix package before I eject.



Why didnt you wait?

#132 Middcore

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Posted 20 August 2013 - 09:28 AM

View PostMister Blastman, on 20 August 2013 - 09:25 AM, said:


Err, the hunch needed an engine increase. The only sad thing is it isn't enough. I wish they had increased it to something like 325 similar to the Treb (but then that'd make the treb useless, right? The non-jj one at least). My SP was getting really sad.


I'm not arguing whether the increase makes the 'mech better. I'm just saying it violates all of the mathematical rules for max engine size. It is literally the only 'mech in the game now which breaks them, which is annoying, and will make the rules harder to understand for people when choosing engines for their builds, and sets a precedent for every single chassis having a different max engine size based on whatever PGI feels like with no rhyme or reason to it at all. That's my problem with it.

#133 Vasces Diablo

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Posted 20 August 2013 - 09:28 AM

View PostSilent, on 20 August 2013 - 09:23 AM, said:


The split queue screen was visible in the UI during the testing of third person. So no, that's not the case.


Who knows than, maybe it will be there when the servers come back up, they leave important things out if the patch notes all the time.

#134 3rdworld

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Posted 20 August 2013 - 09:29 AM

View PostGaslight, on 20 August 2013 - 09:28 AM, said:


I'm not arguing whether the increase makes the 'mech better. I'm just saying it violates all of the mathematical rules for max engine size. It is literally the only 'mech in the game now which breaks them, which is annoying, and will make the rules harder to understand for people when choosing engines for their builds, and sets a precedent for every single chassis having a different max engine size based on whatever PGI feels like with no rhyme or reason to it at all. That's my problem with it.


Centurion has broken the engine rules for a few months now.

#135 Deathlike

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Posted 20 August 2013 - 09:29 AM

View PostGaslight, on 20 August 2013 - 09:28 AM, said:

I'm not arguing whether the increase makes the 'mech better. I'm just saying it violates all of the mathematical rules for max engine size. It is literally the only 'mech in the game now which breaks them, which is annoying, and will make the rules harder to understand for people when choosing engines for their builds, and sets a precedent for every single chassis having a different max engine size based on whatever PGI feels like with no rhyme or reason to it at all. That's my problem with it.


That is not correct. The Awesome and Centurion had engine buffs, so your analysis is incorrect.

#136 Middcore

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Posted 20 August 2013 - 09:29 AM

View PostDestructicus, on 20 August 2013 - 09:26 AM, said:

Yeah man...
Totally disregard jump snipers, something that has been ruining this game for awhile now
3PPOV was all they needed


Jump snipers haven't been an issue for months, since the patch that introduced shake while the jets are firing. If you had played 3PV in the test, you would know it was hard enough to aim in 3PV while you were on the ground. Trying to jump-snipe accurately in 3PV is laughable.

#137 Doctor Proctor

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Posted 20 August 2013 - 09:29 AM

View PostNative, on 20 August 2013 - 09:15 AM, said:

Im interested in the Hunchback engine size change


I'm not. It doesn't really help to fix the problem, which is basically that Heavies, and even sometimes and Assault, can basically keep pace with a Medium trying to circle them.

Take the classic HBK-4H build of AC/20, 3ML and STD250. Now we can raise that to a STD275, right? That's great! Wait, no it's not, because a STD275 weighs 3 tons more than the STD250. So where do you strip those 3 tons from, while keeping the iconic AC/20 that makes this build such a staple? Do you strip out the 3ML, leaving you with only 21 shots on the AC/20? Do you strip out 2 tons of ammo and an ML or a ton of armor, leaving you underpowered, underarmored and with a giant 14 ton AC that can only fire 7 times?

Sure, now you can mess around with some different builds I guess, but not really anything you couldn't do in a Centurion before. And you can forget trying an XL275 in that 4G if you want to survive for more than 5 minutes. Not to mention that Hunchies usually run with both ES and FF, which leaves no room for an XL anyway without adding an extra ton of weight back onto your mech, which reduces the weight savings of the XL from 4.5 to 3.5 tons.

Although, I guess that last bit means you probably could do the classic 4G but running an XL275 as your engine. But is a speed boost of a few kph really going to save from getting that giant hunch shot off? Probably not.

#138 New Day

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Posted 20 August 2013 - 09:30 AM

View PostDeathlike, on 20 August 2013 - 09:24 AM, said:


Well, it was kinda needed, given the results. We'll have to see its calculated DPS after the changes...

What was required was to fix the Spider so you can actually hit it. I bet that most people that were bashing on MGs were just projecting their Spider hate. It's incredible how they can nerf a DEBATABLE weapon in a single patch, yet nerfing the PPCs has been dragging on for months to no avail despite everyone agreeing that they need to be nerfed.

Edited by NamesAreStupid, 20 August 2013 - 09:31 AM.


#139 TyR

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Posted 20 August 2013 - 09:30 AM

I was looking for something on 3rd person as well. Looks like we are all stuck together based on this, but maybe they just did not mention it.

I still think having this enabled by default is a horrible idea. People do not typically change default settings. If we take lessons from browser settings, the default settings tend to stay that way. Browsers that allow third party cookies by default usually have them enabled, and browsers that disable them by default have them disabled. More cookie info on that at GRC.

If we are having this 3rd person view forced on us (I say forced since player polls show a majority of players do not want it) then we should be prompted with a choice when starting the game for the first time. This way a description can be given that lets players make an informed decision on the advantages and disadvantages of each mode. Additionally, maybe include a percentage of players using each option, so people know what they are getting into by choosing one or the other. If this really is meant to be a learning tool, prompt users who enable 3rd person view after every 50 games (or some better number) letting them know they still have this enabled with the option of disabling it. Be sure to include a check box to disable future prompts for those who are die hard 3rd person players. This all, of course, assumes we are going to have a separation as we have been told.

Edited by TyR, 20 August 2013 - 09:34 AM.


#140 Zephyr Charge

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Posted 20 August 2013 - 09:31 AM

View PostDV McKenna, on 20 August 2013 - 09:24 AM, said:

Im sure...infact 100% positive i remember a developer statement of. 1st Person and 3rd person players don't have to play one another if they don't want too. Just Sayin

ya, it was here:
http://mwomercs.com/...095-3rd-person/

Quote

<p><span class="bbc_underline"><strong class="bbc">Players will never be forced to use or play against other players using 3rd person.</strong></span>

bolded and underlined in the original post by paul... because it was important...

Edited by Zephyr Charge, 20 August 2013 - 09:34 AM.






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