InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
Economics
As for the economics, we’ve heard some talk about the reduction in C-Bill rewards. As previous replies to the community in the latest ATD have stated, we needed to rein in some of the rewards a bit as they had grown beyond our original thresholds by about 16%. This is normal and common as a game evolves and players become more efficient. The addition of 12v12 also required a tuning pass to lower the earning by around 13% to account for an additional 8 players on the battlefield. The future vision for CB and XP rewards includes a more granular, role based approach currently in design and development. These expanded earnings will reward players directly for performing specific roles, allowing them to distinguish themselves.
Some economic math from our telemetry data:
- Average match time is 8.4 minutes.
- Average CB/match is 79,069.
- Average CB/hour is 564,778 if you only have 1 BattleMech to use.
- New players can earn 7,981,686 in cadet bonuses during their first 3.5 hours in addition to between 1-3 million in regular game earnings.
So c-bills were 16% past threshold so you dialed them back almost 66%?
Once again, that math confused me.
My matches are taking on average 35% longer (6:35 increased to 8:53) and and I'm earning on average 53% less C-bills per match (160k avg to 75k average). So my c-bills per hour went from 1,458k/hr to 506k/hr? In other words I am earning approx 34% of the c-bills I was previously which just doesn't make sense in light of your 'beyond our original thresholds by about 16%' statement.
Congratulations on making this a pure F2P game for me. I'm glad your target demo is increasing but I'm pretty sure that I am absolutely the target demo you need to stay in business. One with limited free time, a love of the BT universe, a very high income and significant disposable income.