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3Rd Person View Feedback


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#361 Barranoid

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Posted 20 August 2013 - 03:06 PM

View PostTaron, on 20 August 2013 - 03:04 PM, said:

3th person is just a move of the camera. It does not change anything - but makes it nearly impossible for new players to win.


It does not change anything...ah well quoting myself here :

View PostBarranoid, on 20 August 2013 - 02:57 PM, said:

You know...you can just press "B" while in 3rd person to INSTANTLY bring up a nice and nifty map to check things while telling your teammates via teamchat/teamspeak what to do and where to go? Not that this would be ANY kind of advantage...at all...


#362 Orzorn

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Posted 20 August 2013 - 03:06 PM

No significant advantage? Didn't you see the screenshots?

Look, the fact of the matter is that a person using third person as a way to peek around corners can gather insane amounts of information, and then re-enter first person with none of the "significant disadvantages" that are claimed. You basically get a free peek around all corners, hills, and buildings.

The Remnant is participating in a league drop tonight. I'm going to try to convince all of our scouts to make sure to use 3rd person as often as they can to peek corners and gain as much information as possible. After all, if you put the toys in the game, we might as well abuse them.

Edited by Orzorn, 20 August 2013 - 03:14 PM.


#363 Glory in the Highest

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Posted 20 August 2013 - 03:07 PM

PGI once again loses my respect. Clearly you care about your bottom line, and the integrity of your pocket lining far more than you care about the integrity of your IP or the value of making a good game.

I'll keep playing, because it's MechWarrior - and PGI, you know that's how you get away with this. You've got us by the balls, because you control the IP that we love.

Please stop screwing with it so that peoples' 9 year olds don't run into walls so that they will ask their daddies to buy them a $30 'Mech.

Also, exactly how much moola does your financial plan indicate you'll gain in Camo purchases with this move?

Oh, it's significant?

It really was all about making it so that kids can pilot 'Mechs... :|

Edited by Glory, 20 August 2013 - 03:10 PM.


#364 Diskordia86

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Posted 20 August 2013 - 03:07 PM

This

View PostJosef Nader, on 20 August 2013 - 03:04 PM, said:

PGI, you guys are jackasses.

Just want to come out and say it. I've been a staunch defender of PGI throughout most of this process, and despite the fact that I really hated the notion of 3PV, I was okay with it as long as I never had to play with it, or with those using it.

Now you come out and tell us that the 1PV-only cues are "being reconsidered" because you think that you've created a balanced 3PV?

I really don't give a flying rat's arse about how balanced you think your 3PV is. I never want to play with people who are using it. Period. I fully planned on checking out 3PV once in training ground just to see how it looks, setting my cues to Hardcore only, and going about doing my best to forget that you guys even wasted time on 3PV. Now, you're essentially saying "we spent a lot of time on 3PV, and it seems a shame to waste all our effort, so you guys are gonna use it whether you like it or not."

No. No I won't play it. I won't play with it. I won't play with people using it.

Give me a heads up when you guys implement 1PV-only. I'm done with MWO till that's implemented.


#365 RedDragon

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Posted 20 August 2013 - 03:08 PM

If it wasn't so sad, I'd say it's funny how history (and PGI) repeats itself.
I hate to be proven true once again, but I really have to quote myself here:

View PostRedDragon, on 01 July 2013 - 04:30 AM, said:

The problem with this is that it doesn't fit with the way PGI handle's difficult situations.
The logical way to do it:
1) Observe what the community wants to have in the game
2) Announce that you have a feature you'd like to implement, provide the community with details and ask for their feedback
3) Listen to the feedback and make changes accordingly
4) Profit

The way PGI does it:
1) Find something the community doesn't want
2) Say that you'll never implement it
3) Say that you'll maybe implement it
4) Say that you'll implement it
5) Ignore any feedback and don't provide any details after it's implemented
6) Implement it and ride out the wave of negative feedback by ignoring it
7) Lose customers

This may be a bit hyperbolic, but you get the point. The only thing such a video would accomplish now is that the community would have hard evidence why it's a bad idea to implement 3PV (and it is – I and most other people here can't imagine any way to add 3PV without adding some kind of advantage, even PGI told us there would at least be some minor advantages by using it). So they could either publish a video, listen to all the feedback and overhaul the complete system or just scrap it.
Or they could push 3PV through and as most of the time ignore any feedback and wait until the storm has settled.


We all knew it would come to this, but that you don't even try to hide that you didn't want to pull the separate queues through is really astonishing, PGI.

#366 Neozero

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Posted 20 August 2013 - 03:08 PM

another case of a self inflicted wound to MWO by its developers. You have lost almost all your credibility with me as a founder. I am very disappointed that this has arrived in game, and as it was pointed out you failed to give us the option to play only 1st person games forcing those of use who want 1PV to now play 3PV. I was holding out hope that this game would get better after 12 Man was put to live but now I am not so sure.

DX11 update would have been a far better addition to the game, your priorities on what is needed and what is not needed is very skewed. you are a little over a month from live and we have no UI 2.0, no new information on CW, and still nothing being done to address players on low settings getting visual advantages on targets vs those of us with machines designed to run on ultra high.

very disappointing!

Edited by Neozero, 20 August 2013 - 03:45 PM.


#367 Deux

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Posted 20 August 2013 - 03:08 PM

Well I'm sure no one reads these, but a few things. On the poll about 3pv 90% of your players were against it. A community launched initiative was done to save mwo, ppl reported that the numbers of players were down and they were trying to find ways for mwo to listen to the community by large,and so far I think this may drive more ppl away then will be drawn in.

No one wants this game to fail, I bought the legendary package and the Phoenix package because I want to support you guys and see this game thrive. But so many times you do not follow through on your promises...no forcing ppl to play with 3pv players, addressing the clans in April or may, one month from launch still no cw...I'm losing faith, and this is from someone who had the faith to shell out 180.00 to show my faith in you and the vision of the game you promised to deliver....

Sorry guys I just think we are going to see a mass exodus of more hardcore players then we will see brought in.

#368 Nirven

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Posted 20 August 2013 - 03:09 PM

Tested it, there is an aim help in 3rd person view. Just grab a mech with a gauss, PPC or similar, go to the test grounds, and walk around a target at some distance. When you move the cross hair over the target, it will twitch, fire immediately. Without much aim, on the move, I got center torso hits on the first target. On the second target, the aim apparently jumped to the legs, despite me targeting high. I was quite astonished to see the mech was missing a leg after the first salvo, when I thought I had shot at the torso.

Edited by Nirven, 20 August 2013 - 03:11 PM.


#369 MonkeyCheese

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Posted 20 August 2013 - 03:10 PM

I like the part where noone uses it in battle

View PostDoomstryke, on 20 August 2013 - 02:53 PM, said:

This mode should be enabled in training grounds only.... no reason for it to be in game play if its supposed to help your kid learn to play a mech. MWO might be slightly more challenging when it comes to weapon system but if it honestly takes you more then 30 seconds to figure out how moving your mech around works then .....




Enhanced for better reading pgi. oh and I can barely see my feet on my cent anyway failed implementation.

#370 IceGryphon

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Posted 20 August 2013 - 03:11 PM

View PostTaron, on 20 August 2013 - 03:04 PM, said:

3th person is just a move of the camera. It does not change anything - but makes it nearly impossible for new players to win.

YUP, NO CHANGE AT ALL...
http://mwomercs.com/...ost__p__2672819

#371 Tragos

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Posted 20 August 2013 - 03:11 PM

View PostAbivard, on 20 August 2013 - 03:02 PM, said:

Bait and switch, I filed a complaint with my state's attorney general's office, I urge all the rest of you to do the same.

It is very simple and easy to do in most states. If they receive even a few complaints, they must investigate.



I actually like this idea. So far I supported this game with quite a bit of money (founder, overlord and so on) - and simply hate being lied to.


- "15 new posts were added while you were writing" -

#372 Vanguard319

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Posted 20 August 2013 - 03:11 PM

View PostTostitoBandito, on 20 August 2013 - 10:17 AM, said:

A change the vast majority of your paying playerbase did not want. Furthermore, it is apparent from the patch notes that not only are there not the separate queues for 1PV and 3PV players as had been promised, but you can toggle view modes within a game with a keypress. This essentially forces EVERYONE to use 3PV whether they want to or not, since it provides a competitive advantage in its ability to provide line of sight where none should exist.


It does not, the amount of rise is negligible. Also, I've noticed that 3PV actually makes it MORE difficult to fire accurately while on the move. This is very noticeable on mechs with long loping gaits like the raven, but the target reticule has had some degree of sway on every mech I've tried so far. Does anybody on this forum actually TRY the new features out for more than 5 seconds before they scream and *****?

#373 Ingvay

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Posted 20 August 2013 - 03:12 PM

Honestly...I've defended this game at every turn. But right now I feel lied to and I'm a bit disappointed to put it mildly. PGI... I believe you've made a mistake with this one.

#374 Vasces Diablo

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Posted 20 August 2013 - 03:12 PM

Wow....

Just.... Wow.

#375 Karr285

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Posted 20 August 2013 - 03:12 PM

Again Canadian Law against exactly what PGI has done, Promised us A to get us to buy and stay with the game
then B changed it to get More players after we purchased. Bait and Switch, Beta or Not you accepted Money from us for a Promise since the beginning on Open beta. what you have done is Illegal in Canada reference below.

Maybe next time dont accept money before your Product is finished.

http://www.competiti.../eng/03133.html


Biggest part of that is

Don't forget that no one actually needs to be deceived or misled for a court to find that an advertisement is misleading.

Edited by Karr285, 20 August 2013 - 03:15 PM.


#376 Stringfellow

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Posted 20 August 2013 - 03:13 PM

Uninstalled. I'll check back in next year, probably. See if things have improved.

#377 Mr Andersson

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Posted 20 August 2013 - 03:13 PM

Bryan Ekman:
After designing, developing, and testing the MWO’s 3PV, we quickly realised that 3PV offered no significant advantage over 1PV. In fact we found each mode had pros and cons that played well with each other. This revelation changed our initial 3PV plans and we postponed Hardcore mode (separate queues for 1PV and 3PV), in favor of rethinking the idea and offering up a different solution that also addressed a few more community wish list items.


So now it is possible that there will be no separate queues? Are you frakking kidding me? Another promise goes down the drain.

I don't understand you guys. After an overwhelming majority of the community clearly says "we don't want this" you go ahead and develop it anyway, despite your promise not to do so. Are you that sure that 3PV is going to bring you tons of new paying customers that you are willing to risk the loyalty (and willingness to spend) of your existing ones?

Edited by Mr Andersson, 20 August 2013 - 03:13 PM.


#378 Nirven

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Posted 20 August 2013 - 03:15 PM

View PostVanguard319, on 20 August 2013 - 03:11 PM, said:


It does not, the amount of rise is negligible. Also, I've noticed that 3PV actually makes it MORE difficult to fire accurately while on the move. This is very noticeable on mechs with long loping gaits like the raven, but the target reticule has had some degree of sway on every mech I've tried so far. Does anybody on this forum actually TRY the new features out for more than 5 seconds before they scream and *****?


There is an aiming help in 3rd person. Some of the twitching of the reticule is due to it jumping to the target zones, just fire after such a twitch, and you will hit, at least a slow/stationary target.

#379 Gremlich Johns

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Posted 20 August 2013 - 03:15 PM

View PostZoknov, on 20 August 2013 - 12:50 PM, said:

Did you even try 3rd person view at all? All you QQ-guys, you should try it.

ID-10-T

For those of us who do not like or play in 3PV, we will not try ANY new version of 3PV because first and foremost, it diminishes the MW videogaming experience for us.

In addition, We decry 3PV it because we know any new version for MW videogames affords much of the same benefit as any previous version of 3PV to a so-so player. Fact! How long do you think some of us have been playing MW-based videogames? (Crescent Hawk's Inception, anyone?) We can speak out against any advantage which can upset the game. Because we have had the experience in the past and know what it can do to the MW gaming community.

Getting after "us" because "we" have not tried it is a canard. It's like saying try THIS pickled herring, it's not the same as THAT pickled herring. Dude, it's pickled herring, we know what it is and if we don't like pickled herring, we don't like it in any way shape or form.

As long as PGI keeps 1PV and 3PV players separated, I'm fine with 3PV - over there. Until they don't live up to their word to keep them separate, you go right ahead and play with others who want 3PV and stop trying to convince "us" to accept it.

Why stop? Because it will be like you trying to teach pigs to sing - it accomplishes nothing and annoys the pigs.

#380 Kattspya

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Posted 20 August 2013 - 03:15 PM

My feedback is that you are a bunch of liars. I don't much care about 3PV but I do care about integrity. Go **** yourselves.





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