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Saber Reinforcement Package!


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#821 GetinmyBellah

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Posted 30 August 2013 - 05:49 PM

View PostDirePhoenix, on 30 August 2013 - 03:30 PM, said:


I didn't contact support to upgrade my Founder's package, I just clicked the next tier up and paid the difference.


I can admit when I am wrong and clearly I am in the wrong. <S>
My friend and, or I must have confused MW:O founder packages with MW:Tactics - thank you for the clarification, DirePhoenix, regardless.

#822 SteelPaladin

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Posted 30 August 2013 - 06:17 PM

View PostMason Grimm, on 30 August 2013 - 04:42 PM, said:


I have faith that Russ and Bryan will try and deliver this. They are sitting in a bunker somewhere right now, a tropical bunker, with drinks that have umbrellas and stuff, plotting ways to make this happen. You want to know why? It isn't because they are fans, although that is a contributing factor, it isn't because they need more mechs, we don't really, it is because that one single pack would make them so much bank it would be silly stupid not to.

Saber Pack II - Crusader, Archer, Marauder, Warhammer, Rifleman (we already gots it; Firebrand whaaaaaat?)

Whats that? I couldn't read your reply from the sound of cash registers trembling in fear.


Oh I'm sure they'll try. Everyone including Catalyst has been trying for years. Nobody has managed to make so that even that projected wave of money is worth the projected risk in their accountants' calculators. As far as I know, nobody outside of fan mods (who apparently even Harmony Gold is not rabid enough to sue) have thrown the Macross mechs into a Mechwarrior game since the initial dustup. That doesn't give me a lot of faith that PGI is going to be the one to pull it off.

#823 dervishx5

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Posted 30 August 2013 - 07:49 PM

You'll notice the Macross mechs are radically different looking from their original images in the Battletech Project Phoenix, while the Crusher Joe/Etc. ones look a lot closer to the originals.

This is not accidental.

#824 Mechwarrior0311

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Posted 30 August 2013 - 11:16 PM

3rd person view is only useful for navigating terrain and seeing if trolls are walking on you. As far as giving extra fov, yeah it does a tiny bit but its irrelevant, exposes you to LRMs, the targeting reticle is off center in 3PV, and its not going to help you when you are double flanked by mechwarriors that play the game right. I'm telling ya, you guys refunding are going to regret your decision and wish you didn't throw it all away over a hissy fit over something so small.

#825 Duncan Jr Fischer

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Posted 30 August 2013 - 11:40 PM

View PostMechwarrior0311, on 30 August 2013 - 11:16 PM, said:

3rd person view is only useful for navigating terrain and seeing if trolls are walking on you. As far as giving extra fov, yeah it does a tiny bit but its irrelevant, exposes you to LRMs, the targeting reticle is off center in 3PV, and its not going to help you when you are double flanked by mechwarriors that play the game right. I'm telling ya, you guys refunding are going to regret your decision and wish you didn't throw it all away over a hissy fit over something so small.


I agree, but I guess for many people 3PV itself is not the point. It's the awkward feeling of supporting something that does not care for you, that makes people rebel. Nobody likes to get lied to, and we have plenty of this stuff here.
People became mad when it opened that nobody really planned to bring 3PV to training grounds only, nor make separate queues or something. Devs were just saying it on forums to buy some time and do what they want. It's an attitude problem that casts its shadow on the whole future of the project. Anything we are being told by devs can turn out to be just a plain lie. We've seen it over and over again. Check Community Warfare history and all other Warfare too.
Personally I bought both packages and am going to keep them, but I understand those who are boycotting and asking for refund, not willing to invest into a project with such an uncertain future.

Edited by Duncan Jr Fischer, 30 August 2013 - 11:43 PM.


#826 Paradoxum

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Posted 31 August 2013 - 01:13 AM

View PostParadoxum, on 30 August 2013 - 04:10 AM, said:


Do we have a deadline? I am assuming it ends when the main phoenix mechs are released in october, personally. But would be nice to have a date.



Anyone?

#827 Undercover Brother

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Posted 31 August 2013 - 09:22 AM

They'll add more packs, just watch. The next upgrade will be 2 Heavy Mechs (I'm leaning toward Rifleman and Marauder, or Warhammer and Rifleman), and the following will be two combinations of a Light and Assault (Annihilator and Wolfhound and/or King Crab and Panther).

#828 Corbon Zackery

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Posted 31 August 2013 - 09:34 AM

View PostMason Grimm, on 30 August 2013 - 04:42 PM, said:


I have faith that Russ and Bryan will try and deliver this. They are sitting in a bunker somewhere right now, a tropical bunker, with drinks that have umbrellas and stuff, plotting ways to make this happen. You want to know why? It isn't because they are fans, although that is a contributing factor, it isn't because they need more mechs, we don't really, it is because that one single pack would make them so much bank it would be silly stupid not to.

Saber Pack II - Crusader, Archer, Marauder, Warhammer, Rifleman (we already gots it; Firebrand whaaaaaat?)

Whats that? I couldn't read your reply from the sound of cash registers trembling in fear.


Hanging out at the Rainforest café doesn't count as idea time. Now if they had exclusive passes to the Jungle Room now that's idea time. Unless they created, and our testing the Jungle map with heavy rain, hot humid temperatures, random fog patches and paths that can only be accessed by burning the foliage out of the way with a flamer. Release date September 15.

#829 Jonathan Paine

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Posted 31 August 2013 - 12:43 PM

No exclusive 1pv queue, no more money. Opting out of this one.

#830 Lamenter captain

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Posted 31 August 2013 - 07:32 PM

3PV has had absolutely no effect on the game and in fact may put those who use it at a disadvantage.

#831 dangerzone

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Posted 31 August 2013 - 07:44 PM

Really glad the trolling, hating and flaming has died down. Yeah, 3PV isnt really a game changer since it gives so many disadvantages with shooting. I mean, yeah it gives you more situational awareness, but you won't be able to shoot for ****. It is kind of a double sided blade. You help and hinder yourself at the same time.

As for being lied to....yeah. It does bug me, but lying to consumers is nothing new. Just look at the food industry in america. -yuck-

Still, it doesn't make it right.I'm really hoping PGI turns thing around or I can see this game failing before spring of 2014. :/

I really want it to do well as I do not want to wait another decade for a MW game...

#832 Flying Judgement

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Posted 31 August 2013 - 10:25 PM

View PostMechwarrior0311, on 30 August 2013 - 11:16 PM, said:

3rd person view is only useful for navigating terrain and seeing if trolls are walking on you. As far as giving extra fov, yeah it does a tiny bit but its irrelevant, exposes you to LRMs, the targeting reticle is off center in 3PV, and its not going to help you when you are double flanked by mechwarriors that play the game right. I'm telling ya, you guys refunding are going to regret your decision and wish you didn't throw it all away over a hissy fit over something so small.


Agree a lot of ppl doing refund when the game is getting better and better they may stop playing it and after half year they start playing again and then well comes regret. this game going to rock it is already.

#833 Chronojam

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Posted 31 August 2013 - 11:09 PM

View Postdangerzone, on 31 August 2013 - 07:44 PM, said:

Really glad the trolling, hating and flaming has died down. Yeah, 3PV isnt really a game changer since it gives so many disadvantages with shooting. I mean, yeah it gives you more situational awareness, but you won't be able to shoot for ****. It is kind of a double sided blade. You help and hinder yourself at the same time.

Spoiler alert, you can shift back to first person before firing. This is obviously most effective on weapons that have long cooldown periods before firing again, such as Gauss Rifles and PPCs.

Third person is also useful for standing behind a building while still being able to locate and line up targets, before stepping or jumpjetting from cover momentarily and scoring a hit. This is obviously most effective on weapons that do all the damage upfront, such as Gauss Rifles and PPCs.

Third person is excellent for making life harder on beginners, and making life easier for those who partake in the dominant long-range high-alpha metagame that has plagued MWO for over half a year.

#834 Johnny Z

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Posted 31 August 2013 - 11:09 PM

View PostCorbon Zackery, on 31 August 2013 - 09:34 AM, said:


Hanging out at the Rainforest café doesn't count as idea time. Now if they had exclusive passes to the Jungle Room now that's idea time. Unless they created, and our testing the Jungle map with heavy rain, hot humid temperatures, random fog patches and paths that can only be accessed by burning the foliage out of the way with a flamer. Release date September 15.


Looking forward to this. I heard there are 2 maps coming out. Where can I find out about them, have looked but cannot find.

#835 Draco Harkins

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Posted 01 September 2013 - 04:09 AM

View PostSharp Spikes, on 30 August 2013 - 02:37 PM, said:

Can I have a Crusader, a Longbow, an Archer and ... a Valkyrie, please?
But not in MWO - in some other, better Mechwarrior game.



Its being thought over by the modding community dont worry...

#836 Killing Strangers

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Posted 01 September 2013 - 06:11 AM

Well, bought Overlord guess time to get this too , Phoenix paint scheme is just too nice, and I bet other highly anticipated unseen will be coming really soon ....

#837 Tsula

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Posted 01 September 2013 - 06:56 AM

What people are forgetting here are these mechs are now considered Reseen.

The Reseen are 'Mechs that were formerly Unseen but thanks to negotiations with the property owners are now present in the BattleTech universe. They include the Locust, Griffin, Shadow Hawk, Thunderbolt, Scorpion, Wolverine, Goliath, and BattleMaster. We know they said they are not putting in Quad mechs so the Scorpion and Goliath are out.

Pretty much all we have left are the HG Marcos Robotech. And no matter how much negotiation has happened over the years its been no from HG. We might get them but they will be total different for what we know them as. As a table top player as well they have miniatures in place but they look nothing like the old school unseens. Where the reseen are close to old school with some changes. If PGI can get them to allow them will see them, but considering they had a cease and desist order put on them from the very first teaser of Mechwarrior with the Warhammer fighting the Atlas. I highly doubt will see the Macros mechs, or any veneration of them. Still happy to have these options as the reseens.

#838 Koniving

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Posted 01 September 2013 - 12:24 PM

View PostIqfishLP, on 28 August 2013 - 11:39 AM, said:

NO WAY! Instantly bought, the Griffin looks SO nice! Well done!


The Griffin does look good, but what worries me is that 100% of its hardpoints (at least from what is shown in lore) is on the right torso and arm. We now have a 55 ton hunchback with no defense at all after losing its right shoulder.

Edit: "But worries" didn't sound good.

Edited by Koniving, 01 September 2013 - 01:38 PM.


#839 Rayah

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Posted 01 September 2013 - 12:59 PM

View PostKoniving, on 01 September 2013 - 12:24 PM, said:

[/size]

The Griffin does look good, but worries me is 100% of its hardpoints (at least from what is shown in lore) is on the right torso and arm. We now have a 55 ton hunchback with no defense at all after losing its right shoulder.

Does the Griffin even have enough armor to compete with the Hunchback? Even at range I can't see a Griffin taking down a Hunchie... Or anything really.

But it at least looks awesome, and we all know that association with the word "Awesome" is enough to be successful... Right???

Edited by Rayzor, 01 September 2013 - 01:08 PM.


#840 Koniving

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Posted 01 September 2013 - 01:21 PM

View PostRayzor, on 01 September 2013 - 12:59 PM, said:

Does the Griffin even have enough armor to compete with the Hunchback? Even at range I can't see a Griffin taking down a Hunchie... Or anything really.

But it at least looks awesome, and we all know that association with the word "Awesome" is enough to be successful... Right???


Well in my case the Awesomes are very successful.

Far as the armor, all mechs in MWO of the same weight class have the same armor and internal structure limits.
Thus, it has the armor of a Kintaro. 36 arms. Side torsos 52. 72 CT. 52 legs. Note that's the total if not split between front/back.





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