Wolfways, on 29 August 2013 - 07:52 AM, said:
I see lots of players saying their playing in a high elo. How do you know? Is there any info somewhere about it, and your level?
Several ways.
I've got a year of experience and thousands of drops. I'm pretty decent in my Heavy's and Assaults. I'm not a competitive person by nature, and I'm certainly not arrogant about my own skill set. What I am quite capable of is understanding what mistakes I made in a match, and why things went badly/well. In short, I'm perfectly capable of making decent judgements of skill, and understand where I am relative to those around me; and no - I don't simply assume I'm better than everyone else, or ever start from that assumption.
Pug matches in those - my heavies and assaults - tend to be full of other experienced players, and most of my matches tend to be filled with other players I know to be quite skilled at the game. The vast majority of my PUG drops there are are characterised by good teamwork despite the lack of decent communication, and players generally have well optimized mechs - it's extremely rare to find teammates sporting objectively bad builds, except the odd "fun" troll build.
I know my Lights are in terribad Elo bands - that was by design. I didn't play lights at all for a long time, so I started a smurfing project with them - I knew I was starting at the midpoint (new data set because I had no Elo data in lights at all) and then I ran nothing but a 4MG/Flamer spider(before MG's saw any buffs) and pretty much deliberately lost for a long, long time.
My Mediums? Same thing - Started at the midpoint with no other Medium Elo ranking, and while it's rare for me to see new players with them now, I do occassionally. But I know I'm not nearly as high with them; and it's reflected in the people around me.
But my heavies and assaults? I know for a fact that my Mediums are above the midpoint, but not a lot, but I never see those players in my Heavies or Assaults. So, clearly, the heavies and assaults are sufficiently higher to pull from other player groups.
Finally, I track my matches over time using a home built spreadsheet tool, where I import my stats daily from the website and track changes by date. This both helps work on performance, as I can see my stats relative to specific time periods and exclude data that would skew results. I consistently win more than I lose in my Assaults, by a pretty significant margin. This translates directly into an ever growing ranking, and in my case it's not skewed by group play which can lead to more wins at a lower individual skill level (a 4 man team on voice comms is more effective than 4 random players, irregardless of player skill). As such, my Elo placement is going to be as accurate as it can be, given the nature of the beast.
TLDR: I'm not just full of {Scrap}, spouting "I'm so awesome because I'm part of X group." or "..But I do great with my 2xLBX-AC10 build!
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As to the blinky, i've seen jenners using it quite a lot. Not in combat obviously, but for reporting enemy positions (although rarely) and poptarting. Not just jenners but they seem to use it the most in the games i'm in anyway.
When i tested 3pv i found it very useful. Watch the enemy, until he turns away (they all do eventually), hit F4 while moving out of cover, and hit him in the back. Works very well with dual gauss
It's situationally useful. In organized play, it does absolutely impact how the game plays, as you can scout from safety. I make no argument there at all.
My argument is that while it's used occasionally in PUG play, it absolutely does not significantly impact gameplay there. There is some "safe" scouting - which does manifest in situations where you can do as you said above - but the 3PV does not help you hit better.
It was BAD in MW4. Really, really bad. 3PV gave you a far, far greater view, and - and this is the important part - it also was the best view for combat. Jumpsniping was all about
staying in 3PV because it was the most effective way to play.
Here, it's just a scouting tool, and one with distinct disadvantages(along it's obvious advantages). If I were playing against you, in that example above, I would have seen your blinky (it's pretty obvious) and there's no way in hell I'd have turned away and let you plant gauss rounds in my back. What's more, I'd have relayed your position to my teammates.
Nobody
needs to use 3PV in PUGging, and if you don't use it and your opponent does, you're
not at a significant disadvantage against him. In competitive 12v12 matches, without locked 1PV mode, yeah, your scouts at least largely need to use it. But in PUG matches? No, you just don't need to, and it won't hurt you.