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Locust And Flea 16 Center Armor


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#61 Alistair Winter

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Posted 15 October 2013 - 05:02 AM

Found another build. I know it seems weird, but I've really thought about this.

LOCUST support mech
  • No weapons in the arms, so I was able to shave off some armour there
  • I have Endo-steel and FF, so I needed to use Single Heat Sinks due to lack of critical slots.
  • I've put the SHS in the legs, where they will have most effect if there's water on the map.
  • I've got two tons of AMS ammo, which should come in handy against Kintaros with Streaks.
  • I've got CASE, to stop the ammo from blowing up and doing damage. According to smurfy, AMS ammo explosion now does 0.024. Did PGI really think we wouldn't notice they increased it
Thoughts? It's pretty well armoured, except for the arms. Cooling efficiency is good, speed is good. I know it's not exactly a standard build for the current "meta", it's not exactly a cheese build, but whatever.

#62 Mahws

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Posted 15 October 2013 - 05:05 AM

You need a to put in a second C.A.S.E. XL engines are twice as big as standard engines, so they need twice as many C.A.S.E.s.

It's a good thing that mech doesn't have any missile points. With a NARC that build would be way OP.

#63 General Taskeen

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Posted 15 October 2013 - 05:24 AM

View PostAlistair Winter, on 30 August 2013 - 08:00 AM, said:

I don't know why people keep bringing up TT. TS' point is that it's going to do badly in this game. People are responding by saying that it did badly in TT. Well, whoop dee doo. That's like someone complaining about Republic Trooper class in Star Wars The Old Republic, and other people responding "It's ok, they died a lot in the movies too!"

Anyway, I'd like to see a Locust vs Kintaro duel. Locust has, at best, 1 large laser and 4 machine guns. Kintaro has 1 large laser and 5 streaks, the latter doing 25 damage per salvo without ever missing. Good luck using speed to avoid those missiles. I imagine the Locust will be legged in 10.5 seconds (that's 3 SSRM cycles, with a total of 75 damage) and killed within the next 7 seconds.


20 ton Mechs will die easy in this game.

However, 20 ton Mechs worked perfectly fine in Mech Warrior 4 since they had to balance some things further from TT.

But, PGI will say, if someone gets one shotted in a 20 ton Mech, that that is "ok" because "TT" since they are the bigger proponents of it, not the players.

#64 aniviron

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Posted 15 October 2013 - 05:42 AM

View PostBront, on 10 October 2013 - 07:45 AM, said:

Having had multiple 400 damage/3+ kill games in the trial spider, I can say that there's something to the annoyance and cleanup factor of the super small super fast lights. They won't be everyone's cup of tea, but they'll be there.


I've also had similar experiences, but I can almost assure you I will not duplicate them in the locust. While the Locust's lack of jumpjets, inability to carry 4mg + llas (have to choose between 2mg or 4mg + mlas), and lack of ammo will all hurt it compared to the spider, the real reason the locust will not be as good as the 5k is because it almost certainly will not have the same broken hitreg.

View PostStillRadioactive, on 14 October 2013 - 07:34 PM, said:



AC/2 is possible.
LCT-1V with an AC/2


LCT "Ammo is a luxury we cannot afford" 1V

It's even drop-legal, unlike most of the builds I'm seeing around here. Gotta have ten heatsinks guys! Most of you seem to be forgetting this...

#65 Bront

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Posted 15 October 2013 - 06:14 AM

View Postaniviron, on 15 October 2013 - 05:42 AM, said:


I've also had similar experiences, but I can almost assure you I will not duplicate them in the locust. While the Locust's lack of jumpjets, inability to carry 4mg + llas (have to choose between 2mg or 4mg + mlas), and lack of ammo will all hurt it compared to the spider, the real reason the locust will not be as good as the 5k is because it almost certainly will not have the same broken hitreg.

With a 190XL engine you can fit plenty of ammo and an ML or MPL in there while going 170 kph.

#66 Tesunie

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Posted 15 October 2013 - 07:13 AM

View PostMahws, on 15 October 2013 - 05:05 AM, said:

You need a to put in a second C.A.S.E. XL engines are twice as big as standard engines, so they need twice as many C.A.S.E.s.

It's a good thing that mech doesn't have any missile points. With a NARC that build would be way OP.


Um... that isn't how CASE or XL engines work... if you have an ammo explosion with case, you will still probably lose that side torso, no mater how many case systems you have there. If you have an XL engine, and you lose a side torso (from a CASE contained explosion even), you are still out of the game. However, you will still hasve a CT, which would help if R&R was every put back into the game.

#67 Mordin Ashe

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Posted 15 October 2013 - 07:46 AM

I wonder how some of you managed to squeeze so much weaponry into something with only 20 tons. Even though I realise that Locusts with AC2 or ERLL won't be without compromises on already compromised chassis, those builds can go a long way if handled well and team is cooperating. I still think the biggest strength will be speed though, and I am not looking forward to it.

#68 Tom Sawyer

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Posted 15 October 2013 - 08:47 AM

It would make me laugh my arse off if PGI got smart and introduced X Pulse Lasers or the Small PPC or even the mag shot

Have to remember when on the time line these all came out but does that even matter anymore

#69 Rathmere

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Posted 15 October 2013 - 07:03 PM

Couldn't quite figure out what to do with the 3S, anything useful in the arms came at a lack of speed, then i settled on this, zombie scout ;) http://mwo.smurfy-ne...d798c738bab50b0

Edited by Rathmere, 15 October 2013 - 07:04 PM.


#70 Mahws

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Posted 15 October 2013 - 09:53 PM

View PostBront, on 15 October 2013 - 06:14 AM, said:

With a 190XL engine you can fit plenty of ammo and an ML or MPL in there while going 170 kph.

Which would have been a slightly redeeming feature if they hadn't just boosted the engine cap of the 5K. So now we're back to square one, same weapons, less armor, no jumpjets and way too big for a mech that's supposed to weigh 2/3s as much.

View PostTesunie, on 15 October 2013 - 07:13 AM, said:


Um... that isn't how CASE or XL engines work... if you have an ammo explosion with case, you will still probably lose that side torso, no mater how many case systems you have there. If you have an XL engine, and you lose a side torso (from a CASE contained explosion even), you are still out of the game. However, you will still hasve a CT, which would help if R&R was every put back into the game.

Yes, that was the joke. It was in reply to a joke build with nothing but an AMS, BAP and a command console.

#71 Wriath

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Posted 15 October 2013 - 10:25 PM

One shot kill or whirling dervish of 169.3kph penta medium laser gank? Duck under torso mount guns like a pro, it's like death limbo.

Edited by Wriath, 15 October 2013 - 10:26 PM.


#72 ShinVector

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Posted 15 October 2013 - 10:31 PM

View PostWriath, on 15 October 2013 - 10:25 PM, said:

One shot kill or whirling dervish of 169.3kph penta medium laser gank? Duck under torso mount guns like a pro, it's like death limbo.


Told yah... It was going to be BAD !! ;)

#73 Ari Dian

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Posted 15 October 2013 - 11:29 PM

View PostTesunie, on 15 October 2013 - 07:13 AM, said:


Um... that isn't how CASE or XL engines work... if you have an ammo explosion with case, you will still probably lose that side torso, no mater how many case systems you have there. If you have an XL engine, and you lose a side torso (from a CASE contained explosion even), you are still out of the game. However, you will still hasve a CT, which would help if R&R was every put back into the game.


Do you know sarcasm? He was saying that the build is already so bad that he can even make jokes about it.
Case in side torso with XL is wasted.
Command Console is wasted.
No weapons (not even a small laser) is wasted.
The whole Support build was eighter a troll post or a stupid idea. And he was trying to jump on the train and make jokes about it.

#74 DemonRaziel

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Posted 16 October 2013 - 12:23 AM

View PostAlistair Winter, on 15 October 2013 - 02:35 AM, said:

Ugh, this mech is only going to have 3 different possible builds, isn't it? ML/MPL with 4 MGs and AMS, or ER LL + 2 MGs, or 1 LPL.

You could do an AC2 build with a small engine and 2 tons of ammo, or 1 ML and 1 ton of ammo, but... give me a break.


AC2 build
http://mwo.smurfy-ne...ffe582f2fd3f16e
- with a little sacrifice to armor, you could squeeze in a small laser
- with a lower-rated engine and less armor, you could go with 2t of ammo, or a medium laser; but you have to stick to SHS

AC5 build
http://mwo.smurfy-ne...81ccae9b93be8e9
- you could also go with lighter/heavier engine with more/less tonnage for armor

UAC5 build
http://mwo.smurfy-ne...2ea58e90587f818
- you could also go with lighter engine and even have a couple points of armor

LPL build
http://mwo.smurfy-ne...fd66c6db951542d
- with less armor, XL180 is possible

ERLL + MG build
http://mwo.smurfy-ne...cd6f2c4bc0be085
- with XL180, you can still have ERLL + 1 MG
- alternatively, you can have AMS instead of MG

Viability of several of these is highly questionable, of course.

#75 kesuga7

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Posted 16 October 2013 - 06:50 PM

169.3 kph
One er ppc
71 armor
11 doubleheatsinks
or 10 if you take out a heatsink for armor

http://mwo.smurfy-ne...9e8536058971152

OR
151 KPH
107 Armor
10 doubleheatsinks
One ER ppc
one medium laser
http://mwo.smurfy-ne...c0cf31f2189e5e1


best support locust i could come up with
  • Dual AMS - 2 Tonns of ammo
  • BAP
  • TAG
  • 169.3 KPh
  • One medium laser
  • 125 armor
http://mwo.smurfy-ne...2404282c41dc36a


Alternative is to take out AMS ammo for one medium laser

Edited by kesuga7, 16 October 2013 - 07:05 PM.






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