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Cloaking Armor for Mech's ????


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#61 Seabear

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Posted 13 June 2012 - 11:41 AM

Even in the time of the Star League, the high point of technology, the use of "stealth " as described above was available on an extremely limited basis. The Chameleon suite of the Exterminator and the Spector were the only examples, and these mechs were very, very few in number. Both were headhunters, not scouts. The problem of scouts remaining unobserved is as old as warfare. The best way way for current scouts to remain unoberved is to use the terrrian in conjunction with the advanced electric systems. While I really like the 2 mechs above, the Chameleon system and other stealth systems seem to me to strike at the heart of what we are trying to do - fight it out in 10 meter tall robots!

#62 CCC Dober

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Posted 13 June 2012 - 11:51 AM

So you suggest to uparmor all scouts instead and take a beating?

#63 FlakAttack

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Posted 13 June 2012 - 12:05 PM

View PostTymanthius, on 13 June 2012 - 06:27 AM, said:

Not quite on topic, but I wonder how effective camo style paint jobs will be?

Obviously, you don't want to use bright purple as a scout, but if using whites/greys on a winter map will be more effective, I'd love that, and the ability to easily change my paint.

Generally, you will see your target on HUD/Radar before you see them visually. Camo is only useful when paired with ECMs, which help prevent radar lock/identification.

#64 Charles Martel

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Posted 13 June 2012 - 12:22 PM

Memetic armor is a VERY long way off.

#65 Tterrag

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Posted 13 June 2012 - 12:26 PM

You want cloak run passive at night with your lights off

#66 Akea

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Posted 13 June 2012 - 12:30 PM

only way i can think of hiding a mech is to play dead, aka Shut down and i do hope that is how it will stay, of course i can understand if the scout mechs have some sort system that renders em unlockable for a while but still visible to shoot at. lets face it a 30 tonne machine cannot just *vanish* or go chameleon..

#67 Fear Radick

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Posted 13 June 2012 - 12:32 PM

View PostKeizer, on 13 June 2012 - 06:20 AM, said:

So are we going to have any kind of cloaking tec. such as a some sort of poloymorphing skin texture that will blend with what ever you are standing in front of? Maybe some other kind of visual dampener but not radar? And if there is not this tec is there anyone besides me that would like it?



Umm, no. If they went forward with that you wouldn't need the cloaking because I would most likely rake out my eyes in a fit of depression.

#68 Helldozer

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Posted 13 June 2012 - 12:33 PM

I hope they never include any form of cloak or stealth devices in this game. Radar jamming is fine, but an actual visual disappearance is not.

#69 GHQCommander

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Posted 13 June 2012 - 12:39 PM

View PostCCC Dober, on 13 June 2012 - 11:26 AM, said:

Canon, the manuals and the novels say otherwise. I suggest you start catch up here.


There is a lot of technology people think is not canon because it was not in the games but it exists in canon, in text and so it can exist in the mmo in any way the developers want to deliver it within reason.

I think a lot of people are going to get a lot of surprises as the devs push to create weapons and items to keep interest in the game.

#70 UncleKulikov

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Posted 13 June 2012 - 12:58 PM

View PostKeizer, on 13 June 2012 - 06:24 AM, said:

not cloaking from radar but just visually in the game so u know there the but u just cant see them as well

Hopefully camoflage skins will be available in the in-game store. However, no special active camoflage exists in the game so far. Starsiege has some, and it was devilish. Your mech got reskinned with the terrain texture behind it.

#71 wanderer

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Posted 13 June 2012 - 01:02 PM

View PostXantars, on 13 June 2012 - 08:27 AM, said:

I can see it now both side have full stealth and cammo armor. They both wander the battle feild looking for something to shoot. Seince they are both stealthed and cammoed they find nothing and go home.. sounds kinda boring to me


Well, fortunately I -think- many matches have alternative win conditions to "kill em all", so that sorta thing would mean a race to whatever other way one might have for winning.

#72 wanderer

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Posted 13 June 2012 - 01:07 PM

View PostGHQCommander, on 13 June 2012 - 12:39 PM, said:


There is a lot of technology people think is not canon because it was not in the games but it exists in canon, in text and so it can exist in the mmo in any way the developers want to deliver it within reason.

I think a lot of people are going to get a lot of surprises as the devs push to create weapons and items to keep interest in the game.


I also note that we're in a Mechwarrior game that isn't Microsoft and very much Catalyst influenced. Leaning heavily towards canon is the more likely story, rather than creating things out of thin air. Plus, we happen to have literally decades in game time worth of new 'Mechs, weaponry, and other items ready to be translated over to the online version. Makes their job a lot easier, no?

#73 Huginn Pryde

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Posted 13 June 2012 - 01:15 PM

What you want was developed in 3070 http://www.sarna.net...ignature_System it cloaks your mech but this will never be added to the game. The game is at real time speed 1yr is one full year in real life meening if they added it to this game it would not be for 21 years I have never seen a game last that long even if the player base is still good simply due to new tech that in the computer world.

#74 GHQCommander

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Posted 13 June 2012 - 01:19 PM

View PostAcer Lerxt, on 13 June 2012 - 06:21 AM, said:

Please, no.

I've had enough of "stealth" classes for a lifetime.


I doubt there would ever be a stealth class at least not for years. It would be a temporary camoflauge device, maybe requiring the play to be still. That would be fun and fun is what games are about.

Canon will adapt ^_^

#75 Full Metal Monte

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Posted 13 June 2012 - 01:29 PM

Small mech size, fast speed, camo paint, terrain, team intel, and especially electronic signature jamming is enough stealth for me. It should be difficult to reach an opponents base undetected.

But if the maps are big enough and the enemy stays in bunched, baitable, mech zerg (very likely), it should be possible.

#76 Arnie1808

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Posted 13 June 2012 - 01:33 PM

View PostKeizer, on 13 June 2012 - 06:20 AM, said:

So are we going to have any kind of cloaking tec. such as a some sort of poloymorphing skin texture that will blend with what ever you are standing in front of? Maybe some other kind of visual dampener but not radar? And if there is not this tec is there anyone besides me that would like it?


I thought this was MechWarrior not Star Trek (its the clans that invade not the Klingons ;) )

#77 CCC Dober

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Posted 13 June 2012 - 01:37 PM

View PostGHQCommander, on 13 June 2012 - 12:39 PM, said:


There is a lot of technology people think is not canon because it was not in the games but it exists in canon, in text and so it can exist in the mmo in any way the developers want to deliver it within reason.

I think a lot of people are going to get a lot of surprises as the devs push to create weapons and items to keep interest in the game.


Undoubtedly, but there is a creeping suspicion, which I can not shake loose, that some people need to see it to actually believe it. Just yesterday RB, the pres aka big boss chimed in and spoke a few words of great importance, which will affect pretty much all aspects of the game.


View PostRuss Bullock, on 12 June 2012 - 11:26 AM, said:

This beta is no publicity stunt trust me. We are building a game we hope will have Millions of registered users so we need to program the back end in such a way that we can handle it. We are getting there, day by day, but it will take some more time.

I should also point out that we know there are so many crazy MechWarrior fans on these forums and I wish we could let everyone of you in but again it is a process that we need to ramp up to.

I also need to point out that all of us declare openly that we want this MechWarrior game to be great and to revitalize MechWarrior into a product with the attention it deserves. If we are going to be successful in doing that we need more then the several hundred thousand hard core MechWarrior fans to love it and play it. We need many millions of registrations and playes over the years to play this game. if that happens then there will be future MechWarrior games developed including Single Player ones. But if we only succeed in making the best MechWarrior game ever for us the hard core MechWarrior fans...then we likely will not see those other products.

Therefore we need both hardcore MechWarrior fans in the beta as well as plenty of joe bloe random person who signed up for the beta.


The underlined parts caught my eye immediately and I hope there are enough people that can rub 2 working brain cells together and realize what this means. This indicates to me that the basic game is attractive enough for the existing fanbase, but NOT (yet) for the average gamer out there. The hardcore approach will likely doom the whole franchise as it did before and ruin any chances for the whole community to get off life support, therefore concessions MUST be made in order to allow the community to grow, to revitalize the whole genre. This is big news and I think worth to think twice about.

#78 Aokarasu

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Posted 13 June 2012 - 01:38 PM

I don't understand people's desires to bring stuff into CBT that either doesn't exist or isn't available to the playable factions for the era.

ECM Suite does nothing to cloak, sensors-wise or visually-wise, the 'mech it is installed on. It interacts negatively (if hostile) with very specific systems: Narc beacons, Artemis IV FCS, Beagle Active Probes and C3 Computers/Slaves.

Edited by Aokarasu, 13 June 2012 - 01:40 PM.


#79 -Ramrod-

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Posted 13 June 2012 - 01:38 PM

I think he's talking about being totally invisible both radar and eyesight. And there is one mech that can do that. It was Comstar's Raptor II...in the 3085 readout.

#80 CCC Dober

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Posted 13 June 2012 - 01:42 PM

If it helps you to put it all together. Cloaking isn't a big deal anymore and has become fairly standard for the average gamer today. MW should follow suit and better outdo it to stay ahead of the competition. Yes there is competition out there, in the eyes of average Joe at least.

Edited by CCC Dober, 13 June 2012 - 01:42 PM.






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