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September Creative Developer Update


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#281 Hexenhammer

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Posted 27 August 2013 - 05:31 PM

Posted Image

#282 Morhadel

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Posted 27 August 2013 - 05:32 PM

I was going to quit playing today. (now i have one last experiment to preform first)

It bothers me that the great boon they are touting with the cbill nerf is "if you die early, you can play with another mech and double your income!"
Which is the same as penalizing someone for playing well. If you play well and regularly survive you will "grind" (and iit is now a grind) less cbills then the player who dies in the first 3 min of battle.

Ok now i have one last project before i quit playing.
This weekend I'm going to play ******** as i can stand to on Saturday, playing to the best of my abilities, trying to win and live. I will record how much time i play along with my cbills earned and the amount of GXP i earn.
On Sunday i will play the same about of time, (if i am in the middle of a game when time runs out i will finish the match) and play as aggressively as possible not caring about damage done to me, when i am killed i will leave the game and immediately start a new match. again Play time , cbills GXP.
proof that playing poorly will get your more cbills then playing with skill, using their current cbill rewards.

Edited by Morhadel, 27 August 2013 - 05:39 PM.


#283 Jacmac

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Posted 27 August 2013 - 05:32 PM

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

September Creative Developer Update

What an August! We released some really big features in 12v12 and 3PV: Both have been a great success and delivered on our goals of adding more action, tactics, and deeper gameplay (12v12), while continuing to make the game appeal to a broader audience of gamers (3PV). After releasing 3PV we saw an immediate improvement in our target demographic, with a good bump in new player retention!


In other news, tractor production is up for the third straight month comrades!

#284 StandingCow

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Posted 27 August 2013 - 05:32 PM

Congrats on all the new players, you are going to need them to replace your older core paying customers that are leaving.

#285 Pycckuu

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Posted 27 August 2013 - 05:32 PM

I don't understand what PGI is thinking at this point. I'm trying to look at this from every perspective and none of it makes any sense. Unless they are trying to run this game into the ground on purpose. Everything over the past couple of months has been bad, from new "features" to PGI's inability to address their community to Russ trolling his paying customers on twitter.

I think you could probably write a book on how to ruin a good thing, and just use examples from MWO development.

Edited by Pycckuu, 27 August 2013 - 05:32 PM.


#286 Scrawny Cowboy

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Posted 27 August 2013 - 05:34 PM

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

September Creative Developer Update

What an August! We released some really big features in 12v12 and 3PV: Both have been a great success and delivered on our goals of adding more action, tactics, and deeper gameplay (12v12), while continuing to make the game appeal to a broader audience of gamers (3PV). After releasing 3PV we saw an immediate improvement in our target demographic, with a good bump in new player retention!

To be honest, in game I come across only a couple players with those drones up...

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

If players so wish, they can even increase C-Bill earnings substantially by exiting matches if they are destroyed early, and jumping into a new one.

For example:

If your Mech is destroyed to a roaming band of Jenners early on, you can jump out of that match and into a new one right away – potentially doubling your C-Bills to 1.2 million per hour! This cuts down your time to purchase new Mechs and equipment.

Not sure if that is blunt saying for a "go ahead" to suicide rush enemy lines early and quit or...?

View PostInnerSphereNews, on 27 August 2013 - 01:17 PM, said:

Behind the scenes, we have been working hard on UI 2.0, CW, and Clans.

Only bit of "news" that grabbed my attention

Edited by B3RZ3RK3R, 27 August 2013 - 05:43 PM.


#287 Aethos

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Posted 27 August 2013 - 05:35 PM

vocal minority. That's us. The people on the forums. Don't even write updates if you're going to insult us like that, since forum members are the people that actually read this stuff.

Apparently a 276 page thread means very little in terms of user feedback.

Edited by Aethos, 27 August 2013 - 05:37 PM.


#288 IceGryphon

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Posted 27 August 2013 - 05:35 PM

View PostPycckuu, on 27 August 2013 - 05:32 PM, said:

Unless they are trying to run this game into the ground on purpose.

We have a winner!

#289 Lysander Voidrunner

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Posted 27 August 2013 - 05:36 PM

Now don't get me wrong, I'm not here to cry like a baby and make demands. I'm only here to discuss something that doesn't sit well in my throat (no jokes, please).

The whole first paragraph, to be honest, sounds like terrible, terrible, propaganda. It's of the same calibre as good ol' soviet loudspeaker drivvle right after the occupation of central Europe.

In the future, please present your ideas and the way you communicate them in a way that doesn't sound as if it's written by a soul-less machine and put some enthusiasm in there whilst not sounding like a marching band held hostage.

Other than that, I am exicted to get more news about CW and all the other jazz.

#290 Threat Doc

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Posted 27 August 2013 - 05:38 PM

You people ***** more than my Mom and my ex-wife combined. Shut up, wait for the game, be pleasantly surprised. I've had some negative words, too, but you guys sound like a broken damn record. Pipe down, get your {Scrap} in accord, go play and enjoy the game, and let PGI do their work, FOR US, please?

#291 JudgeDeathCZ

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Posted 27 August 2013 - 05:38 PM

View PostFactorlanP, on 27 August 2013 - 05:29 PM, said:

I honestly don't know why there continues to be Goon hate these days.

The Word of Lowtax folks have actually been working pretty hard to improve the game.

I'm not one of them, by the way. Never have been. I find Anders communications extra fun to read also.

Yeah but it is not like PGI listen to #saveMWO ...

#292 IceGryphon

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Posted 27 August 2013 - 05:42 PM

View PostOhsh, on 27 August 2013 - 05:39 PM, said:

so which one do you live with right now

I have a feeling he hears the line "GET TO WORK" more often then PGI developers.

#293 BIix

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Posted 27 August 2013 - 05:43 PM

What a train wreck.

The core of MWO is fun, but all of the disingenuous assertions and passive aggressiveness towards their own community is ridiculous and quite unprofessional.

I've found the past month to be quite taxing as an MWO player. I really wish PGI would just say something that I agree with, think is good, and makes me happy. So far, they haven't.

Edited by BIix, 27 August 2013 - 05:43 PM.


#294 Darokin Korin

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Posted 27 August 2013 - 05:43 PM

View PostMorsdraco, on 27 August 2013 - 04:04 PM, said:

What i find hilarious, is that Russ 10 year old son needed 3pv to figure out how to play, yet my 3 year old was killing mechs while moving and torso twisting in 1pv. So Was 3pv a huge success with slow witted 10 year olds and is that now the target demographic, because apparently normal adults and phenom 3 year olds are not.


Let's keep the kids out of this. Say what you will (within reason) regarding the mgmt, going after kids is never ok.

#295 Roheryn

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Posted 27 August 2013 - 05:45 PM

Alright UI 2.0 is almost here! Yah way to go! Everything else has been waiting on that according to you guys! I am sure all of the rest of the delayed actual game is just right around the corner after that domino falls!

Of course wait a minute, maybe I should temper my enthusiasm since I seem to remember it was almost here once before. Oh that's right PGI isn't a fan of delivering on it's plans/promises

Posted Image

I would laugh at this if I wasn't crying.

I won't even bother posting all of the predictions for phases of Community warfare that were supposed to happen....sure glad you got that 3pv done, whew we would be in a horrible state without that.

Edited by Roheryn, 27 August 2013 - 05:49 PM.


#296 Name140704

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Posted 27 August 2013 - 05:47 PM

View PostKay Wolf, on 27 August 2013 - 05:38 PM, said:

You people ***** more than my Mom and my ex-wife combined. Shut up, wait for the game, be pleasantly surprised. I've had some negative words, too, but you guys sound like a broken damn record. Pipe down, get your {Scrap} in accord, go play and enjoy the game, and let PGI do their work, FOR US, please?



It's been a year. If the game is allowed to survive another year, and I hope it does, you can rest assured that CW will likely still not be finished.

#297 XFactor777

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Posted 27 August 2013 - 05:47 PM

View PostOhsh, on 27 August 2013 - 05:39 PM, said:

so which one do you live with right now

View PostIceGryphon, on 27 August 2013 - 05:42 PM, said:

I have a feeling he hears the line "GET TO WORK" more often then PGI developers.


OMG my sides :)

#298 Deathlike

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Posted 27 August 2013 - 05:47 PM

Here's a thought to anyone still "white knighting" for PGI.

If you have nothing to show in numbers, you are hiding the fact that things aren't going well.

In PR and business speak, your success is usually measured with numbers you can spit out and claim as your own. The entire post does not mention it.. it only spoken with vague meaningless statements.

Anyone who has a brain also knows that when you mention "# of accounts" like in previous PGI announcements... they are equally meaningless. Some people create multiple accounts for various reasons. To make those #s known is next to worthless... the # of active players is a much more useful number despite potentials ways to inflate them (intentionally or unintentionally).

The math simply doesn't add up... except there's "nothing to show". Last I checked.... you have to show your work in upper level math.

#299 Abivard

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Posted 27 August 2013 - 05:51 PM

View PostDragonsFire, on 27 August 2013 - 01:43 PM, said:


I pretty consistently finish in the top 4, without premium or a hero mech and generally don't see anything below 110K unless it was a cap win only, so those numbers don't seem that inconsistent.

Edit: And perhaps your results have been different, I just know what I've seen thus far.



I usually finish in the top 2 or 3 on my team.... But they are telling people that is what the Average player is getting....that simply is not true.

I don't know what the average player is getting, or what PGI thinks is the average player, perhaps they think no skill is involved and it is all just a numbers game, play long enough and you will get 8 kills and 4 assists.

This "you're on an island" battle cry of PGI's always gives me a mental picture of a them cramped together into a tiny spaceship yelling down at everyone on the world 'You're on an island!' they also always misspell it as well as 'Your'.

Anyone who has talked to them and said anything that wasn't complete praise has heard those word's uttered lol

#300 General Taskeen

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Posted 27 August 2013 - 05:52 PM

Yowza - I remember when updates actually had substance from Closed Beta, but its come to this. So who actually is the target audience anyways - people who don't and can't play sim games cuz its too hard? It doesn't seem to be the most of the backers who funded the game. It was built on the prospect of becoming that, but it has done a complete 180 - from the mistaken belief from PGI/IGP that a Mech Warrior game can't possibly survive without player choices/options. Who is more foolish? The Fool or the Fool Who Follows Him?

Complaints aren't due to the fact that people want the game driven into the ground - your backers want it to succeed, they wish it, they dream of it - we've waited years for Mech Warrior. We get that games take time to grow and build up to something, that's good - its the decisions thus far that have totally created more massive problems than have existed in any other Mech Title. There is no escaping that fact.

And as far as the "policy" why would you state that in a developer update - like what? If there are people threatening employees than take action against them in the background. I don't believe for a second that serious level-headed backers of this game who are in their late 20s, 30s, or 40s are sending threats to PGI/IGP. If anything it is probably kids or trolls who scour these forums, latch onto a hot topic, and are sending things to Devs to get a rise out of them.

Edited by General Taskeen, 27 August 2013 - 05:55 PM.






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