Edited by ManDaisy, 27 August 2013 - 06:25 PM.
September Creative Developer Update
#321
Posted 27 August 2013 - 06:24 PM
#322
Posted 27 August 2013 - 06:26 PM
KhanCipher, on 27 August 2013 - 06:08 PM, said:
is it just me or is pgi sending the message that's it's totally ok to go around doing "assist farming" thus ruining the game experience for others, nice to know... also it seems that grouping up slows you down on making money...
What do you expect, a first-person team-based MechWarrior combat sim?
#323
Posted 27 August 2013 - 06:27 PM
They see it as solely a business aspect. They aren't fans. Case in point, the guys over at MekTek did so much for the genre and relied only on donations.
That right there shows love of the game. Something none of these people could possibly have.
#324
Posted 27 August 2013 - 06:30 PM
Don't you think it should be better to make a proper tutorial instead of 3pv which is not as useful as it seems for me(lack of minimap and armlock will not learn noobs how to play this game)?
Why we have 3PV be4 UI 2.0 or CW?For me 3PV is waste of money I gave you but I am not hater so I will keep good faith and attitude.
But I rly hate to get info about CW which is presented as main pillar of MWO 1 week after official launch despite you wrote we will get info 90 days after Open beta...or later a lil piece info about CW every day in August...
BTW this CDU was not update at all.Only valuable info was info about CW 1 week after launch and BIG things in next 90 days.
I am not white knight nor hater and I WANT his game to success bcuz I love BT/MW franchise but there is one thing which rly I do not fully understand.
Don't you think it should be better to make a proper tutorial instead of 3pv which is not as useful as it seems for me(lack of minimap and armlock will not learn noobs how to play this game)?
Why we have 3PV be4 UI 2.0 or CW?For me 3PV is waste of money I gave you but I am not hater so I will keep good faith and attitude.
But I rly do not like to get info about CW which is presented as main pillar of MWO 1 week after official launch despite you wrote we will get info 90 days after Open beta...or later a lil piece info about CW every day in August...
BTW this CDU was not update at all.Only valuable info was info about CW 1 week after launch and BIG things in next 90 days.
#325
Posted 27 August 2013 - 06:34 PM
Shadey99, on 27 August 2013 - 06:23 PM, said:
Do you need a new Public Relations person to handle your interaction with the community? Because with zero experience I know I could positively increase public relations for you. I live on the east coast though, so... We'd have to work out that commute, but as is you seem determined to shot yourself in the public relations foot...
Nah, they'd eat you alive, and spit out your bones to bleach in the sun.
#326
Posted 27 August 2013 - 06:38 PM
Please make sure that you post within accordance of the Code of Conduct. Various posts have been removed for the following CoC violation. Continual violations of the rules will result in posting access being suspended.
https://mwomercs.com/conduct
Quote
This category includes both clear and masked language and/or links to websites containing such language or images which:
- Insultingly refer to other characters, players, Piranha Games Inc. employees, or groups of people
- Result in ongoing harassment to other characters, players, Piranha Games Inc. employees, or groups of people
- Be given a temporary ban from the forums, depending upon severity
Thanks,
Dakkath
Edited by Dakkath, 27 August 2013 - 06:38 PM.
#327
Posted 27 August 2013 - 06:39 PM
He states core demographic. Are the Founders part of this demographic? You know, the people that bought into this game to play early? I haven't gotten any invitations to provide my input. I haven't received any type of communique about my feelings on the game or its direction or anything. So as a Legendary Founder specifically, what about us? What about our thoughts? Because I know for a fact that when I've gone through the process of suggesting something, I never see anything in return for my suggestions. So I really would like to know what this "core demographic" is.
On a side note. I love how he states that August saw a large increase in numbers for players for this game. When there's graphs on other forum posts showing a massive decline where as other games have gotten big intakes of new players. Plus the waves of players that WERE dedicated to this game that wrote you specifically stating they were leaving because of your epic fail on 3PV.
I also especially love how he proves himself the hypocrite when he says his own wife tells him never say never or always, then a few words later says always. Herp a derp?
Anyway. I've given up on trying to get a reasonable response from any of these people who say in this dev post they care about their players and yet the ones who have been here the longest haven't been asked diddly squat. As of this moment, my motto has become, "If you can't beat em, join 'em." So, meta-game ho! And let the crying commence.
#328
Posted 27 August 2013 - 06:43 PM
First and foremost, this is a GAME made by a STUDIO. So you have to understand that they're in this to make a buck. Don't like it? Play Living Legends. So you have to understand that they want the most players to play as they can possibly cram in. Yes, it sucks, but what I'm about to say will suck even more. If they have to chose between a small vocal minority of entitled, childish, drama-queens and a silent majority, they will chose the majority, because in teh end, the majority pays the majority of their bills. I'm ok with that, if you're not, it's not my problem and it's not PGI's either. Their first and foremost goal is to make money and as good a product as they can, not the other way around. What the minority wants is a game made exclusivly for themselves. In which case, they can go and program it themselves..Pro Bono. PGI needs sales in order to continue existing, so they will always HAVE to dilude their product, now it's up to them to find a way to dilude it as little as possible so as to give us the enthousiasts as much room as possible, and so far, I don't see no Gundam style mechs so I assume they are trying their best. You all need to reconcile yourselves with this fact, I have and I didn't burn up, the world didn't end. You should try it as well.
Secondly, in regards to patch releases. Yes, I am as disappointed as all of you with the lack of content. But trust me, demanding it to come out now is not a way to get it. For starters, pushing something out the door without it being ready is never a good idea. In addition, it creates an unsavoury atmosphere in the air where accusations fly and soon people are at eachother's throats which leads to namecalling and threats. Do we all agree that it hasn't changed anything and it never will?
Thirdly, and most importantly is that if you want to change something, you have to either change it yourself or persuade the people who can to do it in such a way so as to find a satisfactory middle for everyone. We want more content and more transparency? PGI wants us to be more respectful and understanding. Solution, have the community stop acting like a riot and PGI seriously needs to review it's internal procedures and stop treating this forum as a mouthpiece for a soulless evil corporation. If anyone at PGI is reading this, I can assure you that if you share your problems with us, we will be far more understanding than keeping us in the dark and missing deadlines without adequate explanations/spins/misinformation.
#329
Posted 27 August 2013 - 06:46 PM
Silverlance, on 27 August 2013 - 06:39 PM, said:
He states core demographic. Are the Founders part of this demographic? You know, the people that bought into this game to play early?
Don't forget that there are hundreds of us Founders who were invited into Closed Beta BEFORE the Founders packages. We bought the Founders Packages because we believed in the product that they were building. Heck, I own two Founders accounts. We believed in the vision.
Now we learn that we aren't the demographic that they want.
I cancelled my Phoenix Overlord after Bryan posted his August Review. I won't be spending a dime on this game from now on. PGI apparently doesn't WANT my business.
They have proven that to me today.
#330
Posted 27 August 2013 - 06:47 PM
InnerSphereNews Bryan Ekman, on 27 August 2013 - 01:17 PM, said:
I also wanted to take time to clear up a few laundry items, mostly to do with communication and promises. I think I’ll start with a lesson from my wife: Never say never, or always. I have to agree. Even though best intentions and plans for future designs and direction of the game can take a different course as we develop them, we have learned to avoid using words of certainty whenever possible. We've seen these type of words frame our messaging in a way that some community members either see this as a promise, or guarantee. I want to always remind our community that we do our best to describe both our vision and roadmap, and that sometimes we are going to make decisions that you may not agree with. MechWarrior Online is constantly
evolving and changing. It’s a living breathing project that will never stay still, rather react to players, analytics and external influences, like new trends in gaming.
"Players will never be forced to use or play against other players using 3rd person" remember those words ? I don't care how you spin it after the fact, you know it and I know it and well a whole lot of others know it, that given what has happened and you did use that term NEVER, you lied to the community and that's ok now because you learned a "lesson from your wife".
Unbelievable.....
I guess a company represenative's word. even if it's typed in a gaming forum means nothing nowadays, good to know where you and the company you represent stand on that. It's one thing to add a feature to the game but to take a function that was working fine as it was and completely remove it that's plain stupidity!
InnerSphereNews Bryan Ekman, on 27 August 2013 - 01:17 PM, said:
You will have already noticed a new form of communication since spring, largely due in part to focusing our efforts on the Ask the Devs format, and the monthly Creative Director updates. I have also changed how we discuss future major designs, keeping them closer to the chest until we are ready to make a presentation to the community.
Speaking of "Ask the Devs", I guess that new form of communication is one where you cherry pick the blandest of questions even if they aren't the popular ones and answer them and completely avoid the more meaningful ones, that makes so much sense, great job!
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
I also see a lot of “IGP vs PGI” or “IGP’s to blame”. This is unfair and simply not true. We are partners, and we work very closely to decide the direction of the game. Ultimately PGI has to approve everything as the license holder, so laying blame at IGP’s doorstep is misguided. IGP has an absolutely amazing team of dedicated, passionate individuals, and they are a large part of making sure MWO is available for everyone to enjoy!
Communication goes a long way, waiting a week to reply to a player crisis in the forums, considering what it concerned, says a lot about that reputation you are building with the player base.....new and old.
Bryan you should check out "War Thunder" you could learn a lot from how they implement 1st person and 3rd person and cater to both types of play styles! All 18 of my group/clan played it since that last patch when you guy's sneaked in that 3rd person view on us with no 1st person view and have enjoyed it so much that we have pretty much moved to that game and with it our money. Did you also see War Thunder won best sim game at the recent Gamescon! They are building quite the reputation...a positive one!
Nice try being the spin doctor but I think you may need a few more lessons.
Good Luck by the way, you are gonna need it!
SAYF, on 27 August 2013 - 02:08 PM, said:
Frankly I think the biggest challenge that PGI/IGP is facing NOW is the momentum of discontent.
That is a under statement lol.
SAYF, on 27 August 2013 - 02:08 PM, said:
They're caught between making money and keeping the overall dogmatic philosophy of the game. Have they done some things and made unfulfilled promises that warrant blow-back from the community? Yes. Does running off and uninstalling the game because they added 3PV? No. They obviously are trying to keep as many people playing the game as possible. They are not an evil organization hell-bent on ruining the Mechwarrior experience.
It's all about play styles and when you launch a game as a simulation and then add in 3rd person view a year later and no longer have a separate que for 1st person view, yeah I can understand uninstalling the game because it no longer is a simulation, is it really that hard to understand ?
SAYF, on 27 August 2013 - 02:08 PM, said:
If everyone stops playing the game, that means Mechwarrior wont be around...which means we'll all have to wait another 5-10 years before someone else decides to resurrect the franchise out the ashes of PGI/IGP. So instead of screaming at the developers for trying to make a game that everyone can enjoy, lets support them, both communally and financially. Because the other option is not having the game at all, and I'm not waiting another 13 years for this game to come back, if some of you remember MPBT 3025.
And I dont care what some folks are saying out there...Star Citizen or War Thunder, etc...is not the same as strapping on a 100 ton Atlas and shoving my foot up a Jenner's ***. So strap that nuclear fusion XL Engine to your balls and lets blow some 'Mechs up!!
- SAYF
Thats your perspective and I am sure it is shared by others as well and you may enjoy playing that way, and thats ok. But it's not mine and many others that feel the same way, when a game changes its "in game experience" and it's no longer an experience that's fun because a certain amount of challenge is missing (aka 3rd person added) then the game is no longer fun. I learned a long time ago that when a game stops being fun it's better to quit playing and stop supporting the company responsible for taking away that experience. Games are entertainment and if I am not being entertained adequately I simply turn it off!
#332
Posted 27 August 2013 - 06:52 PM
Ck
#333
Posted 27 August 2013 - 06:52 PM
InnerSphereNews, on 27 August 2013 - 01:17 PM, said:
[color=#CCCCCC]That last piece of housekeeping is less enjoyable to discuss but I feel the need to remind all of our members to respect both your fellow players and the staff at IGP and PGI. We have seen an alarming number of verbal, and written threats directed at staff. These threats, whether idle or simple jokes will be treated as real, with local authorities being notified. There is no situation on earth that warrants these attacks, so I kindly remind you to think twice before posting anything that might be viewed in this light. Behind each of the names you see on the forums or Facebook or Twitter, are real people. Please keep that in mind - we do![/color]
[color=#CCCCCC]
Those people make me sick. Doesn't matter if the threats are jokes or not, you simply don't do that kind of stuff. Doesn't matter if developers tank the game or simply disagree with you, or the world, whatever. I know a lot of ppl have rage/anger/disappointment, etc, but lets all try to make the forums a nicer place so we don't add more fuel to ppl like that.
C'mon mechwarriors, lets get it together.
#334
Posted 27 August 2013 - 06:54 PM
Silverlance, on 27 August 2013 - 06:39 PM, said:
He states core demographic. Are the Founders part of this demographic? You know, the people that bought into this game to play early?
Speaking of which, I too have a few questions about this reported upkick in new players matching the target demographic. At this point it becomes very much simply my own opinion of things, but since the addition of 3PV I have not seen such a disintegration of good gamesmanship since the transition to open beta and the inevitable flood of trolls into the server. None of it is worth repeating, and I hate to admit having responded in kind to one of these new players in particular (he pressed my berserk button, let's leave it at that), but the general chatter in-game has become very hateful and immature as of late. No, not the same sort of "hate" being thrown around the forum, but middle school locker room level of behavior.
I know good natured smack talk goes with the territory (and I know I've done my fair share in the past), but this is starting to border on the ridiculous. The only other time I've seen people troll each other so badly was in a Halo 2 tournament a few buddies and I took part in years ago that included a whole bunch of mouthy young teenagers (not to stereotype young teenagers, however). It wasn't pretty, and was generally agreed upon as having left a bad taste in the mouths of all those who were involved.
Has anyone else noticed what I'm talking about, or have I just been the lucky one?
#335
Posted 27 August 2013 - 06:56 PM
FactorlanP, on 27 August 2013 - 06:46 PM, said:
Don't forget that there are hundreds of us Founders who were invited into Closed Beta BEFORE the Founders packages. We bought the Founders Packages because we believed in the product that they were building. Heck, I own two Founders accounts. We believed in the vision.
Now we learn that we aren't the demographic that they want.
I cancelled my Phoenix Overlord after Bryan posted his August Review. I won't be spending a dime on this game from now on. PGI apparently doesn't WANT my business.
They have proven that to me today.
I see a lot of validity in your post, and I undestand your point of view. That being said, you have to understand that they will take directions for the game that will expose it to as broad an audience as they can. Sure, some of these will not be your cup of tea, but odds are (going by the "vocal minority" standard) that your direction would have lead to a game aimed at hardcore people (not that I wouldn't like that kind of game). The sad truth is that this is a business, their goal is not to limit their income to pursue philantropical pursuits. They want to make money. And they want to make a good game. The important part is for them to push the core game mechanics out the door, then they can add the bells and whistles that make the game shine.
Now, I DO see many problems, but I think they are workable, that's why I didn't cancel my Phoenix Package. Well, that and I used my 30 days lol. But I honestly think that people are overreacting due to the nostalgia factor and their own passions towards the game. Starting a constructive debate is the best step the community could take because right now, if I was PGI as an entity, I woulnd't want to speak with the community based on the toxic nature of the inflowing communications. Again, don't misunderstand me, I do think that they have some serious Mea Culpa's to do, but I know for a fact that if I was at PGI and I saw feedback like that, my own enjoyment of working on this project would be heavily diminished and then that whole work grind factor would settle in, it reduces productivity and creates apathy. In the end, it reduces the quality of the product.
#336
Posted 27 August 2013 - 06:57 PM
#337
Posted 27 August 2013 - 06:59 PM
#338
Posted 27 August 2013 - 07:00 PM
1. Weapon balancing (continuing work now as mentioned in this post and numerous others)
2. Weight balancing team drops (mentioned in last AtD) ... The end of "Steiner Recon Lances"
3. The return of a completed / non-glitching knockdown system.
These things are simpler than UI 2.0 and CW. These things would radically change the game altogether.
I trust PGI ... I have faith in the facts, telemetry, and data that they have (this is their meal ticket and passion, it is only my entertainment). I trust them because I have seen good, solid changes since I joined closed beta in June of 2012. Or, perhaps, I trust and pray for them most of all because of the amount of money I have invested in this game. ;-)
Patience is a virtue ... Blessed are the peacemakers...
#339
Posted 27 August 2013 - 07:01 PM
Cion, on 27 August 2013 - 06:52 PM, said:
Those people make me sick. Doesn't matter if the threats are jokes or not, you simply don't do that kind of stuff. Doesn't matter if developers tank the game or simply disagree with you, or the world, whatever. I know a lot of ppl have rage/anger/disappointment, etc, but lets all try to make the forums a nicer place so we don't add more fuel to ppl like that.
C'mon mechwarriors, lets get it together.
While I agree that personal threats made, joking or not, are absolutely plain wrong. I will admit that I used my Twitter account to attempt to contact Russ Bullock directly and try to get a direct response from him to ease my mind. I gave him my personal business email address that only a few select people have, and offered him my absolute silence. I even was willing to sign paperwork ensuring my silence if all he would do was answer a few simple questions. It would have even made me tear down my previous posts and begin to ensure the community on the forums that good was coming, and that we had to be patient.
BUT. That didn't happen. He ignored it like a coward. Minutes later, I encountered him in a game. Playing and laughing. I ***** the entire opposing team with everything that was wrong and imbalanced with the game right in front of him and dominated the opposition. And still, he said nothing. Seconds later, I found him on the NGNG Team Speak 3 Servers and extended him a personal olive branch since he was sitting RIGHT THERE. And still, the man ignored me. Ignored my olive branch and just logged off. That's a slap to the ******* face if there ever was one.
So. Don't make threats against someone, they're shallow and all around ridiculous because everyone knows you're not going to do {Scrap}, even if the devs are worthless or not and completely tank this game. Ultimately, karma will get them Herself, and they'll be on the streets when the money dries up, and that is better retribution than any we as humans can provide. Ultimately, if you're going to threaten, do it with your lawyer backing you up. d(~_^)
#340
Posted 27 August 2013 - 07:02 PM
Alex Reed, on 27 August 2013 - 07:00 PM, said:
1. Weapon balancing (continuing work now as mentioned in this post and numerous others)
2. Weight balancing team drops (mentioned in last AtD) ... The end of "Steiner Recon Lances"
3. The return of a completed / non-glitching knockdown system.
These things are simpler than UI 2.0 and CW. These things would radically change the game altogether.
I trust PGI ... I have faith in the facts, telemetry, and data that they have (this is their meal ticket and passion, it is only my entertainment). I trust them because I have seen good, solid changes since I joined closed beta in June of 2012. Or, perhaps, I trust and pray for them most of all because of the amount of money I have invested in this game. ;-)
Patience is a virtue ... Blessed are the peacemakers...
Hope! We all had it for this game. Just some of us have lost it.
Edited by Hexenhammer, 27 August 2013 - 07:02 PM.
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