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Jenner Hitboxes


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#1 Gevurah

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Posted 21 August 2013 - 11:06 AM

Wow. Just wow. So I've long since mastered my commandos and spiders (some 6 months ago). I've avoided ravens because.. well they make me feel icky. And ever since I saw wispsy in a jenner the first time I was so awestruck I thought "I should get one of those." I simply didn't get around to it.

Eventually though, this charity thing came around and I thought - that's a great reason, I'm gonna do that. Got the first wave and... it was a great mech - mostly.

I noticed though that the VAST majority of hits go to the center torso. People complain about the kintaro obviously didn't pilot the giant target on legs known as a Jenner. Seriously - what could possibly have driven such a baffling hitbox design?

For reference per this thread: http://mwomercs.com/...x-localisation/

Image in question: Posted Image

Note the front AND back. I have WAY more respect for competent jenner pilots, but as it is this is pretty ridiculous and has turned me off from what should be a fantastic mech. I sold the others had the moment I basic'd them out with GXP. Now mind you I manage a 2+ KDR on my spider and commando... but here's my jenner stats:

JENNER JR7-D 23 15 8 1.88 13 15 0.87 4,616 14,025 02:22:54 JENNER JR7-F 19 10 9 1.11 6 13 0.46 2,602 10,310
01:44:51
JENNER JR7-K 32 16 16 1.00 18 19 0.95 5,135 13,419
02:49:42
In short, godawful for what should be a potent striker mech. In game after game, I found myself with minor damage on the body and the center torso cored out, like clockwork. Once in a while I got legged, which admittedly was a welcome change of pace.

#2 Gevurah

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Posted 21 August 2013 - 11:13 AM

Since the forum is being wonky and not letting me press edit - long story short:
Fix jenner hitboxes so they don't become CT damage magnets

#3 Team Leader

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Posted 21 August 2013 - 11:32 AM

They used to be invincible damage sponges in Closed Beta.. much like the Ravens were for a while. Neigh unkillable. So PGI nerfed their hitboxes, made them easier targets. After about a year of development, HSR introduced, big weapons buffs, all that good stuff, they still havent gotten around to changing them back.

They probably never will. Compared to the Raven, its bogus. Their side torsos pretty much reach all the way to the front! Theres excellent damage spread; its really quite unfair to jenner pilots.

Some would argue that since they are better armed than most lights they deserve this nerf. I disagree. I fully support expanding the Jenner side torso hit boxes for the sake of competition.

#4 DEMAX51

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Posted 21 August 2013 - 11:32 AM

Eh, you just have to get used to it man. Use the terrain to your advantage, take tighter or wider turns using your jump jets, move unpredictably to make landing shots harder... you'll learn if you keep it up.

I pilot Jenners more than anything else, and yeah, the CT is gigantic, but otherwise the 'Mech is by far the best light. If it didn't have the propensity to be cored it would be severely OP.

I will say this though: there are parts of the Jenners rear CT which count as front CT, and that can be a bit annoying. Otherwise, I think it's pretty well-balanced.

#5 General Taskeen

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Posted 21 August 2013 - 07:14 PM

People have noted the Jenner hitboxes, fyi. They literally make no sense. Using a Jenner with a slower engine (default engine) is basically suicide, but then again most Mech hitboxes make little sense. And likewise the only reason a Jenner is considered a powerhouse, is because most builds fit 280 or 300XL's. At those speeds, the hitboxes are less pronounced than a huge crappy hitbox on a bigger Mech that can't afford to go fast.

Edited by General Taskeen, 21 August 2013 - 07:16 PM.


#6 Aaren Kai

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Posted 21 August 2013 - 07:17 PM

Not to rain but this has been mentioned time and time again... But you see... Getting the message off the island is very hard.

#7 Donnie Silveray

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Posted 21 August 2013 - 07:29 PM

The Jenner is quite a very small mech. It is significantly shorter in height and length compared to the Raven. I wouldn't expect a round of tweaks on mech hitboxes until after release unless something absolutely serious pops up like the Kintaro.

#8 Tennex

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Posted 21 August 2013 - 07:31 PM

the CT hitbox for jenner is about as big of a problem as the leg hitbox for raven the only other 35 tonner so its kind of fair

Edited by Tennex, 21 August 2013 - 07:31 PM.


#9 FupDup

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Posted 21 August 2013 - 07:32 PM

View PostTeam Leader, on 21 August 2013 - 11:32 AM, said:

They used to be invincible damage sponges in Closed Beta.. much like the Ravens were for a while. Neigh unkillable. So PGI nerfed their hitboxes, made them easier targets. After about a year of development, HSR introduced, big weapons buffs, all that good stuff, they still havent gotten around to changing them back.

They probably never will. Compared to the Raven, its bogus. Their side torsos pretty much reach all the way to the front! Theres excellent damage spread; its really quite unfair to jenner pilots.

Some would argue that since they are better armed than most lights they deserve this nerf. I disagree. I fully support expanding the Jenner side torso hit boxes for the sake of competition.

The Raven's side torso advantage is nullified by having leg hitboxes that are larger than the physical model.

Ravens also don't get jets (the 4X is slow and gimped by ballistic slots so that barely counts) and have fewer lazors (Raven 2X has 4 but 2 are in the torso, Jenner gets 4-6 in the arms).

Edited by FupDup, 21 August 2013 - 07:34 PM.


#10 Deathlike

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Posted 21 August 2013 - 07:42 PM

The hitboxes are probably the biggest negative about them. On the other hand, people who play lights often tend to believe in the Jenner master race, despite its obvious weakness.

Sarah's mech might "influence" the numbers, but the Jenner-D is one of the most powerful lights to be fielded.

The whole point of a light mech for the purposes of combat is to be seen as little as possible but also cause as much mayhem when you do pop up. That is the key to mastering lights.

#11 Airu

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Posted 21 August 2013 - 08:08 PM

Jenner is the most powerful and easiest light to play rightnow, if buffed any more, it would be overpowered imo.
Jr7-F can kill assaults in 2-4 alphas in the back and you can usually make 2 before assault pilot reacts and turns.
It was the 1st mech I mastered, now I have 6 lights mastered, all mechs I own are lights currently :), and in my opinion jenner is the easiest to play and deal damage with (except for spider K with 4mgs, but that one barely takes any skill to play)

Edited by Airu, 21 August 2013 - 08:09 PM.


#12 KharnZor

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Posted 21 August 2013 - 09:15 PM

View PostTeam Leader, on 21 August 2013 - 11:32 AM, said:

They used to be invincible damage sponges in Closed Beta..

Oh god those 8 man jenner gank squads....lol

#13 Khobai

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Posted 21 August 2013 - 09:34 PM

The Jenner is arguably overpowered as is. It doesnt need any buffs.

#14 No Guts No Glory

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Posted 21 August 2013 - 10:01 PM

View PostGevurah, on 21 August 2013 - 11:06 AM, said:


People complain about the kintaro obviously didn't pilot the giant target on legs known as a Jenner.



Giant target on legs? Seriously? The Jenner is damn small compared to the Kintaro and has the advantage of higher speed, and jumpjets.

The giant CT hitbox is one of the only things balancing the Jenner with the other lights. There is a reason it's been the top light mech before ECM was implemented. It's still as competitive as ever.

#15 Szegedin

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Posted 21 August 2013 - 10:14 PM

Jenners are the first mechs I've unlocked to master, - When I started piloting them I noticed a quantum leap in survivability vs. the Medium and Heavy chassis I'd been piloting in my first two-dozen matches.

I still have those matches where I run into a lump of enemies and get vaporized early game...but riding a 7F typically has me leading my PUG lance in DMG and being among the few mechs left on the field in closer matches.

I agree the hitboxes are wonky to look at, - but durability in the field seems great tbh.

#16 Taemien

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Posted 21 August 2013 - 10:34 PM

I think increasing the LT and RT hit boxes on the Jenner would indirectly nerf the chassis. Its a good candidate for an XL engine and with them being easier to hit, would make destruction of this mech easier. I say leave it as is.

#17 ryoma

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Posted 22 August 2013 - 02:33 AM

Check out the thread in my sig.

Did you know the missile rack counts as front CT from all angles even behind? It's stupidly easy to put FCT damage on a Jenner D/K from behind.

The Devs have known about and mentioned this issue several months ago with no updates. PGI doesn't care.





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