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Complaining About 3Pv Is Bad And You Should Feel Bad


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#1 Xasti

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Posted 22 August 2013 - 05:47 AM

I'm noticing a lot of posts mentioning an unfair advantage 3PV gives. You are hamstringing your own argument. It's not unfair simply because both sides have it. If one side possesses an advantage the other cannot have or be compensated in some matter, then its unfair. This is how balance occurs. Overall summations of pros and cons for your chosen loadout and team. If the enemy team scouts are using 3PV, tell your own scouts to use it. Don't call for its removal with arguments of "balance". Use the flaws that actually matter and could cause a change. Raytracing, gain of more information than intended, lack of HUD elements, etc. Otherwise you sound like someone arguing to remove pawns from the chess board because they give an advantage.

Personally I like 3PV. It allows for my heavier teammates to avoid stripping my armor off my light and mediums during the march to battle. It allows for better navigation through hazards and getting yourself unstuck. And yes, you can "peek" with it. Most sane militaries would literally kill to have that perk. In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper. It adds an element of stealth to the game that could not have been added otherwise. Why shouldn't my team be alert and aware that their position is being watched constantly?

#2 MrZakalwe

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Posted 22 August 2013 - 05:49 AM

Urrgh I take it you didn't actually read the posts?

#3 Kate Moulain

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Posted 22 August 2013 - 05:50 AM

Have fun. Bye. xx

#4 Devil Fox

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Posted 22 August 2013 - 05:54 AM

O.o look a troll thread attempting to create disharmony! Better uses of my time but hey?! I'm bored!

#5 MrZakalwe

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Posted 22 August 2013 - 05:59 AM

View PostApostal, on 22 August 2013 - 05:54 AM, said:

O.o look a troll thread attempting to create disharmony! Better uses of my time but hey?! I'm bored!

I'm at work- currently have nothing to do and am trying to look busy.

These threads are amazing.

#6 Mechteric

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Posted 22 August 2013 - 06:00 AM

You have the right idea, but not the right argument. Traditional 3rd person, when able to be wielded by everyone, by itself is normally an advantage for the person in the appropriate cover position.

HOWEVER, the unique presence of the camera drone in MWO is what separates this from, for example, Mechwarrior 4's usage of 3rd person. No longer can you be sneaky behind that hill or building in 3rd person and just wait for the right moment to pop out. The enemy can clearly see your drone, they know you are there, and their guns will likely be waiting for you the moment you pop out. This is fantastically different.

#7 Xasti

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Posted 22 August 2013 - 06:02 AM

View PostApostal, on 22 August 2013 - 05:54 AM, said:

O.o look a troll thread attempting to create disharmony! Better uses of my time but hey?! I'm bored!


Obviously you didn't read the entire post. I'm trying to say that if you want to protest 3PV, great. Just do it with some logic that anyone with a dictionary can't pick apart in seconds.


And I could care less about promises made and not kept. As a longtime pc gamer, its par for the course.

#8 Sephlock

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Posted 22 August 2013 - 06:04 AM

If you want to have fun in Third Person, might I recommend Divinity: Dragon Commander? It's not GREAT, but it's pretty good, and you have the added benefit of not crashing at seemingly random intervals.

#9 MajorLeeHung

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Posted 22 August 2013 - 06:04 AM

drone should be destructible. oh the troll rage that would cause buwhahahaha!

#10 3rdworld

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Posted 22 August 2013 - 06:05 AM

View PostXasti, on 22 August 2013 - 06:02 AM, said:

Obviously you didn't read the entire post. I'm trying to say that if you want to protest 3PV, great. Just do it with some logic that anyone with a dictionary can't pick apart in seconds.


And I could care less about promises made and not kept. As a longtime pc gamer, its par for the course.


You explained why it is poorly implemented in your post. Allowing scouts to scout with invulnerability, and removing any form of "sneaking" up on your opponents. Those are not good things for a tactical shooter.

#11 Devil Fox

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Posted 22 August 2013 - 06:07 AM

View PostMrZakalwe, on 22 August 2013 - 05:59 AM, said:

I'm at work- currently have nothing to do and am trying to look busy.

These threads are amazing.


Amen... it's just before bedtime, this is when I get trollish! They do keep me entertained!

#12 MrZakalwe

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Posted 22 August 2013 - 06:11 AM

View PostCapperDeluxe, on 22 August 2013 - 06:00 AM, said:

You have the right idea, but not the right argument. Traditional 3rd person, when able to be wielded by everyone, by itself is normally an advantage for the person in the appropriate cover position.

HOWEVER, the unique presence of the camera drone in MWO is what separates this from, for example, Mechwarrior 4's usage of 3rd person. No longer can you be sneaky behind that hill or building in 3rd person and just wait for the right moment to pop out. The enemy can clearly see your drone, they know you are there, and their guns will likely be waiting for you the moment you pop out. This is fantastically different.

In Mechwarrior 3/4 they had a radar that told them you were behind the hill so they already knew.

#13 Stimraug

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Posted 22 August 2013 - 06:21 AM

View PostXasti, on 22 August 2013 - 05:47 AM, said:

In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper.


Sounds like a pretty bad scout to me. So yeah, I guess some scouts really do need a mountain between them and the enemy's weapons in order to survive.

#14 Novakaine

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Posted 22 August 2013 - 06:28 AM

If they had simply put the separate queues there would have been no problems.
No greyed out hardcore mode {Scrap} that will never be executed if the first place.
Personally I haven't seen very many people using it at all.
And I'm all for getting new players in the game and helping them to learn and enjoy it.
But new players should not be forced to play experienced players at all.
Not good for the new player experience.
But PGI needs to understand that ******* off the community is never a good thing.
My suggestion to PGI.
A separate queue for new users.
25 matches.
Then toss em to the sharks.
If they don't get by then this may not be the game for them.

#15 Mechteric

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Posted 22 August 2013 - 06:46 AM

View PostMrZakalwe, on 22 August 2013 - 06:11 AM, said:

In Mechwarrior 3/4 they had a radar that told them you were behind the hill so they already knew.


True, the radar was not LOS based. But if they were out of range, had ECM, ran passive, etc, then you couldn't see that jump sniping 3rd person Gauss/PPC boat until it popped up to shoot you.

#16 soarra

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Posted 22 August 2013 - 06:48 AM

View PostXasti, on 22 August 2013 - 05:47 AM, said:

I'm noticing a lot of posts mentioning an unfair advantage 3PV gives. You are hamstringing your own argument. It's not unfair simply because both sides have it. If one side possesses an advantage the other cannot have or be compensated in some matter, then its unfair. This is how balance occurs. Overall summations of pros and cons for your chosen loadout and team. If the enemy team scouts are using 3PV, tell your own scouts to use it. Don't call for its removal with arguments of "balance". Use the flaws that actually matter and could cause a change. Raytracing, gain of more information than intended, lack of HUD elements, etc. Otherwise you sound like someone arguing to remove pawns from the chess board because they give an advantage.

Personally I like 3PV. It allows for my heavier teammates to avoid stripping my armor off my light and mediums during the march to battle. It allows for better navigation through hazards and getting yourself unstuck. And yes, you can "peek" with it. Most sane militaries would literally kill to have that perk. In the current meta, 3PV is almost required for light/medium scouting to avoid being instantly cored by a sniper. It adds an element of stealth to the game that could not have been added otherwise. Why shouldn't my team be alert and aware that their position is being watched constantly?

supporting 3PV is bad and you should feel bad

#17 GODzillaGSPB

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Posted 22 August 2013 - 07:40 AM

I too think it can't be unfair by definition. Like you said OP, both sides have it. 3PV makes the game easier, it makes the game slower or faster (see the enemy - stay in cover / all clear - go ahead) and it makes the game less a team game for those who always play in 3PV.

And isn't it true that we asked for all these things? Isn't it?

No it's not, I'm lying. :D

#18 Cybermech

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Posted 22 August 2013 - 07:42 AM

there is enough stuff going on with out this thread being created.
I presume you don't realize the timing of this post making it a troll thread....

#19 MeiSooHaityu

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Posted 22 August 2013 - 07:44 AM

I actually don't care for using 3PV much anyway. I actually find it a bit disorientating.

I don't think the drones should be distructable. It is a view option in the game, and other people shouldn't dictate how you use it (by denying you 3PV by destroying a drone).

The 1st person only rooms should be on there way in a bit. That will help alleviate the gripes.

#20 Ryokens leap

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Posted 22 August 2013 - 07:47 AM

3rd person is a non issue much as ECM is a non issue.





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