

360 Torso Twist - The polls
#21
Posted 13 June 2012 - 08:34 AM
#22
Posted 13 June 2012 - 08:36 AM
"If you liked MW4 so much...."
#23
Posted 13 June 2012 - 08:36 AM
Edited by Aleksander Storm, 13 June 2012 - 08:40 AM.
#24
Posted 13 June 2012 - 08:40 AM
Aleksander Storm, on 13 June 2012 - 08:29 AM, said:
I have followed after, and taken out many a vulture pilot who thought this litte strategy would guarentee them a win. Though admittedly, I designed mechs for taking out vultures who did this. I remember dueling catapult vs vulture, cata won... why? because a retreating mech is the one at a disadvantage. 360 is not going to break MWO, its only adds flavor.
Alek, every point I argue is based on facts and experience.
Edited by Teralitha, 13 June 2012 - 08:41 AM.
#25
Posted 13 June 2012 - 08:42 AM
Teralitha, on 13 June 2012 - 08:40 AM, said:
Alek, every point I argue is based on facts and experience.
Not really. Your points are more based on your preference for a playstyle that everyone else would be able to do without, but you seem to cling to desperately. Note the polls already turn against you.
Aleksander Storm, on 13 June 2012 - 08:36 AM, said:
#26
Posted 13 June 2012 - 08:43 AM
#27
Posted 13 June 2012 - 08:44 AM
Teralitha, on 13 June 2012 - 08:40 AM, said:
I have followed after, and taken out many a vulture pilot who thought this litte strategy would guarentee them a win. Though admittedly, I designed mechs for taking out vultures who did this. I remember dueling catapult vs vulture, cata won... why? because a retreating mech is the one at a disadvantage. 360 is not going to break MWO, its only adds flavor.
Alek, every point I argue is based on facts and experience.
Well the Vulture is armored with wet tissue paper...
Beyond that I like how I'm now a hardcore TT person because I don't like 360 twisting, because both the rules in TT don't support this, nor do I particularly like the mechanic...
I can easily explain how a mech could 360 torso twist but, that doesn't mean I want it in the game.
#28
Posted 13 June 2012 - 08:46 AM
However I do for gameplay perspective tend to lean towards what MW3 did where I dont recall there being a 360, and some mechs flat out lacked torso twist at all the Bushwhacker and Owens wqere prime examples of this. Such intircacies force the player to think a little harder about how to pilot their ride instead of just 'run and gun'.
*Sill not 100% sure the BJ would have 360 but it looks like it might.
Edited by TKG, 13 June 2012 - 08:48 AM.
#29
Posted 13 June 2012 - 08:46 AM
#30
Posted 13 June 2012 - 08:47 AM
#31
Posted 13 June 2012 - 08:47 AM
TKG, on 13 June 2012 - 08:46 AM, said:
However I do for gameplay perspective tend to lean towards what MW3 did where I dont recall there being a 360, and some mechs flat out lacked torso twist at all the Bushwhacker and Owens wqere prime examples of this. Such intircacies force the player to think a little harder about how to pilot their ride instead of just 'run and gun'.
*Sill not 100% sure the BJ would have 360 but it looks like it might.
Doubt the Warhammer would have it, honestly. The Rifleman and the Blackjack, sure, I could see that.
As for the Bushwacker? I'm sure it had at least 180° (90° per side). But the one thing that was awesome in MW3 was the free-roaming reticle aim. I just wish they had proper pulse lasers, and gave the continuous beam effect to the standard/ER lasers for a fraction of a second. Another notch against MW3, there, alongside the legging stupidity and the engine granularity.
Edited by Aleksander Storm, 13 June 2012 - 08:53 AM.
#32
Posted 13 June 2012 - 08:49 AM
Pro: 360
Con: slow turret speed
Steven McWayne, on 13 June 2012 - 08:05 AM, said:
You will just cut off the wires to the legs after some 360° turns

Trust me. Engineers have already solved that problem. I doubt it will be an issue in 1000 years.

Edited by Nintenja, 13 June 2012 - 08:52 AM.
#33
Posted 13 June 2012 - 08:49 AM
Aleksander Storm, on 13 June 2012 - 08:42 AM, said:
If I created a poll about whether or not to add mech explosions and splash damage it would get voted down too because its not TT. Yet, its in the game. I can still win, this is a simulation after all... not TT
Edited by Teralitha, 13 June 2012 - 08:51 AM.
#34
Posted 13 June 2012 - 08:49 AM
Anyway, devs got this under control and if it wasn't for them, we'd be getting nowhere. That itself giives me hope that we gonna see a lot of improvement, not just 360 torsos. This universe must expand beyond our limited scope to succeed 'out there'. Think bigger

Cheers =)
#35
Posted 13 June 2012 - 08:52 AM

#36
Posted 13 June 2012 - 08:54 AM
Teralitha, on 13 June 2012 - 08:29 AM, said:
Teralitha, on 13 June 2012 - 08:49 AM, said:
CCC Dober, on 13 June 2012 - 08:49 AM, said:
Anyway, devs got this under control and if it wasn't for them, we'd be getting nowhere. That itself giives me hope that we gonna see a lot of improvement, not just 360 torsos. This universe must expand beyond our limited scope to succeed 'out there'. Think bigger

Edited by eZZip, 13 June 2012 - 08:58 AM.
#37
Posted 13 June 2012 - 08:55 AM
#38
Posted 13 June 2012 - 08:55 AM
Teralitha, on 13 June 2012 - 08:49 AM, said:
And you'll note there's actually quite a few on the poll who say they don't care about TT, but still don't want torso twist. Around as many as the purists votes. This isn't about TT vs non TT, and you made sure it wasn't with the poll options.
#39
Posted 13 June 2012 - 08:57 AM
Teralitha, on 13 June 2012 - 08:47 AM, said:
Of which, only one fits in timeline(and it's a stretch). So not much of value will be lost if they omit it, and immersion loss for individuals who don't like 360 for any reason can be avoided.
Sounds like a win.
All of that aside. I polled my MW4 group to see who thought 360 was more difficult. Out of eleven, eleven found 360 to be easier. Based on that (admittedly incomplete) data set, removing 360 would increase difficulty save for a very small group of individuals that find 360 to be a challenge. The net result would be increased challenge for most players, with a small percentage of players fighting in a torso style they find easier.
If you really wanted to support your '360 is more difficult' claim, you could add a secondary poll which asks if 360 is more difficult than normal twist or not.
#40
Posted 13 June 2012 - 08:59 AM
eZZip, on 13 June 2012 - 08:54 AM, said:
*blinks*... huh.. I suggest, just as an experiment.... (hear me out) Go to a firing range, walk toward the target firing your gun, Then, walk backards firing at target. Compare results.
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