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September Creative Developer Update


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#761 EvilCow

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Posted 28 August 2013 - 10:43 AM

View PostBlue Footed Booby, on 28 August 2013 - 10:33 AM, said:

I've never understood why PGI seems so deadset on awful trial builds.


I guess that feedback on this topic is not needed because the silent majority want them.

/joke

Edited by EvilCow, 28 August 2013 - 10:44 AM.


#762 Ranik Selesky

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Posted 28 August 2013 - 10:47 AM

So the REAL question is....


Who is more deluded and who is more hostile to their own playerbase? PGI with MWO or EA/Bioware with The Old Republic?


It's a tough call but I have to go with EAware being deluded and PGI being hostile.

Thoughts?

#763 C E Dwyer

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Posted 28 August 2013 - 10:48 AM

View PostRanik Selesky, on 28 August 2013 - 10:47 AM, said:

So the REAL question is....


Who is more deluded and who is more hostile to their own playerbase? PGI with MWO or EA/Bioware with The Old Republic?


It's a tough call but I have to go with EAware being deluded and PGI being hostile.

Thoughts?

sounds about right ohh you forgot SOE who sell theirs the the highest bidder, hence my not using sony products anymore

#764 SVK Puskin

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Posted 28 August 2013 - 10:49 AM

View PostZakius, on 28 August 2013 - 09:58 AM, said:

Since as a founder, a BT, and mech warrior fan I am no longer part of their target demographic My non demographic money will stay with me until PGI realise' that its the people like me that will drop large amounts of cash on this game when they give us the right reasons too. I have spent well over 400 make that nearly 600 dollars on this product. I think if PGI expect casual gamers to drop that kinda cash on this game they are deluded.


Founders should be the heart and soul of your community PGI. The people who love the game the people who hang around in the hope that this game ends up being half the game MW4 Mercs was. You should be working to keep them not taking a shat on them every chance you get.


MWO is not MW4: Mercs. Do not dream about that. Take it or leave it, it is simple.

#765 FenrisWard

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Posted 28 August 2013 - 10:50 AM

Are we realy the Minority? At the moment i dont think so if i see this Voting.

http://mwomercs.com/...f-the-minority/

#766 Draknos

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Posted 28 August 2013 - 10:50 AM

View PostSilverlance, on 28 August 2013 - 10:10 AM, said:

You know what I find the most depressing and hilarious at the same time? That in a thread like this with so much nerd rage and anger. That not ONCE have any of the devs, even the lower ones, come in here to drop their two cents in on the matter and try to quell a potential uprising.


They are busy men, they must have taken my advice and have been checking out "War Thunder", they are probably so involved that they barely had enough time to throw together the Creative Developer Update for August, and it shows! :P

#767 Nasty McBadman

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Posted 28 August 2013 - 10:50 AM

Hey fellow founders, calm down with the anger, just breathe and let it go man, because it is gone. The developer post has made it clear that they DO NOT CARE what you think or feel about the game. WE ARE a vocal minority and they can probably get along quite well without any more of our money, or support, or positive word of mouth. Just calmly tell your friends and any others interested in gaming in general how you have been treated. Don't make it about anger, just truth. I am sad that this will not be the MechWarrior game I hoped it would be and I do feel bad about having my views and contributions to the game so blatantly disregarded but, hey, what am I going to do about it. Anger and rage will shorten your life, so let it go.

Edited by Nasty McBadman, 28 August 2013 - 11:08 AM.


#768 SmithMPBT

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Posted 28 August 2013 - 10:54 AM

Seems foolish to end beta testing and launch a game without the only feature (Community Warfare) that distinguishes you from 5 other F2P games with larger player pools.

#769 Corvus Antaka

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Posted 28 August 2013 - 10:54 AM

View PostRiptor, on 28 August 2013 - 09:24 AM, said:



Do you have any idea how much money football/soccer/basketball players make even if they loose?

You really have no idea about the real sports world it seems.


In the business world if you lose, you dont make money.

Why would a dead mechwarrior get paid? We are not soccer players :P

You have a point, but still, imho getting paid almost 50K to lose a match and not achieve a goal is plenty generous.

Edited by Colonel Pada Vinson, 28 August 2013 - 10:56 AM.


#770 Mechwarrior0311

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Posted 28 August 2013 - 10:55 AM

View PostPOWR, on 27 August 2013 - 11:55 PM, said:

And if you have perspective, you realise that you've "invested" yourself in a videogame that so far has been mainly a testbed with a few combat arenas. If you came in thinking that things were going to go extremely fast, and not change in ways you may not like, you were too naive. Have people no experience with online games? Is this the first game any of these people ever played?

MWO was also not completely funded by the fans.

And yes, I certainly can compare this to "back in the day", where people played the original lineup of MMOs, which, while having both an initial cost as well as a subscription and no demo, were games that just changed and updated without anyone really knowing anything about what was going to happen. And people did not threaten with violence etc., but might post how the devs are clueless etc., but none of it was ever with the same level of disdain for the provider as is put on display here.
I've spent more time than I'm proud of raging against decisions or trying to have certain things changed in a game that to this day I have "invested" around 10,000 hours in, but it's been years since I've been able to get even a tiny bit worked up by anything.
Buyable things, for one, was something that was introduced and promises were made that you would never be able to buy x in that shop. But hey, suddenly you could buy a degree of that, because turns out, you can really bend things a lot and make x into y instead, so it doesn't look quite so bad. And really, it wasn't. What they sold did not take away from the experience. So why rage?

Same here. 3pv doesn't take away from the experience. The endless crying about it won't make it go away, and the frankly ridiculous response to it is just sad to see. Yes, I was against it and did post several times about it and voted in some polls. But that was me not really thinking. The fact is, I don't care either way. It doesn't negatively impact my game experience with MWO, and I certainly won't allow such a thing to make me sit on a forum and spew bile all over it or question the professional qualities of the team building the game I'm enjoying.

It's a videogame. You might have spent 100$ on it, or 200$, and oh what a huge amount. For a videogame, sure. But in the scope of things it's nothing. If it was money you didn't have, perhaps you should've been more careful with it rather than squander it on your imagination of what MWO was, is or will be.


Very good post brother!

#771 Ranik Selesky

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Posted 28 August 2013 - 10:55 AM

View PostCathy, on 28 August 2013 - 10:48 AM, said:

sounds about right ohh you forgot SOE who sell theirs the the highest bidder, hence my not using sony products anymore


While I hate some of what SOE has done with Planetside 2. It doesn't even compare to what PGI has done to MWO.

#772 Appogee

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Posted 28 August 2013 - 10:55 AM

There's a bit of an oopsy on the front page of the forums at the moment...

My resolution to be polite and constructive prohibits any further comment on this matter.

#773 Jakob Knight

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Posted 28 August 2013 - 10:57 AM

View PostBlue Footed Booby, on 28 August 2013 - 10:33 AM, said:




I've never understood why PGI seems so deadset on awful trial builds.


The irony is that the trial mechs are not bad. They did their job in the original material just fine. The problem is that that material is not the environment the Devs made for their game. It is the changes they have insisted on making to what worked that renders those mechs difficult to compete with, not the mech designs themselves. Every custom configuration is modified to compensate and adapt to the changes, but the stock configurations are left to function in a combat environment different from what they evolved in, and so seem deficient. In short, that the trial mechs cannot function effectively is a testimony that there is a problem with the Dev's handling of the game, not problems with the mechs.

The only way they could be made viable is if all mechs were restricted to 3025 tech levels (which most trial mechs are also built upon and restricted to). However, I severely doubt all players are ready to give up the advanced technology they have grinded and now depend upon to play, so this isn't really an option.

To sum up: The problem is with the game the devs made, and not the designs of the mechs. That the devs have pushed the game with more and more advanced tech and more and more changes from the original material has only magnified the problems. At this point, a rental system seems the best option unless the Devs can make trial mechs that perform as well as the current standard of mech design (which would remove incentive to actually buy better units).

#774 codynyc

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Posted 28 August 2013 - 10:58 AM

View PostCathy, on 28 August 2013 - 09:55 AM, said:


I have he was a yank, who was ex army and was a gun seller and was also a backer in paintball in the early 90's at a party one night to show how great this new body armour was, he gave someone a loaded hand gun and said shoot me....

he lived..didn't even make honourable mention in the darwin awards is the sad part..I wish to hell I could remember his name





That post was just as confusing as the devs thoughts on this game... what..... ?????

#775 DamnCatte

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Posted 28 August 2013 - 10:59 AM

Uff, just give us the hard data.

At best, it proves what they are telling us, and the "vocal minority" becomes less vocal.

At worst, it shows that they are lying, and the honesty might encourage them to listen to the vocal "minority".

Either way, it sounds kinda like a win to me.

#776 Corvus Antaka

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Posted 28 August 2013 - 11:03 AM

View PostFactorlanP, on 28 August 2013 - 10:04 AM, said:

Here's the first post from a Founder that I just came across over in the Feedback Thread for Russ' Fauxpology.

Apparently he just found out that he isn't the "Target Demographic" either.

Posted Image


You know whats even worse than PGI changing their stance on 3PV?

Players outright lying to get their way.

Here, this guy claims the 1PV is "disadvantageous" to play in, forcing him into 3PV. Blatant lie. The locked arms, the disconnected circle & cross hair, and the loss of field of view in 3PV are all significant disadvantages, and there is no mechwarrior worth his salt that will game entire matches in 3PV without a serious loss of ability.

Does 3PV need adjusting? yes. But damn, your lies are even worse than the PGI "lies" / change of position to open this game to a wider audience.

You certainly don't need to use 3PV, and using only 1PV doesnt put you at a disadvantage. Each mode has benefits and drawbacks. Do I like ridge peeking in 3PV ? no. Do I expect PGI to adjust stuff based on feedback? yes.

But you guys are even more shameful than PGI propagating this stuff which simply isn't true.

#777 Lyfeel

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Posted 28 August 2013 - 11:09 AM

Oh really, you see real persons behind the facebook accounts blablabla ? I believe in that you actually see living wallets. Don't toy with us.

#778 Fetladral

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Posted 28 August 2013 - 11:09 AM

personally I'm enjoying the game since I play with others on Teamspeak. The thing I'm annoyed about is that it is basically the same game since it went open beta. And in closed beta just some new content and better hit detection and that's about it. 3rd person doesn't really bother me since it's not used much (though it's useless as a teaching tool and really should be kept in a tutorial only whenever that comes out). And if you think about it there is a limit to how many weapons can be fired. Besides the fact that the power plant only generates so much energy there is also only so much the mechs computer can handle at any one time.

#779 Wolfways

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Posted 28 August 2013 - 11:11 AM

View Postdrunkblackstar, on 27 August 2013 - 08:47 PM, said:

PGI team made a great design of 3pv, effectively rendering it into useless feature for the the experienced players and helping tip for the beginners.

That was sarcasm right?
I mean, how could any sentient lifeform in any existence think that's true?
It gives experienced players a "legal" wallhack to use in that it is best used in gathering information on the enemy at no risk to the user, and removes any possibility of there being a scout role for light mechs.
For beginners it offers nothing. The only mention i've heard of it ingame from beginners is "How do i turn it off?".

#780 Ranik Selesky

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Posted 28 August 2013 - 11:14 AM

View PostColonel Pada Vinson, on 28 August 2013 - 11:03 AM, said:

You certainly don't need to use 3PV, and using only 1PV doesnt put you at a disadvantage. Each mode has benefits and drawbacks. Do I like ridge peeking in 3PV ? no. Do I expect PGI to adjust stuff based on feedback? yes.


They have not even admitted that 3pv is unbalanced due to ridge peeking or even hinted that it will be balanced. For god's sake in the Total Biscuit livestream one of the Devs/community managers told TB to use 3pv to peek over a ridge.

I know it is painful to watch the game burn to the ground before your eyes but at least TRY to remove your blinders.

Edited by Ranik Selesky, 28 August 2013 - 11:15 AM.






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