Poll - Limit 12 V 12 Pre-Made Group Matches To 1Pv Only
#461
Posted 28 August 2013 - 05:22 PM
"This gives our core audience, who represent almost exclusively the 12 man team group play, a place to enjoy a pure 1PV experience."
Der Ferk?
I thought that the "hard core" players were not the target audience here?
Regardless of that, any size team larger than a lance should be able to match make against another team of the same size, not just 12v12.
A lobby system, including tonnage matching and map restrictions should be part of this game, just like MW2/3/4/Mercs had.
Additionally, members of Merc units should be able to fill in needed slots for team-v-team matches. Do you have any idea how difficult it will be for smaller dedicated units to consistently produce a 12 man team, without the use of contract mercs, with the current state of the game and community?
You need the general random queues and the dedicated lobbys for unit/unit combat, Mechwarrior history very nearly requires it for game immersion.
#462
Posted 28 August 2013 - 05:23 PM
soarra, on 28 August 2013 - 05:19 PM, said:
Exactly.
Oriius, on 28 August 2013 - 05:22 PM, said:
I have voted in soarra's poll. http://mwomercs.com/...oll-not-biased/
Hell add the thing to your signature like I did.
If we get more or similar votes than the official poll then it rules out any shady use of the official poll. And if we get similar votes we can show an exact same time period comparison between their biased poll and an unbiased community poll.
Edited by Ranik Selesky, 28 August 2013 - 05:25 PM.
#463
Posted 28 August 2013 - 05:23 PM
Mrllamaface, on 28 August 2013 - 03:50 PM, said:
I want to start off by saying thank you Bryan for making an effort to accommodate everyone who is interested in the game. I know it is impossible to make everyone happy, but an honest effort to hear people out is always welcome. I do however have a few concerns I would like to make known in a hopefully constructive manor.
1) I am concerned that this solution is passing a problem down on to your customers. That being it is often very difficult to get 11 friends on to play at the same time, especially if you have not conected with a unit yet. This could inpact new players who are interested in a first person simulator. As anyone can note I am a member of a unit so this does not necessarily apply to me all the time, but I can still be effected. Which brings me to my second point.
2) There is the basic assumption in the pole that only "hard core" or "competitive" players would be interested in a first person only experience. I find that hard to believe, because I don't consider myself either "hard core" or "competitive". I like to play games with my friends and I enjoy the immersion 1st person only provides me. Although I have no hard evidence to support this, I truly believe I am not the only person with this view.
3) You yourself said "never say never". Is it perhaps a bit too soon to dismiss the idea of 3rd person and 1st person queues? I realize there is a concern about splitting the player base, but no one knows how many new folks and returning old folks will be back with official launch.
4) Associated with number three, I am concerned as a player and paying customer about the current activity level in game. I say this because if the activity levels are so low as to prevent two queues what will happen if people start to leave?
5) Assuming the casual player does want to drop in first person only, will there be support for this. For example: a lobby and in game voice chat? If such features are not included I personally believe it will be unlikely to see any growth in the 12 v 12 drops. So i guess in short do you plan on full supporting this as a feature?
6) This is my personal feeling on how the last state of the game made me feel as a customer. While I appreciate the concept of the "show must go on" I feel that your statements came off as cold. Let me explain some. Using terms like "vocal minority" and "on an island" imply to me that I am some thing to be "dealt with" and not taken seriously. I am sure that was not your intent, but that is certainly how you made me feel in your post. I am sure as a company you don't want to scare off any customers so please in the future remember that people might interpret what you call them as an insult.
I hope that this wasn't too long and that the feed back is considered.
Thanks
Llama
Quote for truth.
Well, at least this i something. Still feels a bit poorly thought out... we should still get the separate queues.
Edited by StandingCow, 28 August 2013 - 05:29 PM.
#464
Posted 28 August 2013 - 05:29 PM
Zolthar, on 28 August 2013 - 11:17 AM, said:
Except for the fact that 3PV is the default setting. This means that most new players will learn and play the game this way.
Right now the overwhelming majority of players are used to 1PV. But over the course of time as new players join, there will be an increase in the number of players who have been habitually playing the game in 3PV. Trying to get those players to break the 3PV habit once it's formed will be very difficult.
Once habits are learned they are not easy to break. Players who learn the game in 3PV may start clamoring for equality because they don't like being forced to play in 1PV if they want to join 12v12. Existing 12v12 players will bristle at that notion.
My suggestion to PGI: if you are dead set on having a 3PV, and you don't want to end up with a seriously fractured community in the long run, do not make 3PV the default starting option.
Edited by Johnny Human, 28 August 2013 - 05:32 PM.
#465
Posted 28 August 2013 - 05:31 PM
Johnny Human, on 28 August 2013 - 05:29 PM, said:
Right now the overwhelming majority of players are used to 1PV. But over the course of time as new players join, there will be an increase in the number of players who have been habitually playing the game in 3PV. Trying to get those players to break the 3PV habit once it's formed will be very difficult.
Once habits are learned they are not easy to break. Players who learn the game in 3PV may start clamoring for equality because they don't like being forced to play in 1PV if they want to join 12v12. Existing 12v12 players will bristle at the that notion.
My suggestion to PGI: if you are dead set on having a 3PV, and you don't want to end up with a seriously fractured community in the long run, do not make 3PV the default starting option.
Well said.
#466
Posted 28 August 2013 - 05:31 PM
Thanks for trying, but while my group occasionally rounded up eight, we've never found twelve players at once. I'm afraid that voting yes would lead someone to think that I find this a satisfactory way to address 3PV, and voting no would suggest that I don't want a 1PV lock. Therefore I've passed on voting and provided this note. Thanks for reading.
I liked the hardcore queue idea better.
Best,
#467
Posted 28 August 2013 - 05:31 PM
Ranik Selesky, on 28 August 2013 - 05:23 PM, said:
If we get more or similar votes than the official poll then it rules out any shady use of the official poll. And if we get similar votes we can show an exact same time period comparison between their biased poll and an unbiased community poll.
Added to mine too.
Also Tweet Bryan and let him know what you want (Split queues!)
Edited by Jragonsoul, 28 August 2013 - 05:33 PM.
#468
Posted 28 August 2013 - 05:33 PM
I would like a real commitment (that we can screen shot and then bring back to haunt you if you don't follow through) to revisit split queues for all levels of play as the Community grows.
Then give us the players online counter back, with a daily average function. Then commit to us that when the daily average hits X number we can have split queues everywhere.
Edited by FactorlanP, 28 August 2013 - 05:34 PM.
#469
Posted 28 August 2013 - 05:33 PM
Squid von Torgar, on 28 August 2013 - 01:44 PM, said:
Make it a landslide in order to increase the chances. PGI are watching, make sure your voice is heard.
dude if you want 1pv matches you shouldnt be voting at all. this poll is very misleading and is pgi's way of quietly killing any chance of reliable 1pv only play in mwo while making it look like they are starting to listen to the community again. dont be fooled by these underhanded tactics.
#470
Posted 28 August 2013 - 05:36 PM
Ranik Selesky, on 28 August 2013 - 01:49 PM, said:
It's not enough Bryan. It's making it worse actually. Please just stop, sit down and eat your crow on this issue so we can get a non-biased poll on the matter and we can actually start helping you fix this game.
We want to help you. We want to enjoy stompy robots. But each apology/dev update/poll is not actually addressing the matter honestly and is making it worse.
The only "poll" that will really mean anything is putting the 1PV-Only queue up (all group sizes) along with PGI's precious mixed view queue. Then the market (the actual playing customer base, not just the folks who come to the forums and look for this stuff) will vote by which matches they choose to drop into. The market doesn't lie.
That's the simple fix. That's the tourniquet.
#471
Posted 28 August 2013 - 05:36 PM
Hellcat420, on 28 August 2013 - 05:33 PM, said:
dude if you want 1pv matches you shouldnt be voting at all. this poll is very misleading and is pgi's way of quietly killing any chance of reliable 1pv only play in mwo while making it look like they are starting to listen to the community again. dont be fooled by these underhanded tactics.
The real place to voice your preference is in my Sig.
Also Tweet Bryan your thoughts
#472
Posted 28 August 2013 - 05:36 PM
#473
Posted 28 August 2013 - 05:40 PM
FactorlanP, on 28 August 2013 - 05:33 PM, said:
I would like a real commitment (that we can screen shot and then bring back to haunt you if you don't follow through) to revisit split queues for all levels of play as the Community grows.
Then give us the players online counter back, with a daily average function. Then commit to us that when the daily average hits X number we can have split queues everywhere.
Sure a real commitment, like a vow to never force players to drop against those playing in 3PV. You mean you want them to state "their position" at the time?
#474
Posted 28 August 2013 - 05:40 PM
#475
Posted 28 August 2013 - 05:41 PM
#476
#477
Posted 28 August 2013 - 05:45 PM
Bryan Ekman, on 28 August 2013 - 10:21 AM, said:
Release Date: Immediate
Details: Offer 12 man pre-made group matches that will have 1PV enforced as the only useable view mode. Players will not be able to switch between 1PV and 3PV when playing in 12 v 12 pre-made match play. Since no one currently plays 12 v 12, after we implement this, we can say that no one wants 1PV since no one plays 12 v 12.
This marginalizes our core audience of MW, BTU, and SIM fans. PGI can then make room for all the console and WoT fans who love 3PV and still want to spend money on our QUALITY product.
At least thats how I read it.
#478
Posted 28 August 2013 - 05:46 PM
#479
Posted 28 August 2013 - 05:47 PM
#480
Posted 28 August 2013 - 05:47 PM
I want to be able to PUG and small-group with friends in a 1PV only game.
I don't want to be trapped in games where scouts can see me around a building while I can't see them (a tall building will keep you from seeing their floater, but they can still see around the side with their shoulder near the edge).
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