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Server Downtime - Aug 27Th - Quick


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#21 Madd Dawg

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Posted 27 August 2013 - 09:16 AM

Stop QQ they are still working on the game. You are not part of the company and have no input on how it's run. If you don't like the game move on.

#22 Bilbo

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Posted 27 August 2013 - 09:16 AM

View PostBront, on 27 August 2013 - 09:07 AM, said:

No sale is strange. Trial by Fire should start on Friday, but there's usually something around now.


Sales have always run Friday - Tuesday. Nothing strange about it.

#23 Chrithu

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Posted 27 August 2013 - 09:17 AM

View PostSmithMPBT, on 27 August 2013 - 09:09 AM, said:


Theres no chance of CW in Sept Live Release if we haven't even had a developer video, sneek peak or even had it on the test server yet right?


I don't see why there should be much testing made on a system that simply takes your match results accounts them to your faction/unit and then displays it on a shiny Map interface. It's not like CW would come including a whole simulated War/Economy system running in the beackground creating certain Missions for two opposing sides to take on. After CW Phase 3 is here you will still just run Assault and Conquest on the same set of maps we have now. Only idfference will be the colour of your faction gaining more ground on a galaxy map. At best based on what planets you conquered using your matchpoints some mechs or weapons could be cheaper for your faction, or your XP or CBill gain could be increased.

Anyone expecting/seeking a serious metgame from CW will be utterly dissapointed I fear.

Edited by Jason Parker, 27 August 2013 - 09:20 AM.


#24 Blue Footed Booby

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Posted 27 August 2013 - 09:17 AM

I seriously don't understand PGI's patch schedule or the way they (refuse to) use the test servers.

#25 Glaive-

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Posted 27 August 2013 - 09:19 AM

View PostBront, on 27 August 2013 - 08:46 AM, said:

Didn't they say there was no 1pv/3pv queue coming?


If I recall correctly, they said that they "will probably add it in", but they are want to give it a few weeks to see how things go with the current setup.

Honestly, I very much hope that they put the 1pv only mode in.

#26 ImperialParadox

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Posted 27 August 2013 - 09:20 AM

View PostIqfishLP, on 27 August 2013 - 09:06 AM, said:

Edit: Crying about a Camera Angle. Yep, a camera angle that noone uses. Wow. If people would be so passionate with other things the world would be a much better place, but no, we have to cry about a camera angle and players being "forced to play with 3PV".

wow.


You know, I don't really mind 3PV that much, but has it occured to you that people are upset about 3PV because of the time that they spent implementing it...a camera mode which you yourself said "noone uses." Perhaps they would have rather seen the time spent working on already-promised game systems?

Anyways, maybe the world would be a better place if people weren't so passionate about criticizing people who criticize things. Oh, when will we ever learn? :(

#27 Fishhawk

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Posted 27 August 2013 - 09:23 AM

Three weeks until release... Scary.

#28 Hinge

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Posted 27 August 2013 - 09:23 AM

Started playing in June 2012.
14 months later the game is essentially the same.
No patch today? 4 weeks from the end of open beta and a bazillion issues to address?
Guess I’ll check back in another 14 months and see if anything is difference.
Maybe CW will be in testing…
Oh wait, I’ll be playing the full version of Star Citizen by then.

#29 Grimmnyr

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Posted 27 August 2013 - 09:25 AM

Any chance of the Sept hero mech tease today?

#30 Novakaine

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Posted 27 August 2013 - 09:36 AM

Hahahahaha wUT?

#31 Alex Warden

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Posted 27 August 2013 - 09:37 AM

View PostJason Parker, on 27 August 2013 - 09:17 AM, said:


I don't see why there should be much testing made on a system that simply takes your match results accounts them to your faction/unit and then displays it on a shiny Map interface. It's not like CW would come including a whole simulated War/Economy system running in the beackground creating certain Missions for two opposing sides to take on. After CW Phase 3 is here you will still just run Assault and Conquest on the same set of maps we have now. Only idfference will be the colour of your faction gaining more ground on a galaxy map. At best based on what planets you conquered using your matchpoints some mechs or weapons could be cheaper for your faction, or your XP or CBill gain could be increased.

Anyone expecting/seeking a serious metgame from CW will be utterly dissapointed I fear.

lol yea right... it´s all soooo easy... if i believe that,i wonder why some people around here don´t go out and make their own,perfect games to become the next rising star of the games industry...

seriously, if you´ve ever done the slightest bit of scripting,you know how much is behind such a "shiny" interactive map.. besides the fact that there will be alot more behind it , there will be a loyality points system (way before the actual map btw) a faction specific shop,a ranksystem, a lobby (yea i know,piece of cake, programmed within an hour lol) etc.etc. and that´s only the very basics that are NEEDED to make CW step2...

no problem for people who can code 1000 lines per hour, blindfolded and bugfree

Edited by Alex Warden, 27 August 2013 - 09:40 AM.


#32 Lysander Voidrunner

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Posted 27 August 2013 - 09:38 AM

View PostImperialParadox, on 27 August 2013 - 09:20 AM, said:


You know, I don't really mind 3PV that much, but has it occured to you that people are upset about 3PV because of the time that they spent implementing it...a camera mode which you yourself said "noone uses." Perhaps they would have rather seen the time spent working on already-promised game systems?

Anyways, maybe the world would be a better place if people weren't so passionate about criticizing people who criticize things. Oh, when will we ever learn? :(


I agree to an extent that 3PV should not have received the "priority" it did. That being said, I'm sure that their internal workings are arranged in such a way that they have multiple sub-teams working on multiple components. Who said it was the whole team working on 3PV and not say 1 or 2 people. In which case, the actual drain on resources would be minimal and since the feature itself is so easy to implement, would account for the speed at which it was implements in regards to other more critical features such as CW.

#33 Alex Warden

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Posted 27 August 2013 - 09:42 AM

View PostHinge, on 27 August 2013 - 09:23 AM, said:

Started playing in June 2012.
14 months later the game is essentially the same.
No patch today? 4 weeks from the end of open beta and a bazillion issues to address?
Guess I’ll check back in another 14 months and see if anything is difference.
Maybe CW will be in testing…
Oh wait, I’ll be playing the full version of Star Citizen by then.

no you wont... and that´s no bad talk,that´s the very words of Mr. Roberts personally... in 14 month we might see start of the beta, if he´s quick

#34 Rhaythe

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Posted 27 August 2013 - 09:48 AM

The amount of constant moaning concerning 3PV on these forums and occasionally in-game is awe-inspiring. Truly.

Surprised to see there's no content patch today, but then, I don't recall a Creative Director's update this month, so what do I know.

#35 Alex Warden

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Posted 27 August 2013 - 09:48 AM

View PostLysander Voidrunner, on 27 August 2013 - 09:38 AM, said:


I agree to an extent that 3PV should not have received the "priority" it did. That being said, I'm sure that their internal workings are arranged in such a way that they have multiple sub-teams working on multiple components. Who said it was the whole team working on 3PV and not say 1 or 2 people. In which case, the actual drain on resources would be minimal and since the feature itself is so easy to implement, would account for the speed at which it was implements in regards to other more critical features such as CW.

comparing 3PV with CW is not even in the slightest fair weighted... 3pv is nothing but a camera adjustment plus a small drone model. the only real challenge behind that is finding a camera angle that is considered "fair and functional"... not saying "no work",just not as much as some other things that might be more urgent...

CW? well read my post above...

so they bring in what they can achieve quickly, and keep the big stuff until it´s halfway polished... tbh... CW is THE one feature that will make MWO secial, make it different from other games... so it needs to be a great experience and not some rushed out sidefeature. it´s still a too small company for a too huge project. who would blame them? WE wanted that project to be even huger :(

Edited by Alex Warden, 27 August 2013 - 09:53 AM.


#36 Tezcatli

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Posted 27 August 2013 - 09:50 AM

View PostMorang, on 27 August 2013 - 08:40 AM, said:

So, [what] happened with your "aggressive patching schedule" and "we'll look at mixed 1PV/3PV queue for a week"?


September 3rd is supposed to be a patch. And there's only one more Tuesday after that before the Launch on the 17th.

So in a few weeks we should have the fabled UI 2.0. Which they've used as a reason for certain things not being implemented. After which I hope they follow through on those things.

#37 POWR

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Posted 27 August 2013 - 09:54 AM

This really wouldn't be the first beta that was barely playable before launch and then the actual game was totally powered up.

#38 Deathlike

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Posted 27 August 2013 - 09:59 AM

View PostRhaythe, on 27 August 2013 - 09:48 AM, said:

Surprised to see there's no content patch today, but then, I don't recall a Creative Director's update this month, so what do I know.


There will likely be a post during the month of the launch (September). The previous Creative Director "update" covered the "Summer" besides the fact that Bryan was on vacation early July. I'm sure another "vacation" will delay the next update.

Edited by Deathlike, 27 August 2013 - 09:59 AM.


#39 Fishhawk

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Posted 27 August 2013 - 10:02 AM

View PostPOWR, on 27 August 2013 - 09:54 AM, said:

This really wouldn't be the first beta that was barely playable before launch and then the actual game was totally powered up.


You have FAR more optimism than I do, and I'm a glass half-full kind of guy.

Maybe they will have a laundry list on Thursday of things they are pushing to the Test server. That would be nice to see.

Just slapping a shiny new UI on this and playing for mystical Loyalty points that don't do anything won't make it a better game though.

#40 Sean von Steinike

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Posted 27 August 2013 - 10:11 AM

View PostPsychokreep, on 27 August 2013 - 09:12 AM, said:

Honestly, if anyone has a problem with 3PV, switch it off, don't play it. If there's a problem with a mech that is more magnetic for damage, don't use it until they do fix it. If you have a problem with upper management, i.e.: PGI, IGN, others, then don't play it anymore...don't let the hatch hit you in the @$$ as you leave. Why bother posting your displeasure and about leaving the game at all....just LEAVE. No one needs to hear your whine.
I for one play this game because I enjoy it...sure, it has it's faults like any normal "BETA" game but that is part of the charm of playing it. Does not matter to me if it's a minor update or an update that takes hours to d/l. I'll still play. Can't take away my love of playing...just sickens me to see all the cry-babies pi$$ing-and-moaning.
BUH-BYE

Bet you'll love it when they put in gold ammo and get rid of community warfare.





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