sorry, while you see it as just a "video game" . it actually is a product .
and what really is the base of the whole issue is that its another product in the long line of software based products that are delivered unfinished, incomplete, and ultimately not working as expected.
it has been over 10 years of this methodology and very few in the industry wants to deliver a quality product.
a lot of people have been very forgiving over those year handing developers money had over fist .
and instead of getting finished bug free products that has the feature set outlined in the advertising they end up with partial product with promises to fix it in the next patch.
the point of it is that 10 years of this is pretty wearing .
10++ years should be enough time for the industry to get its collective bootay in gear and get some freaking infrastructure that enables devs to work quickly efficiently and enable them to release stable and unbloated code.
BUT thats a pipe dream (and its down right sad .)
consumers are burned left and right this day and age, we are nothing more than a money well, stick a tap in em and bleed em dry.
Because thats all they are good for . they provide no value to the company. use em up and when the time comes to become liable close up shop, take the profits and start up another money suck.
its not people acting unreasonably its people becoming tired of the abuse .
the software as a service industry has shown to the rest of the world that you do not have to offer quality to sell product.
and it is we as consumers who are to blame, who keep handing them money .
one day i hope before i die i get to see the return of quality to products. but i fear my family will end up a burying me in what they thought was going to be a premium coffin in a beautiful plot, unknowingly to them my corpse winds up in a card board box in a incinerator and the plot is actually a sheet of paper with a long list of names hung on a wall .
POWR, on 27 August 2013 - 11:55 PM, said:
And if you have perspective, you realise that you've "invested" yourself in a videogame that so far has been mainly a testbed with a few combat arenas. If you came in thinking that things were going to go extremely fast, and not change in ways you may not like, you were too naive. Have people no experience with online games? Is this the first game any of these people ever played?
MWO was also not completely funded by the fans.
And yes, I certainly can compare this to "back in the day", where people played the original lineup of MMOs, which, while having both an initial cost as well as a subscription and no demo, were games that just changed and updated without anyone really knowing anything about what was going to happen. And people did not threaten with violence etc., but might post how the devs are clueless etc., but none of it was ever with the same level of disdain for the provider as is put on display here.
I've spent more time than I'm proud of raging against decisions or trying to have certain things changed in a game that to this day I have "invested" around 10,000 hours in, but it's been years since I've been able to get even a tiny bit worked up by anything.
Buyable things, for one, was something that was introduced and promises were made that you would never be able to buy x in that shop. But hey, suddenly you could buy a degree of that, because turns out, you can really bend things a lot and make x into y instead, so it doesn't look quite so bad. And really, it wasn't. What they sold did not take away from the experience. So why rage?
Same here. 3pv doesn't take away from the experience. The endless crying about it won't make it go away, and the frankly ridiculous response to it is just sad to see. Yes, I was against it and did post several times about it and voted in some polls. But that was me not really thinking. The fact is, I don't care either way. It doesn't negatively impact my game experience with MWO, and I certainly won't allow such a thing to make me sit on a forum and spew bile all over it or question the professional qualities of the team building the game I'm enjoying.
It's a videogame. You might have spent 100$ on it, or 200$, and oh what a huge amount. For a videogame, sure. But in the scope of things it's nothing. If it was money you didn't have, perhaps you should've been more careful with it rather than squander it on your imagination of what MWO was, is or will be.