Edited by Destined, 20 August 2013 - 02:00 PM.
language
3Rd Person View Feedback
#181
Posted 20 August 2013 - 01:42 PM
#182
Posted 20 August 2013 - 01:42 PM
- It's implemented well; very balanced. Someone using 3rd person view is more likely to lose an engagement than in 1PV, and there for makes a good starting point for beginners which will then funnel them into 1PV as they gain experience.
- I don't see many people using 3PV at all, much less complaining about it. Like it or not people, those complaining about the 3PV in the forums are a huge minority, and express much immaturity, while trying to call the 'true, mature' experience their own; most battle-tech veterans are fine with it, and they are still playing. You did good PGI, but you should of had Hard Core mode ready, you have less than a month left to split the servers.
- I almost want to say that 3PV was nerfed too much, it's hard to fight in, much less situational awareness (regarding enemy and team positioning) and I was disapointed that I can't lock on and fire LRMS from 3PV and watch the beauty of my Catapult in action. But, I have to remind myself that this is exactly how the 3PV is serving it's purpose. It gives the features 1PV lacks, and takes away what 1PV does have (which is quite alot.) 1PV will always be dominant.
- There-for 3PV is near perfectly implemented, and the camera drone is realistic. 20-100 ton mechs in 31st century combat; and we don't have an overhead drone/uav feed to our visors? It's a valid strategy; and you can bet it would be real.
- Recommendation: Why is the camera so high in the air? The crosshair is below the center of the screen, and you can't view the legs. The half screen of space above the mech in 3rd person does give some of the complaints about overhead viewing it's validity. Bring the camera, drone down half way, so the head and cross-hair occupy the top 3/4 of the screen.
- USERS: Re-evaluate you're expectations about what is 'realistic' or 'cheating' in 31st century combat, since that's the flagship many of you are waving around.
- PGI: Get better communication, and you might just cut this ridiculous man-child noise down by half.
Meanwhile, I can't defend PGI from themselves:
In hindsight, this makes you look incompetent.
http://mwomercs.com/...66#entry2672566
EDITED FOR MORE CONTENT
Edited by Scarcer, 20 August 2013 - 02:27 PM.
#183
Posted 20 August 2013 - 01:43 PM
#184
Posted 20 August 2013 - 01:43 PM
#185
Posted 20 August 2013 - 01:43 PM
#186
Posted 20 August 2013 - 01:43 PM
Edited by Hellcat420, 20 August 2013 - 01:47 PM.
#187
Posted 20 August 2013 - 01:43 PM
However, I think the idea of splitting queues between 1PV and 3PV is an absolutely terrible idea. It is many times difficult enough to get a match without splitting the player base. I'd rather see no 3PV over this option.
I do like having 3PV options as it helps with screenshots to build graphics materials for unit web sites and signatures. I hate having to waste a match having a friend take screenshots of my mech or taking screenshots of a friends mech.
#188
Posted 20 August 2013 - 01:44 PM
This is purely for the fact that you've clearly stated that there will be separate queues (even though you've been smart enough to never say WHEN) - not for the way how 3rd PV was implemented.
See you back at fishing simulators in a couple months (always wanted to buy camo for my fishing-rod though)!
Apart from that -> this:
Scarcer, on 20 August 2013 - 01:42 PM, said:
- It's implemented well; very balanced. Someone using 3rd person view is more likely to lose an engagement than in 1PV, and there for makes a good starting point for beginners which will then funnel them into 1PV as they gain experience.
EDIT: Oh, and yeah. Good jerb on "destroying" the missile bay door LED AGAIN!
Thought we've been already there a couple months ago?!?
One step forward, two steps back, eh? ^^
Edited by WaddeHaddeDudeda, 20 August 2013 - 01:48 PM.
#189
Posted 20 August 2013 - 01:44 PM
#190
Posted 20 August 2013 - 01:44 PM
#191
Posted 20 August 2013 - 01:45 PM
After designing, developing, and testing the MWO’s 3PV, we quickly realised that 3PV offered no significant advantage over 1PV. In fact we found each mode had pros and cons that played well with each other. This revelation changed our initial 3PV plans and we postponed Hardcore mode (separate queues for 1PV and 3PV), in favor of rethinking the idea and offering up a different solution that also addressed a few more community wish list items.
Please continue posting your feedback in the appropriate 3PV Feedback Thread.
My response?
#192
Posted 20 August 2013 - 01:45 PM
TostitoBandito, on 20 August 2013 - 10:17 AM, said:
Now a noob can go into a brawl without having to worry about getting blinded by shots in the face, including srms and lbx , this is wrong. The great first person jump snipers had to jump, then look, aquire target, shoot and launch missiles before landing, now any moron can just look third person over a ridge. You have effectively destroyed years of skill honing in previous versions like Net Battle Tech. I rarely played MWL (Mech Warrior League) because of this noob , skill-less jump sniping. I will not spend a dime on another mech or mech bay unless you either make the camera destructable with reasonable ease, as it would be, or get rid of 3rd person all together, you have lost my income with this patch.
#193
Posted 20 August 2013 - 01:45 PM
#194
Posted 20 August 2013 - 01:45 PM
#195
Posted 20 August 2013 - 01:46 PM
IGP just wasted a bunch of developer time.
Mission failed.
#196
Posted 20 August 2013 - 01:46 PM
Many players enjoyed the feeling of being a 'Mech pilot. The ability to press a button to get into the third person, even if they choose not to press that button, puts a dent in that aesthetics.
Whether it's a huge dent or a small one remains to be seen. However, given PGI's track record of ignoring its fans in favor of its constantly-changing "vision" (it's not a vision if it changes every week, guys), I sincerely doubt that even if we were to collect a massive petition, refuse to buy products, and refuse to play the game or spread news about it, that they would change their opinion.
I was super-interested in a Phoenix package when it was announced. But I wanted to wait and see. I wanted to wait and see what direction PGI would take things as they approached launch. Now I see.
Letting us know that there won't be our promised "first person only mode" in patch day patch notes?That's cold, and it's ignoring your fans, who you've repeatedly made promises to and broken those promises.
PGI, you've developed a black mark. And every time you promise something and then say "Lol, nope" at the last second, you only make that mark bigger.
Not a single cent more from me until you clean up your act. I have many, many other games to play--get a tighter vision, focus more on the aesthetic and less on the mechanics, and for God's sake push the launch date back, because your game looks terrible right now and I can't imagine a 200% improvement coming before launch day. You're going to get ripped apart by reviewers.
And you're planning on what, redoing the interface the day of the launch? Are you insane? Do you remember when you went Open Beta, you pushed the Open Beta back because you realized that you had a terrible track record for patches breaking the game and didn't want to release a patch on the same day the game went Open?
...I'm going off on a tangent. I have every confidence in you guys' ability to produce this game eventually, but I have sincere doubts about the timeline and cohesive vision of what you're trying to produce.
#197
Posted 20 August 2013 - 01:46 PM
#198
Posted 20 August 2013 - 01:48 PM
#199
Posted 20 August 2013 - 01:48 PM
Scarcer, on 20 August 2013 - 01:42 PM, said:
- It's implemented well; very balanced. Someone using 3rd person view is more likely to lose an engagement than in 1PV, and there for makes a good starting point for beginners which will then funnel them into 1PV as they gain experience.
- I don't see many people using 3PV at all, much less complaining about it. Like it or not people, those complaining about the 3PV in the forums are a huge minority, and express much immaturity, while trying to call the 'true, mature' experience their own; most battle-tech veterans are fine with it, and they are still playing. You did good PGI, but you should of had Hard Core mode ready, you have less than a month left to split the servers.
- I almost want to say that 3PV was nerfed too much, it's hard to fight in, much less situational awareness (regarding enemy and team positioning) and I was disapointed that I can't lock on and fire LRMS from 3PV and watch the beauty of my Catapult in action. But, I have to remind myself that this is exactly how the 3PV is serving it's purpose. It gives the features 1PV lacks, and takes away what 1PV does have (which is quite alot.) 1PV will always be dominant.
- There-for 3PV is near perfectly implemented, and the camera drone is realistic. 20-100 ton mechs in 31st century combat; and we don't have an overhead drone/uav feed to our visors? It's a valid strategy; and you can bet it would be real.
- USERS: Re-evaluate you're expectations about what is 'realistic' or 'cheating' in 31st century combat, since that's the flagship many of you are waving around.
- PGI: Get better communication, and you might just cut this ridiculous man-child noise down by half.
You do realize the reason you don't see much 3pv usage is because its a toggle? People use it to scout then turn it off. Its the toggle and mixed queues we are complaining about. Can you read?
#200
Posted 20 August 2013 - 01:48 PM
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