


Patch Day - August 20Th - LIVE!
#301
Posted 20 August 2013 - 10:19 AM

#302
Posted 20 August 2013 - 10:19 AM
P4riah1, on 20 August 2013 - 10:15 AM, said:
We DID try it. On test. It actively HURT the game experience for new players (worthless in combat, clunky and stiff, didn't actually help you see your torso/leg positioning), and its only use ended up being to allow experienced players to turn it on for a second to see over hills/around corners, then turn it right back off for fighting. If I was a new player it would hurt my chances of continuing to play.
In a nut shell..100% correct.. +1 and several other 1's
#303
Posted 20 August 2013 - 10:19 AM
#304
Posted 20 August 2013 - 10:20 AM
Chronojam, on 20 August 2013 - 10:18 AM, said:
Instead of the iceberg for the Titanic, we have a waterfall. Full speed ahead!
#305
Posted 20 August 2013 - 10:20 AM
Deathlike, on 20 August 2013 - 10:17 AM, said:
Next month - Refer to September as the month the Kintaro was reborn. NOT THIS MONTH.
Just checked - you know i could have sworn it said 20 August patch...my bad
edit: i cant spell
Edited by Sparkymarkyp, 20 August 2013 - 10:23 AM.
#306
Posted 20 August 2013 - 10:20 AM
Squarefox, on 20 August 2013 - 10:12 AM, said:
Because forum goers responding to a couple of polls/threads represent all (or even most) of the game's population.
C'mon... I don't like 3PV either, but let us at least stay grounded in reality.
#307
Posted 20 August 2013 - 10:20 AM
I know they say they will separate the two views but that separation will not last long.
Edited by Coralld, 20 August 2013 - 10:21 AM.
#310
Posted 20 August 2013 - 10:21 AM
3rdworld, on 20 August 2013 - 08:45 AM, said:
I've been playing a CDA-3C lately with 4 MGs and have watched people in JM6-DDs with 6 MGs and I'll tell you MGs are critting the $H!7 out of everything big time. Last night I double legged 4 people in one match with my MGs after the armor was gone in fractions of a second. It's pretty much guaranteed to F people up like butter. It's insane.
Now to fix 2 PPC + Gauss
#312
Posted 20 August 2013 - 10:22 AM
Yet this is the mode on by default for someone new.
#313
Posted 20 August 2013 - 10:22 AM
PGI said:
This is incredible, a phenomenal update, why wasn't this in the patch notes? The art and web/backend team continue to do a good job even as the game itself falters.
#314
Posted 20 August 2013 - 10:23 AM
Was this all a really round about way to make the lbx better? sigh... think of a better way pgi...
#315
Posted 20 August 2013 - 10:24 AM
Silent, on 20 August 2013 - 10:08 AM, said:
New players aren't going to know that a drone is floating behind them acting as the camera, and that it's a beacon to their position and all of the enemy team.
New players are going to be forced into a mode that, according to the patch notes, is going to take away valuable information like the minimap and their lance info.
New players are going to be forced into a mode that, according to the patch notes, is going to alter their physical response by locking their arms.
The fabled UI 2.0 isn't here yet so there is no hint system, context clues, or interface that points out to a new player that any of this is happening, or how to change to the cockpit view. So, how is any of this helpful to new players at all right now?
Some of them might read the Patch Notes perhaps.

#316
Posted 20 August 2013 - 10:24 AM
Gwaihir, on 20 August 2013 - 10:22 AM, said:
Yet this is the mode on by default for someone new.
The sad thing is that there is still NO TUTORIAL telling them that there is a bright red drone telling everyone where you are because you're using 3PV.
#317
Posted 20 August 2013 - 10:24 AM
Panboy, on 20 August 2013 - 08:51 AM, said:
The Kintaro, Was its hit box fixed so its no longer a suicide box?
Someone didn't read the Kintaro thread they posted that pretty much stated first patch in September.
http://mwomercs.com/...mage-magnetism/
Hey everyone!
This is just a quick message to say we're working on a fix for the Kintaro's CT taking most of the incoming damage, and it will be going live on the September 3rd patch! So take heart, Kintaro lovers, your fix approaches!
Cheers,
The MechWarrior Online Team
Posted on the 15th (5 days ago and was a sticky during the weekend.).
#318
Posted 20 August 2013 - 10:24 AM
#319
Posted 20 August 2013 - 10:25 AM
#320
Posted 20 August 2013 - 10:25 AM
You can't see your own mech that well. It's a poor vanity view.
It doesn't help with orientation of your leg/torso. In fact it's more confusing; you get close to a wall and your camera view gets mushed up.
What it does do, and do well, is let you see over hills and around corners and it takes very little skill to tap F4 to stop, identify what mechs are where without exposing yourself, what sort of mech they are, what direction they're facing and a bit about their loadout before tapping again and moving on.
What it will also do is tell the other teams exactly where your team is so even if you never use 3PV if the guy on your team following you is your position is totally blown.
It's not even like MW3/MW4 where 3PV was just the superior method of play. You played in 3PV to be competitive and 1PV was there for tryhards and singleplayer scenarios.
No, this is an amazing approach of taking 3PV/1PV mixed play.... and making it worse. I'm speechless.
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