Cloaking Armor for Mech's ????
#21
Posted 13 June 2012 - 06:41 AM
add
#22
Posted 13 June 2012 - 06:48 AM
Corvail, on 13 June 2012 - 06:41 AM, said:
Enforcer III had stealth armor?
Edited by sng ign, 13 June 2012 - 06:49 AM.
#23
Posted 13 June 2012 - 06:49 AM
Maybe someday we will see it in the game, but I expect that there will be a counter for it, so it won't be a huge advantage.
Personally, I don't really care if it is in the game, so long as I have another way to see they Mech, considering all the advanced sensors that Mechs should have... And as soon as you take damage the Armor should have difficulty rendering the stealth since its surface would now be compromised.
Now, if it is stealth with few drawbacks (say it only works when standing still, and you are invisible to all sensors, and it never takes damage, always works in all conditions etc) then I will have issues with this in the game...
P.S. Of course I can see it as a HUGE tactical advantage on a hot planet where ambient air temperature would make it difficult to spot a Mech's heat source. Stealth armor should be a paper tiger, works great once, then the advantage is lost once combat starts.
Edited by Orion Pirate, 13 June 2012 - 06:55 AM.
#24
Posted 13 June 2012 - 06:50 AM
Keizer, on 13 June 2012 - 06:30 AM, said:
excatly .....but a camo that changes pattern to mimic what u are standing in front of
That's the WOB mimetic armor -- and I think that was for their Purifier Battle-Armors. Mechs were too large to be holo-camouflaged.
#25
Posted 13 June 2012 - 06:59 AM
Introduced in 2630 (and re-introduced by 3050), the Exterminator was outfitted with a Null Signature Device, a Chameleon Light Polarization Shield, Heat Baffles and specialized sensors and communication gear. This info can be found in TRO 2750 and the revised TRO 3050.
Introduced in 2640 (and rediscovered by 3058), the Spector was outfitted the same specialized gear as the Exterminator: a Null Signature Device, a Chameleon Light Polarization Shield, Heat Baffles and specialized sensors and communication gear. It also included the Guardian ECM suite. This info is from TRO 3058.
#26
Posted 13 June 2012 - 07:10 AM
The Capellans rediscover it in 3063. The developers have stuck to canon timelines regarding 'tech. We've seen no Star League 'mechs thus far; therefore, you're not going to see it for quite a while, and certainly not until the Bloodhound Active Probe is invented.
Null-signature goes extinct after 2790 (TacOps, pg. 336). It has some interesting restrictions:"A ’Mech with this system may not mount advanced targeting computers, C3 systems, Stealth Armor, or a Void-Signature System." Void-signature is invented in 3060.
Edited by Major Bill Curtis, 13 June 2012 - 07:21 AM.
#27
Posted 13 June 2012 - 07:13 AM
Kid Weeb, on 13 June 2012 - 06:59 AM, said:
Introduced in 2630 (and re-introduced by 3050), the Exterminator was outfitted with a Null Signature Device, a Chameleon Light Polarization Shield, Heat Baffles and specialized sensors and communication gear. This info can be found in TRO 2750 and the revised TRO 3050.
The Exterminator is in the "Star League" section of TRO 3050U, which, as you know, means that a few copies are sitting in mothballs in Comstar bunkers.
Some quotes from the source:
"The few remaining Star League designs only remained operational because their advanced systems had long since been replaced by simple (but readily available) equipment."
"ComStar also used its store of equipment to secretly re-arm the Draconis Combine—though not before stripping out most of the advanced technology" (TRO 3050U.146).
The Spector is, of course, another Star League 'mech, although things have changed after Tukayyid.
The developers have mentioned a pilot module that will allow you to go Null-sig for 5 seconds, which is quite a bit more limited than the technology we're talking about here.
Edited by Major Bill Curtis, 13 June 2012 - 07:23 AM.
#28
Posted 13 June 2012 - 07:17 AM
pursang, on 13 June 2012 - 06:37 AM, said:
http://www.sarna.net...rization_Shield
As for it being included in MW:O? Doubtful, considering how rare it is in 3049.
thanks for the info because i dont know alot about the long time line of mechwarrior
#29
Posted 13 June 2012 - 07:18 AM
It's fairly sophisticated and currently out of reach for most of the IS Mechs. The source suggests that Comstar (the Comguards to be precise) and the Clans may still have access to that technology. If integrated into some of the more specialized Scouts, such as the Raven, it would turn an already superior Scout Mech into a perfect Scout Mech. Given the way things are most likely going to develop in terms of BattleMechs and weapons, there may be very well be an urgent need for just such a system. Seeing that the BT universe is going to face at least one major conflict in the times ahead, I'd take it almost as granted =)
#30
Posted 13 June 2012 - 07:21 AM
Keizer, on 13 June 2012 - 06:34 AM, said:
At least not right away. I don't think the stealth armor for House Liao worked against optical detection either - it was just that much more effective against armor and electronic detection. You being able to see the mech and your targeting computer having no clue could still pose some problems.
#31
Posted 13 June 2012 - 07:25 AM
Murphy7, on 13 June 2012 - 07:21 AM, said:
Exactly, just like F-22 Raptor is a Stealth fighter, while you can easily see him by your eyes, your rockets won't lock so easily.
#32
Posted 13 June 2012 - 07:26 AM
Keizer, on 13 June 2012 - 06:20 AM, said:
Stealth armors are canon, but you won't see them for 'Mechs till 3063, gametime- which is 14 years from now realtime. While they aren't mimetic armor (which battle armor gets, but again- that won't fill your bill as it doesn't work on bigger objects OR is available yet), the ECM is capable of screwing around with medium-to-long range fire fairly effectively. The harsh part is that it produces a serious and constant heat burden to use, equivalent to the full cooling capacity of a "basic" 'Mech heat sink system.
Null Sig on the other hand is so high on the tech chart that you won't see it- it's effectively lost tech and it was hideously difficult to produce and use even when the knowledge was available.
#33
Posted 13 June 2012 - 07:28 AM
Its fate is the same as the SL Null-sig system: disappears from production in 2790; extant on a few Star League 'mechs in 3049, etc.
Edited by Major Bill Curtis, 13 June 2012 - 07:29 AM.
#34
Posted 13 June 2012 - 07:33 AM
That, and proto-mechs looking like Mechagodzilla knock-offs and C3PO in halloween costume/drag. Here's hoping MWO will stick to Battletech's relatively "sane" beginnings, before the desperate one-upping and "must add NEW stuff even if we don't have ideas" happened.
*might be a slight exaggeration. Your mileage may vary.
Edited by Alex Wolfe, 13 June 2012 - 07:34 AM.
#35
Posted 13 June 2012 - 07:35 AM
#36
Posted 13 June 2012 - 07:40 AM
#37
Posted 13 June 2012 - 07:41 AM
#38
Posted 13 June 2012 - 07:45 AM
Edited by Keizer, 13 June 2012 - 07:48 AM.
#39
Posted 13 June 2012 - 07:50 AM
#40
Posted 13 June 2012 - 07:52 AM
Easily, on 13 June 2012 - 06:36 AM, said:
Pretty effective I imagine. On the sketches of dev blog 6 we can see camo patterns for woodland, grass, dirt, desert, snow and urban environments (not in the military or anything, so correct me if I got any of them wrong), with the option of changing any of the colours of the pattern. It wont help you much when you're running at top speed, but I reckon you can blend in pretty well in any environment if you stand still -- assuming you have the proper camo.
Edit: see http://img.mwomercs....ev_blog6_19.png for example, http://mwomercs.com/...blog-6-mechlab/ for the entire post.
Design you're own camo? I'd paint a tree right in front of an atlas and blue around the silhouette. When you look up all you see is a tree that shoots autocannons and SSRM.
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