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A Simple And Inexpensive Strategy For Pgi Get Players Back


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#41 Mudhutwarrior

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Posted 23 August 2013 - 08:32 AM

View PostJames The Fox Dixon, on 22 August 2013 - 08:22 PM, said:

I have a better idea. Ban all the players that have been in violation of the Code of Conduct on the forums. That will clear things up real quick and earn PGI players as the new players don't have to worry about immature people behaving badly.



I think we should elect you "King of the Apologists".

#42 Randall White

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Posted 23 August 2013 - 08:32 AM

Well thought out Stone. I must say that this suggestion would go a long way towards generating good will with the community. Please PGI look into this before you loose the rest of us.

#43 Mudhutwarrior

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Posted 23 August 2013 - 08:34 AM

I would be thrilled to death if this was implemented. I might be able to get freinds back into the game then.

#44 Halfbot

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Posted 23 August 2013 - 08:49 AM

View PostMudhutwarrior, on 23 August 2013 - 08:34 AM, said:

I would be thrilled to death if this was implemented. I might be able to get freinds back into the game then.

I might be able to get my friends back as well, but I guess from PGI's standpoint. They don't care if the 'founders' leave, they already have our money. Most of us won't be getting refunds, so we are stuck. But I know that most of us will be spending that hard earned money elsewhere. Prime example is Star Citizen.

#45 C E Dwyer

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Posted 23 August 2013 - 09:11 AM

View PostHalfbot, on 23 August 2013 - 08:49 AM, said:

I might be able to get my friends back as well, but I guess from PGI's standpoint. They don't care if the 'founders' leave, they already have our money. Most of us won't be getting refunds, so we are stuck. But I know that most of us will be spending that hard earned money elsewhere. Prime example is Star Citizen.

I wish you well in that endever but, after this and MWT I will never spend a single penny on a game that cannot be produced from backing from the industry star citizen isn't even alpha yet its a concept, and the concept of this game and my love of the mechwarrior franchise is what kept me here, until now.

I've not activated my early start and commited myself to keeping the phoenix pack so I can claw that back, and will be at launch if things stay as they are.

Yes James Dixon quite a few of us have stepped over the mark and could be banned, but that would be like pushing a knife into an open wound.

OP your ideas not bad but they have listend to the community for how many issues.. problems..SRM buff..

havn't even utilised the much promoted test server..

my little valued options are, to jump, get pushed, or hold on and wait for the bang, as what would draw the community back together and give a bit of the trust back,won't happen, as while I think top level resignations are very much needed its like waiting for a deity to arrive..unlikely to happen

#46 Bendak

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Posted 23 August 2013 - 02:10 PM

View PostVeliah Truard, on 23 August 2013 - 07:51 AM, said:


If by respawning, you mean the early hinted at hotdrop mode where your could drop in any of your 4 readied mechs and then hotdrop in another after losing the first, then yes, I agree, that would be amazing.

If you simply mean respawning to respawn, then, no, I have to disagree. I play Modern Warfare 3 and Call of Duty on occasion, and I tend to have a good time there for the most part, but I do not want this game to turn into a mech version of that.


Yup a limit to lives like the readied mechs. Would be brilliant!

#47 KrimsonKore

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Posted 23 August 2013 - 02:15 PM

This would ma...ma...ma...make me happy. PGI is too school for cool yo, they are immune to peer pressure.

#48 Dalberon

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Posted 23 August 2013 - 02:28 PM

Just announcing that players want your list of stuff in a forum doesn't make it true. The 3pv is such a minor thing and only some really silly people think otherwise. If anything I think it is far easier to kill a person playing in 3pv than normal. You can't get target lock based on the flying bots position so the most you can gather from it is visual detail on mechs who damn well know where you are since you have a blinking red light above you.

Also if they were losing any significant portion of the player base they would respond to that. I have been able to find a game at any time of day with almost no wait. Over 12k Sarah's mechs were sold.

If you want a serious match join a team that does 12v12 competition. We do that a few evenings every week.

I think they are doing a marvelous job. I've been playing this style of game since Kesmai released Battletech in the 90's at $6 an hour. This game is much more affordable and much more fun and has a bright future.

#49 Thanatos676

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Posted 23 August 2013 - 02:36 PM

View PostHalfbot, on 23 August 2013 - 08:49 AM, said:

I might be able to get my friends back as well, but I guess from PGI's standpoint. They don't care if the 'founders' leave, they already have our money. Most of us won't be getting refunds, so we are stuck. But I know that most of us will be spending that hard earned money elsewhere. Prime example is Star Citizen.


I haven't and won't spend a penny on Star Citizen, but the past month i have spent all my game money on: Saints Row 4, X:Rebirth, and X-com The Bureau Declassified. I wont be spending much money on this game until CW. Hopefully once launch happens everything is fixed but i have less faith in PGI now then i did 6 months ago, or even a year ago. But i will say, the amount of bitching going on over 3PV is beyond stupid. Did PGI screw up? yes, did they do it intentionally? No

#50 Firewuff

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Posted 23 August 2013 - 07:20 PM

Heamoraging players... Be interested to know where you get your stats from.... Most likely the usual 'I know better than the devs' ********.

3pv is well balanced. You lose the mini map. Some flexibility when firing. Some HUD info and the best thing is on night maps you have a flashing red light that sticks out like dogs balls making you easy to spot.

There is a hard core mode coming. I think that will have all this disabled and more.

#51 Zarlaren

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Posted 23 August 2013 - 08:16 PM

What exactly do you mean no gas pedal you mean the W and S keys won't work to move your mech if thats the case how do you expect your mech to move?

#52 James The Fox Dixon

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Posted 23 August 2013 - 08:20 PM

View PostZarla, on 23 August 2013 - 08:16 PM, said:

What exactly do you mean no gas pedal you mean the W and S keys won't work to move your mech if thats the case how do you expect your mech to move?


He's referring to Throttle Decay in the settings. With it on you have to keep the W and S keys pressed to keep the mech moving in that direction. With it off, it sticks at the same % that you set it at.

#53 Zarlaren

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Posted 23 August 2013 - 08:28 PM

View PostJames The Fox Dixon, on 23 August 2013 - 08:20 PM, said:


He's referring to Throttle Decay in the settings. With it on you have to keep the W and S keys pressed to keep the mech moving in that direction. With it off, it sticks at the same % that you set it at.


Alright. And what about stuff like elite mode,master mode after hardmode would it be trying to kill certain mechs under a time frame or do certain amount of dps(Damage per Second). Or other training mode like survival mode where you start out the match 50% damage and must survive heavy assault for 2 or 3 minutes. Would these training modes work too?

#54 Halfbot

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Posted 24 August 2013 - 05:08 AM

I think honestly they could roll weapons back to where they were in opening, yes things were OP. However in the BT universe, things were OP there as well.

#55 Jestun

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Posted 24 August 2013 - 05:30 AM

Not sure I'd do the normal / hardcore split personally, I have no issue with arm lock, etc. I would have thought consumables would be more "we didn't want this" than arm lock or the throttle options

But certainly agree with the rest and the general spirit of the OP.

#56 Mudhutwarrior

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Posted 24 August 2013 - 09:38 AM

I have now had 7 people who i got to join. All have left because of the reason that new players do not last long agianst team sport kills. You cant learn when you die soon after the match starts. None would waste the time to add 3rd party voice and find a team when they are just starting. Just trial mechs and a seriously broken chat system is all they get. Been asking for months to let single players play single player and let teams play teams. Its only fair. PGI must have the idea if they keep new players screwed a certian percentage will be stupid enough to think buying their stuff will help. Two of my buddies did just that and were far more upset after. They did not mind the steep learning curve but did mind the vultures who would GG after wiping the map in under two minutes.

At this point watching the fiasco unfold I am pretty convinced they are milking the cow until it dies and that is their intent. Would love to be proved otherwise.

#57 Bendak

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Posted 24 August 2013 - 09:50 AM

View PostMudhutwarrior, on 24 August 2013 - 09:38 AM, said:

I have now had 7 people who i got to join. All have left because of the reason that new players do not last long agianst team sport kills. You cant learn when you die soon after the match starts. None would waste the time to add 3rd party voice and find a team when they are just starting. Just trial mechs and a seriously broken chat system is all they get. Been asking for months to let single players play single player and let teams play teams. Its only fair. PGI must have the idea if they keep new players screwed a certian percentage will be stupid enough to think buying their stuff will help. Two of my buddies did just that and were far more upset after. They did not mind the steep learning curve but did mind the vultures who would GG after wiping the map in under two minutes.

At this point watching the fiasco unfold I am pretty convinced they are milking the cow until it dies and that is their intent. Would love to be proved otherwise.

You've got to be a really bad player to not win at least one in three matches consistantly. The matchmaker seems to aim for 50/50 split wins and losses. Sometimes I win/lose alternately and it does matter what I do sometimes. If you were using the in game comms it sucks. Get teamspeak or even google hangouts.

Edited by Bendak, 24 August 2013 - 09:51 AM.


#58 Inappropriate1191

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Posted 29 August 2013 - 09:29 AM

These ideas would indeed be a great leap in saving MWO. However, I still think that they're less in importance to what is, overall, the much larger elephant in the room: The failure of PGI to deliver on promised content.

Look, I get it. Delays happen, and bugs don't work themselves out, but when Clan Invasion, Launch, and Community Warfare were promised months, if not closer to a year ago, and continue to get delayed like DNF vaporware, you have huge problems that can't be solved by simply releasing a new mech every 2 weeks.

That said, Alix Stone's idea would be very easy to implement, and would at least buy PGI some time, as well as some much-needed goodwill on part of the people.

Sadly, PGI seems to be run pretty much like the US Government. Ignore the real issues, while pushing an agenda that not only does nobody want, but also actively hurts the populace, all for the sake of a few lobbyists and the most vocal irritants among the population.

#59 M0rpHeu5

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Posted 29 August 2013 - 01:57 PM

Verry resonable modes OP, I aprove this





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