129.6 km/h
#61
Posted 13 June 2012 - 01:08 PM
It gets even more ridiculous, just look at this (created with The Drawing Board 2.0.7 Freeware)
10 tons, Level 3, FusionXL, XL Gyro, Small Cockpit, Endo Steel, MASC ---> 22(44)/33/44
How much is 44 hexes again? 440 kph? Did we just pass the Bugatti Veyron?????
#62
Posted 13 June 2012 - 01:10 PM
CCC Dober, on 13 June 2012 - 01:08 PM, said:
It gets even more ridiculous, just look at this (created with The Drawing Board 2.0.7 Freeware)
10 tons, Level 3, FusionXL, XL Gyro, Small Cockpit, Endo Steel, MASC ---> 22(44)/33/44
How much is 44 hexes again? 440 kph? Did we just pass the Bugatti Veyron?????
oh what is this? guided slow motion (edit) 'kamikaze' gauss round ?!!!
Edited by EvangelionUnit, 13 June 2012 - 01:10 PM.
#63
Posted 13 June 2012 - 01:13 PM
Ian, on 13 June 2012 - 12:57 PM, said:
Lets hope not. That would make this game suck so hard.
I think that if one takes a look at the videos, you can tell such things are not part of the program. In fact, the faster the ride, the more shaky I'm betting fire is gonna get.
#64
Posted 13 June 2012 - 01:15 PM
Around 74 Mega Joule, which about a tenth of an official Gauss Rifle IIRC. Just ... unreal xDDD
Edited by CCC Dober, 13 June 2012 - 01:17 PM.
#65
Posted 13 June 2012 - 01:25 PM
CoffiNail, on 13 June 2012 - 10:06 AM, said:
"Legally." The last time I visited Canada, I think I was the only one on the road going <65mph.
Arturus, on 13 June 2012 - 10:13 AM, said:
Yeah, that was discussed in dev interview 4.
#66
Posted 13 June 2012 - 01:26 PM
But not wanting fast paced combat in any Mech game is just..... ridiculous. I am piloting a highly advanced combat vehicle that is a thousand years ahead of current tech. It better be faster than an M1A1. I'm sure the heavy mechs will be in the 30-50 kmh range as per usual, middle weights 50-80ish depending, and lights topping out around 130ish unless in full scout loadout. Nothing we haven't all dealt with before a million times. There hasn't been lag-shooting in a very long time so that is a non-issue.
But then I was a C1 pilot in MW3 running 149 kph lag shooting at targets that accelerated like Ferrari's in both directions and never went in a straight line for more than a second. I may be slightly addicted to the speed and feel. And these battles will be 15 vs 15. Even at stock config speeds that will make for fast paced combat, even if you personally aren't moving fast.
Bring the Weeeeeee!
#67
Posted 13 June 2012 - 01:40 PM
cipher, on 13 June 2012 - 10:02 AM, said:
For those of us who played World of Tanks, some of us know what 72 km/h feels like in the game. That's typically the max speed of the fastest tanks. But with almost 130 km/h, it's approaching twice that speed. That's fast. That's blazing fast.
So, how true is MWO going to be in terms of scaling speed accurately to the in-game distance we'll be running with our mechs? And it gets even better with the mech lab when we can go faster than that.
If it is accurate, I hope both our systems and the client itself can handle that blazing fast run speed! If so, it will be a wicked ride.
Well, light Mechs are 2 or 3 times bigger than a tank, so with the relative scale it will look like it's the same speed.
#68
Posted 13 June 2012 - 01:41 PM
CoffiNail, on 13 June 2012 - 10:06 AM, said:
Faster than one can go on the Highways legally in Canada, 100KPH max.
Well, we have a few highways here in BC with a Legal limit of 110 kmph.
#69
Posted 13 June 2012 - 02:48 PM
Aegis Kleais, on 13 June 2012 - 10:41 AM, said:
0.6 miles = 1 kilometer
60mph = 100kph
#71
Posted 13 June 2012 - 03:00 PM
Aegis Kleais, on 13 June 2012 - 02:50 PM, said:
I did not say you were wrong. You said you were unfamiliar with the conversion. I didn't check your math, as I don't care whether you can do math. I was trying to be helpful. Don't worry, I wont make that mistake again.
BTW. 80 mph = 128 kph. Not that hard.
Edited by Stone Profit, 13 June 2012 - 03:03 PM.
#72
Posted 13 June 2012 - 03:04 PM
Stone Profit, on 13 June 2012 - 03:00 PM, said:
I did not say you were wrong. You said you were unfamiliar with the conversion. I didn't check your math, as I don't care whether you can do math. I was trying to be helpful. Don't worry, I wont make that mistake again.
BTW. 80 mph = 128 kph. Not that hard.
Wow, wow wow, buddy, relax. Sheesh. Heck I cheated anyways and had Google calculator do my math for me.
Also, I did say "~80mph." Which means "about 80mph".
#73
Posted 13 June 2012 - 03:09 PM
Aegis Kleais, on 13 June 2012 - 03:04 PM, said:
Also, I did say "~80mph." Which means "about 80mph".
So the lesson here is for you to not jump to conclusions. Simple enough.
#74
Posted 13 June 2012 - 03:11 PM
Stone Profit, on 13 June 2012 - 03:09 PM, said:
So the lesson here is for you to not jump to conclusions. Simple enough.
Not sure where your attitude is coming from, but if you want to play this way, the actual lesson here is that you're a couple months behind in getting that "Help fund my 'Get the stick out of Stone's a**' surgery fund".
You don't have to beg me to be on my ignore list. Simply ask, and consider it done.
Edited by Aegis Kleais, 13 June 2012 - 03:11 PM.
#75
Posted 13 June 2012 - 03:13 PM
#76
Posted 13 June 2012 - 03:17 PM
*edit*
are you guys serious with this? 1 mile = .64 kilometers
work it out. damn.
Edited by Banshee Bullet, 13 June 2012 - 03:20 PM.
#77
Posted 13 June 2012 - 03:19 PM
Banshee Bullet, on 13 June 2012 - 03:17 PM, said:
And if we can customize everything on the mechs, expect to see light mechs that top out at 300 km/h. With light armor and weapons, more like 200 as you said.
#78
Posted 13 June 2012 - 03:31 PM
#79
Posted 13 June 2012 - 03:32 PM
Fortunately lasers are still faster
about 10,000,000,000 kmh (just fyi)
#80
Posted 13 June 2012 - 03:40 PM
Reminds me of the classic muscle cars just this time it is with mechs.
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