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3Rd Person View Feedback


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#1361 Uba

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Posted 21 August 2013 - 08:39 AM

View Postdrunkblackstar, on 21 August 2013 - 08:33 AM, said:

This. It seems that ppl who whinning and bitching on the forums don't have time to play actual game. They enjoy their crying and empty accusations and behave like spoiled children. In fact 3pv didn't change anything in terms of balance, it's just a tiny video feature.

Thx for the patch PGI, take it easy.


Privelege checking at its finest.

#1362 Moku

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Posted 21 August 2013 - 08:41 AM

There are a lot of players who can't even spot or see exposed mechs at a distance. They especially won't see some tiny drone at long range either. That's probably why the developers like arguing about no difference. Unfortunately better players know how to use 3PV to their advantage.

#1363 RussianWolf

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Posted 21 August 2013 - 08:42 AM

Just posted this in a Ticket to them.

Quote

Hey folks,
I wanted to reiterate what I stated in the forum. I have a vacation coming up early next month. I had planned to give you guys another $100 for MC and play the game. With the failure on your part to implement the 1PV only modes, those plans have changed. After playing half a dozen games last night and being sniped every time I tried to stick my head around a corner or over a rise by those playing in 3PV, I've decided to take a break form the game until you can honor your promise. I'm disappointed. I regret using the premium time associated with my Phoenix Pack as I would ask for a refund, but unlike your management, I honor my word. You are really testing the trust of your player base, I hope you come around soon.



#1364 grayson marik

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Posted 21 August 2013 - 08:42 AM

View Post1nferno, on 21 August 2013 - 07:48 AM, said:

Implementation of a 3rd person view that you can freely toggle adds a lot of flavor to current gameplay. I can enjoy my mechs exterior aesthetics now, which is a really nice feature! I've heard a lot of negative feedback about it but in my humble opinion I think it was a good move!

As far as functionality is concerned I am definitely better at aiming in first person view.
third person views camera is too shaky for me to be proficient in combat, which is a good thing! I think it's a good idea to give 1st person "hardcore" players to have the upper hand when it comes to placing effective fires on targets, while 3rd person can be used more for visual value.

So far the camera is very nice!! Keep up the good work and thanks, mwo is quite the videogame.



Your entire post is just not the point pal.

The point is, that thtere are a lot of players who do not want to play 3rd PV and who do not want to play in the same match with people who use 3rd PV.

And those players have been promised to never being forced to play with people using 3rd PV. --> This promise of choice was one of the MAIN features of the 3rd PV implementation.

Now the skip of this MAIN feature is the point!

#1365 Renaissance

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Posted 21 August 2013 - 08:43 AM

View PostUba, on 21 August 2013 - 08:39 AM, said:


Privelege checking at its finest.


This is who PGI listens to, my friend. Read his commentary. Read it and consider this is the same kind of person that PGI takes their cues from.

Edited by Renaissance, 21 August 2013 - 08:49 AM.


#1366 Rashkae

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Posted 21 August 2013 - 08:45 AM

Actually, let's all be happy for PGI's lies. At least now we won't be tempted to buy new MC because we know it will just go into the salaries/pockets of certain devs who tell us "here are the facts" but actually lie to us.

Star Citizen, on the other hand, is delivering on it's promises. So happy to spend my $$$ there. :D

#1367 Tragos

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Posted 21 August 2013 - 08:48 AM

View PostCelarnor, on 21 August 2013 - 08:26 AM, said:


I saw them while I was updating the thread and composing the post. I've seen the River City pic, too.

That's what I meant when I was talking about the FOV gain. What I don't see is the impact that has. You can't lock and tag for LRMs or anything like that. Hell, you can't even call out their grid reference without the map, the best you can do is "There's a guy behind the building behind that bigger building by the river...nope...shoot farther to the left..."

If it really does affect actual gameplay--the actual things that happen, not just what one person gets to see because of their visionmode--that much, I'd like to see some video showing how the extra vision can be used unfairly.


You might start playing with a team on teamspeak.

You will have either "names" for a lot of spots, bress B to see the grid, or simply "know" which grid it is from lots of scouting.

#1368 grayson marik

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Posted 21 August 2013 - 08:48 AM

I guess I am going to have a look on SC... the Wing Commander feeling was also one of my favorites in the good old times. Maybe at least Chris Roberts can stay true to his promises...

#1369 Mystere

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Posted 21 August 2013 - 08:50 AM

View PostNamais, on 21 August 2013 - 08:14 AM, said:

We're yet to hear yours atop your criticism of ours.


What exactly are you waiting to hear from me?

#1370 grayson marik

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Posted 21 August 2013 - 08:51 AM

View Postdrunkblackstar, on 21 August 2013 - 08:50 AM, said:

Oh, please, srtop this ******** about lying. You treat PGI like your wife who cheated on you. Return to the real world, it's not a girl, it'a game developer! The project is in the development process, so no wonder some things could have changed since 2012 summer.

Actually the promise we would not be forced to play along with 3rdPV users in the same match was from March THIS year.

#1371 KitK

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Posted 21 August 2013 - 08:52 AM

Funny/sad thing is that there is nothing new here. It's all the same old pro/con/rage/threats. I feel bad for the poor sod who has to wade through all this garbage to find the nuggets of actual feedback that might be new+useful+constructive.

Which means that instead of "listening" to feedback (pro or con) from the vocal minority, decisions will have to be based primarily on telemetry feedback from the servers and their own game plan. Why, because once again we have largely failed to focus our comments objectively on the feature and instead focused subjectively on the emotional response and side issues.

Good job MWO forum community! You've managed to completely miss the nail again. But don't fell bad, at least you managed to completely beat the crapola out of the board all around it.

Cheers!

#1372 Tabrias07

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Posted 21 August 2013 - 08:52 AM

View Postdrunkblackstar, on 21 August 2013 - 08:50 AM, said:

Oh, please, srtop this ******** about lying. You treat PGI like your wife who cheated on you. Return to the real world, it's not a girl, it'a game developer! The project is in the development process, so no wonder some things could have changed since 2012 summer.

You do know they have development docs (still available on the forums!) outlining how the game was supposed to work, and that they've been almost entirely discarded?

I'm sure once CW comes out (if it comes out) that its design will have changed entirely too.

Edited by Tabrias07, 21 August 2013 - 08:53 AM.


#1373 Bloody Moon

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Posted 21 August 2013 - 08:53 AM

View Postdrunkblackstar, on 21 August 2013 - 08:50 AM, said:

Oh, please, srtop this ******** about lying. You treat PGI like your wife who cheated on you. Return to the real world, it's not a girl, it'a game developer! The project is in the development process, so no wonder some things could have changed since 2012 summer.


Actually it changed since their last announcement made a few weeks ago.

Edited by Bloody Moon, 21 August 2013 - 08:53 AM.


#1374 Blyze

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Posted 21 August 2013 - 08:53 AM

View PostIceSerpent, on 21 August 2013 - 08:33 AM, said:


The important bit that you are missing is that you can switch between the modes. Stop behind cover, switch to 3PV, scout, switch back to 1PV, tell your team about the enemy location...or stop behind cover, switch to 3PV, find a target, switch to 1PV, move a few meters to the side and jump snipe the target.


I guess I didn't see these scenarios as a problem because of the delay in switching modes and the big PPC magnet drone that will draw all weapons toward your jumping point near where you were before, but I could see where it could be an issue.

#1375 Lan

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Posted 21 August 2013 - 08:54 AM

I am not happy to post in this thread (there's a lot of junk posts) but honestly, forcing 3PV even after PGI stated you would have two queues? And then deciding in your own internal testing two queues is a bad system without telling us what you were aiming for instead?

My PC is actually a fullblown Eyefinity system. If I wanted to exploit the 3PV, I could use it to get a full 5760x1080 view without the cockpit walls enclosing the landscape. Using that 3PV in the training grounds on Tourmaline, I saw myself how easy it is to sneak up on the ridges and still remain safe below the ridgeline while looking over it. It's the ultimate sneek-peek-shoot tool. It's ridiculous, even with seismic in comparison you at least knew that engagement ranges of 180/250m could mean being spotted. Now? Now a sniper can perk a kilometre away and just step up with a dual gauss or PPC when your back is turned and then go into hiding again.

Seriously? Yes, it may help new people to train in. I'm all for that purpose. But the exploits of 3PV has been seen in so many games that I cannot believe it is being implemented here without a option to play strictly vs opponents in 1PV.

Edit: I was looking for some videos explaining the problems of 3PV and another member had posted it already and I'm editing in a quote here instead.

View PostWoad Raider, on 21 August 2013 - 09:09 AM, said:

Just going to throw this out there,



Its ARMA focused but alot of it carries over to MWO


I have staunchly defended and promoted this game but now, now I am struggling to hold on and actually believe in the end product. I bought in on the Founder, without a seconds hesitation because I wanted this game to succeed. And again, when the Phoenix was on offer, I bought in even though I didn't agree with all your decisions, PGI had done some great things. I have devoted many hours of my free time to help explain the game, write texts, do videos, talk to new people and help them start gaming.

And now PGI is ignoring earlier promises? We are loosing faith. This community is hurting real bad now. I know of at least three people whom I have recruited to MWO that has now asked for refunds.

I'm not even angry, just sad that this is where we are.

Edited by Lan, 21 August 2013 - 09:21 AM.


#1376 Darkblood

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Posted 21 August 2013 - 08:54 AM

Well, once again the plans change: no separate queues.

Well there's this thing economists keep saying: if you want people to invest in you, you need to make them feel safe, they need to feel reasonably confident of what they will get for their money in the long run.

PGI keeps asking us to do just that, in the form of pre-release packages of all sorts (It´s a pretty safe bet another one of those we´ll come if we ever see the Clans). I for one, bought the following:

(1) Legendary founder´s, way before this game was shaped
(2) A U$100, 25000 MC pack, which I intended to use during the following 6-7 months of play (figuring 15 bucks a month is OK)
(3) A U$80 Phoenix pack, which I will no be able to use till October (if we can trust that!)

That´s a lot of money for a single game, mind you. Now I see I bought these on unfulfilled promises. I won´t go around screaming "I want my money back", because I understand that investment means risk. I took the risk that this would be a certain kind of Mech game. Sadly it is becoming the opposite of what I was made to envision, but the risk was mine.

What does change in my mindset is that PGI migrated gradually from "a bet" to a "very high risk bet", in the sense that I have no idea whatsoever of what comes next. It´s just a very palpable possibility that soon we will hear something along the lines of "after careful consideration and internal testing we decided that Community Warfare/Clan Invasion/UI2.0 are really not really a contribution to this game and scraped them" or something along those lines.

So, I´m done with giving them money, simply because I cannot trust them to know where this game is going. Once they find it out, if this turns out to be a game I like, then I will think about it again (even them I´ll be very careful about the long run support these guys are willing to maintain on this game). The only real reason I´m still playing is a tenuous hope for a CW that doesn´t suck and the friends I made on the TS server. Sadly those friends are rapidly moving to other games and I might end up quitting with about 14000 MC sitting on my account and without even breaking that Battlemaster I already paid for...

#1377 MechFrog1

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Posted 21 August 2013 - 08:54 AM

View Postdrunkblackstar, on 21 August 2013 - 08:50 AM, said:

Oh, please, srtop this ******** about lying. You treat PGI like your wife who cheated on you. Return to the real world, it's not a girl, it'a game developer! The project is in the development process, so no wonder some things could have changed since 2012 summer.

If anything PGI is more like an abusive spouse that we keep going back to hoping he will change but never does.

#1378 Uba

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Posted 21 August 2013 - 08:54 AM

View Postdrunkblackstar, on 21 August 2013 - 08:50 AM, said:

Oh, please, srtop this ******** about lying. You treat PGI like your wife who cheated on you. Return to the real world, it's not a girl, it'a game developer! The project is in the development process, so no wonder some things could have changed since 2012 summer.


It's less than about a month away from release. Generally for a game core features are sorted out before release.

#1379 Corwin Maxwell

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Posted 21 August 2013 - 08:55 AM

View Postdrunkblackstar, on 21 August 2013 - 08:50 AM, said:

Oh, please, srtop this ******** about lying. You treat PGI like your wife who cheated on you. Return to the real world, it's not a girl, it'a game developer! The project is in the development process, so no wonder some things could have changed since 2012 summer.



Oh please quit drinking the PGI White Knight Kool aid, before you join these guys
http://www.agpf.de/J...ewsweek1978.jpg

#1380 Kunae

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Posted 21 August 2013 - 08:56 AM

View PostUba, on 21 August 2013 - 08:54 AM, said:


It's less than about a month away from release. Generally for a game core features are sorted out before release.

Generally, for a game, it's 95% feature complete when it goes "open beta".





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