Dudeman3k, on 26 August 2013 - 05:35 PM, said:
well, in whole honesty an "alpha" should only be used in times of desperation... not the defining factor in total damage output. the culprit in this is the pin-point accuracy. making armor and weapon diversity obsolete.
to answer your question, no alpha is acceptable... it just shouldn't be.
I can't disagree with you more, unless I could physically place hands on you and attempt slapping some sense into you.
The ONLY reason "alphas" were a 'desperation' event is because of the heat scale, y'know that chart on EVERY SINGLE record sheet?
Without something like that chart being in built into the game, the constant repetitive alpha is possible.
We can ride the heat capacity at 99% for a full 15 minute match, NEVER slow down, NEVER have issues with our rate of fire, NEVER have issues with our aim, NEVER worry about potential ammo explosions and the like.
GET THIS THROUGH YOUR HEAD PEOPLE: THE PROBLEM IS NOT, NOT HIGH DAMAGE ALPHAS, THE PROBLEM IS THAT THERE IS NO TRUE HEAT AFFECTS TABLE IN THIS GAME.
You start at zero, and you can do any damn thing you want as long as you don't exceed 99% heat capacity.
All the band-**** and craptastic kludges that PGI has foisted upon us tap dance around the issue that FROM THE GET GO, PGI designed the game with a MAJOR FLAW, they left off the Heat Affects Table, something so EXPLATIVE important, again emphasis through repetition, that it was PRINTED on EVERY record sheet EVER published.
Stop this BS with god awful gauss manipulation, phantom boating penalties (which only completely screw mechs that are actually DESIGNED to BE boats), etc.
ADD some frickin' Heat Affects Penalties that kick in as heat goes up, and go away as the heat goes down. People will be shooting A LOT LESS HIGH ALPHAS if they have to worry about losing speed, the ability to aim, the next shot not going off, ammo starting to cook off, etc. etc. etc.
I can't understand how ANY fan of BattleTech who has EVER played the TT game, or almost ANY of the other previous computer versions, can't understand this very plainly obvious fact.
The fact that it was designed this way, and their kludges they're inflicting upon this game, tells me a few things:
1. The people designing MWO didn't play TT very much.
2. The people designing MWO didn't play many of the other computerized versions of BT.
3. The people making the decisions don't really like BT at all.
4. There's some ***** trying to make MWO the next WoT... We need to find out who he is, and remove him...
Edited by Dimento Graven, 29 August 2013 - 07:17 AM.