3Rd Person View Feedback
#381
Posted 20 August 2013 - 03:15 PM
1. JOIN A MATCH AND SEE HOW MANY PLAYERS USE THIRD PERSON.
...
Now how many players was that? Like... one? two? who used it in the start of the match cuz mechs looks cool, then disable it in when they reach combat? aight.
2. ITS ON BY DEFAULT BECAUSE NEW PLAYERS MIGHT NOT JUMP INTO OPTIONS, IN A CONFUSING INTERFACE, FIRST THING THEY DO.
Total BT newbies might not understand 3PV exists. When a new player becomes more experienced, they might peek into options and screw around.
#382
Posted 20 August 2013 - 03:15 PM
Vanguard319, on 20 August 2013 - 03:11 PM, said:
It does not, the amount of rise is negligible. Also, I've noticed that 3PV actually makes it MORE difficult to fire accurately while on the move. This is very noticeable on mechs with long loping gaits like the raven, but the target reticule has had some degree of sway on every mech I've tried so far. Does anybody on this forum actually TRY the new features out for more than 5 seconds before they scream and *****?
That's why you don't use it when you're trying to shoot, you use it to peek around corners and over obstacles and then flip back to 1pv. Does anybody on this forum actually READ the posts in the thread for more than 5 seconds before they scream and *****?
#383
Posted 20 August 2013 - 03:17 PM
You guys at PGI got a little to greedy and have now actually broken laws, not just US, but Canadian as well as almost every country in the worlds.. Hope you have a very large law firm, your going to need it.
#384
Posted 20 August 2013 - 03:17 PM
Well, I can say "Calm down" to a number of people.
But I'm disappointed. We WERE, in fact, reassured that we could play in first person only matches, but now the dev team kind of shot themselves in the foot here. All this time they've said there was this big demand for 3PV, and implied that we should trust them on the volume of demand they've had for that mode. I'm not saying that they need to produce numbers. After all, they wouldn't put time and money into developing that mode unless they thought they'd make money from their labors. I get that.
But here was the perfect opportunity to prove it to the complainers. Open the hardcore first person matches up, and let the server traffic tell the tale. Granted, you'd have to ignore the first few weeks to allow for the "curious" players, but after that, if 3PV was really that popular, those mixed servers would still see plenty of traffic. Sure, the first person servers MIGHT see a slight decline, but the only way to KNOW is to actually let the split queue format have a real test.
So I'm disappointed that a very small number of people decided that removing choice from the rest of us is the way to go.
#385
Posted 20 August 2013 - 03:17 PM
http://mwomercs.com/...66#entry2672566
Bryan, until this is corrected, I want you to understand I and a lot of other players have vowed NOT to play on the servers until you correct your stance and 1st person view players are on their own servers. We are HIGHLY upset and dismayed at PGI's current stance on this. In the so far 18 pages of posts here, there has been very little positive posts here because player base feels that you and PGI have LIED to us. Your complete about face on this is disturbing and feels to a slap in the face to us, the people who've tried to support you, defend you and the PGI staff.
If you can't see that, do not be surprised that many people will leave this game and even some will demand refunds. I understand that this is a BETA, we were told this, and that in a sense, this is a caveat emptor, aka let the buyer beware because we were told ahead of time the game is still in BETA. However, what PGI has done doesn't make it right.
Think on this. Think long and hard. Do you want to alienate the core group of people who've tried to support you on this?
I mean serious, you could have posted and said this:
"To our player base,
We're putting out 3rd person and 1st person mixed for the week or two. Please...try this out and let us know how you feel about it and how it's working out. Let us know how this is and give us your feedback as we really need your input. If you test this out for us, we would be grateful as we need to see how this works out as we're still in BETA. And once we know how it does, we'll separate the servers for 3rd person only and 1st person only and also 1st person/3rd person mixed.
Thank you,
PGI."
If you had said that...we still would have supported you.
Instead you gave us this post Bryan.
You've essentially give given the people that supported you the middle finger in my opinion and told us our opinion doesn't matter anymore. And that's just wrong. Bryan...fix it. Or this is going to blow the f*ck up in PGI's face.
Edited by Tice Daurus, 20 August 2013 - 03:24 PM.
#386
Posted 20 August 2013 - 03:17 PM
Vanguard319, on 20 August 2013 - 03:11 PM, said:
It does not, the amount of rise is negligible. Also, I've noticed that 3PV actually makes it MORE difficult to fire accurately while on the move. This is very noticeable on mechs with long loping gaits like the raven, but the target reticule has had some degree of sway on every mech I've tried so far. Does anybody on this forum actually TRY the new features out for more than 5 seconds before they scream and *****?
http://i42.tinypic.com/14jm0sp.jpg
Want to try again?
#387
Posted 20 August 2013 - 03:18 PM
#388
Posted 20 August 2013 - 03:18 PM
I'm saying this as someone who thinks you've come up with a very nice implementation of 3PV that with enough work I might think would make it more interesting playing in the mixed queue. But you're not there yet. Especially with things like general camera smoothing and adjusting height thresholds that cause the camera to pull in which causes such cases in the screenshots floating around above. (For the curious: that screenshot is an anomaly. You have to position the spider very precisely in that corner to make the game think you're still out in the open and get you that massive FOV. Normally the camera would pull in and your field of view would be very limited. So yeah, that screenshot is somewhat disingenuous.) Also, to anyone who thinks 3PV has autoaim, it's autoaim if you consider it autoaim that also snaps the crosshair to your average rock, hill or building. Play with it more and you'll figure out why it is the way it is.
Please put the split queues back in. You're not doing yourself any favours by going back on your word on such a hotly contested feature. The damage to your reputation has already been done but you can at least salvage a bit of it.
Edited by Farpenoodle, 20 August 2013 - 03:41 PM.
#389
Posted 20 August 2013 - 03:18 PM
BS. You F-ing Lied.
Being polite, your internal testers couldn't test for rain by stepping outside.
#390
Posted 20 August 2013 - 03:19 PM
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3th person ONLY moves the cam out of the cockpit, that's all.
#391
Posted 20 August 2013 - 03:20 PM
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Yeah, no significant advantage at all.
#392
Posted 20 August 2013 - 03:20 PM
Many things in Mechwarrior: Online are great and make the game incredibly fun and worth sticking with. Part of it is the communities and friendships that spring up for those of us in units, as well as enjoying modifying 'mechs and seeing how well we can do against other groups doing the same. Without the option of having a separate queue for non Third Person it incredibly hampers our enjoyment of the game and makes us very uncertain about continuing our tenure as MW:O players.
I, and many in my unit, began playing MW:O with the promise that Third Person View was NOT going to be implemented. And then that was changed to having the option of it being split (which is right after you were worried about it splitting the playing base,) to then basically being told that it's going in without the option and that 90% or more of your player base has to deal with it. 3PV erodes the tactical aspect of MW:O and is counter productive to many of the modules and design philosophies that go into what makes MW:O what it is. It gives you a clear view of areas you shouldn't be able to see since you don't have line of sight, and while everyone gets this mode, it's implementation is incredibly lacking.
Having it be an armored UAV or something of the such would assist in it's acceptance as it could be rendered useless, or making it a module you have to grind and pay for would also help.
It also never made it to the test servers which is baffling since you could have had more input from actual play test with the player base then just going off internal testing and having such a huge backlash as it goes live. Part of that backlash is the incredible lack of insight in not implementing the "hardcore" queue.
#393
Posted 20 August 2013 - 03:22 PM
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I think it's a terrible idea, just like it was in mw4. Many players in MW4, myself included, only used 3rd person view because it offered a visibility advantage over first person view. There was even a dedicated league that *only* allowed first person view then and many units joined it to preserve the immersion element of the game.
Again, this is "Mechwarrior Combat Simulator" verses "Robot First Person Shooter". MWO pretends to be the former, while charging headlong towards the latter.
#394
Posted 20 August 2013 - 03:23 PM
Reno Blade, on 20 August 2013 - 03:20 PM, said:
So them knowing where one mech is (And not know what mech it is) and me potentially seeing their entire team and also seeing all of their mechs is balanced?
Edited by Orzorn, 20 August 2013 - 03:24 PM.
#395
Posted 20 August 2013 - 03:23 PM
What i don't get is why implement it if it isn't going to be useful for new players - on a catapult, you can't even see the legs, and the jumpy aim is awful.
The game is a lot worse in 3pv. Simple as that.
This just makes a it gimmick that can be situationally exploited for scouting and nothing more.
:/
It looked at least somewhat purpouseful the way it was on test server a few weeks ago.
#396
Posted 20 August 2013 - 03:23 PM
Vanguard319, on 20 August 2013 - 03:20 PM, said:
You still can't see **** captain. there's still a building blocking a considerable amount of your field of view. There may be a mech in that blocked FoV and unless he has a seismic sensor, that Spider would never know it.
Really? Are you blind son? Because if you can only see targets when they have a red triangle over them, then you should probably get that checked out bro.
#397
Posted 20 August 2013 - 03:24 PM
Edited by Tragos, 20 August 2013 - 03:25 PM.
#398
Posted 20 August 2013 - 03:26 PM
Players who dont abuse the system wont be switching multiple times in a game!!!
#399
Posted 20 August 2013 - 03:26 PM
#400
Posted 20 August 2013 - 03:27 PM
Joseph Mallan, on 20 August 2013 - 03:18 PM, said:
BS. You F-ing Lied.
Being polite, your internal testers couldn't test for rain by stepping outside.
Castle Mallanhold now flies a different banner.
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