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Saber Reinforcement Package!


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#781 wasder unguided

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Posted 30 August 2013 - 07:49 AM

View PostColdHeat, on 30 August 2013 - 04:06 AM, said:

I don't understand all the bitching about "too many medium mechs". To me mediums are the backbone of every force. They are the hurricanes of a battle of britain and the Pz IVs of a Operation Citadel. It just doesn't appear believeable to me if everyone runs around in an assault mech so more variety that you might see more mediums on the field is always welcome to me. They are also far from weak. They simply force players to play more tactical.


Ha, nice imagery. Totally agree, sure PGI are working on some mechanic that make Assault class more exclusive on the battlefield.

#782 Scav3ng3r

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Posted 30 August 2013 - 07:53 AM

View Postwasder unguided, on 30 August 2013 - 07:49 AM, said:


Ha, nice imagery. Totally agree, sure PGI are working on some mechanic that make Assault class more exclusive on the battlefield.


I'm working on building a FWL TT lance using 1 Light 2 Mediums and 1 Heavy. So far, my mechs are mobile, have LRM's, C3, and backed up with long range energy weapons. I just need to figure out a good Heavy to compliment the 2 mediums and light mech, preferably something with JJ's that can brawl but at the same time hold the C3 Master w/TAG and have it protected enough not to get shot off the first time someone gets a lucky hit.

#783 Johnny Z

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Posted 30 August 2013 - 08:00 AM

Griffon FTW!






am not a troll

Edited by Johnny Z, 30 August 2013 - 08:02 AM.


#784 Mason Grimm

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Posted 30 August 2013 - 08:11 AM

View PostXeno Phalcon, on 30 August 2013 - 02:26 AM, said:

Posted Image


I like all of those mechs EXCEPT the Marauder. It doesn't look bulky or blocky enough to be Marauder IMHO. Too much rounded surface on the carapace. I do like FD's black/white drawing as a starting place as to me that looks much more "bad arse".

#785 DocBach

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Posted 30 August 2013 - 08:11 AM

View PostScav3ng3r, on 30 August 2013 - 07:48 AM, said:



Give it a rest, 3PV is borked, and next to useless. No need to split a queue over something useless. I mean hey, if you want your wait times increased, by all means, keep fighting the good fight for separate queues! I'll just be here telling you you are WRONG.


3PV does give you an edge. I use it specifically in my Centurion to engage targets with my right arm from behind cover. If your team mates aren't using it then they're not using a valuable tool that increases situational awareness and allows them to fight without exposing vital locations.

#786 Scav3ng3r

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Posted 30 August 2013 - 08:20 AM

View PostDocBach, on 30 August 2013 - 08:11 AM, said:


3PV does give you an edge. I use it specifically in my Centurion to engage targets with my right arm from behind cover. If your team mates aren't using it then they're not using a valuable tool that increases situational awareness and allows them to fight without exposing vital locations.


What do you do once your arm gets shot off? ;P You may say it's an advantage, but I've been shooting around corners like that since Closed Beta. Also 3PV locking arms to torso makes it much harder to shoot around corners than it is when they aren't locked.

Edited by Scav3ng3r, 30 August 2013 - 08:20 AM.


#787 Kyle Reece

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Posted 30 August 2013 - 08:27 AM

Yeah right. Really going out of your way to convince me not to get my refund for Overlord are ya? </sarcasm>

#788 DocBach

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Posted 30 August 2013 - 08:29 AM

Having my arm shot off is much less catastrophic than say having my center torso shot out. In first person mode I can't even see my targets, but 3PV allows me to look exactly where they are going to peek out and engage from cover, similar to games like Rainbow Six Vegas. If the arm does get shot off that tactic becomes invalidated, but while I still have the arm, it allows me to engage targets, or maintain a larger view of my battlespace with little risk to myself.

#789 Scav3ng3r

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Posted 30 August 2013 - 08:47 AM

View PostDocBach, on 30 August 2013 - 08:29 AM, said:

Having my arm shot off is much less catastrophic than say having my center torso shot out. In first person mode I can't even see my targets, but 3PV allows me to look exactly where they are going to peek out and engage from cover, similar to games like Rainbow Six Vegas. If the arm does get shot off that tactic becomes invalidated, but while I still have the arm, it allows me to engage targets, or maintain a larger view of my battlespace with little risk to myself.


I'm pretty sure it's been tested and proven you can't shoot around corners with 3PV engaged. Reason being, arms locked to torso and weapon convergeance means you need to explose your torso to fire or else you're just shooting the side of a hill or building.

#790 KovarD

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Posted 30 August 2013 - 09:00 AM

View PostScav3ng3r, on 30 August 2013 - 07:48 AM, said:

Give it a rest, 3PV is borked, and next to useless. No need to split a queue over something useless.


Why create a feature that bring more problems than solutions?

It gives no advantage for a new player (its harder to orientate than 1pv, no map, harder to aim), gives a slight advantage for a average player and significant advantage for a good player. It makes 90% of the forum community enraged requesting for a refund. Its stupid, magical, weightless, indestructible and non-canon feature that changes the gameplay.

Why waste resources and time to develop a borked feature instead a tutorial?

Edited by KovarD, 30 August 2013 - 01:58 PM.


#791 prizim

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Posted 30 August 2013 - 09:08 AM

View PostDocBach, on 30 August 2013 - 08:11 AM, said:


3PV does give you an edge. I use it specifically in my Centurion to engage targets with my right arm from behind cover. If your team mates aren't using it then they're not using a valuable tool that increases situational awareness and allows them to fight without exposing vital locations.


are you some how saying that you shoot enemies in 3rd person view that you would not normally be able to shoot in first person view?

this is complete and utter nonsense.

Edited by prizim, 30 August 2013 - 09:11 AM.


#792 M4L4R3K

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Posted 30 August 2013 - 09:10 AM

View PostScav3ng3r, on 30 August 2013 - 07:48 AM, said:


Give it a rest, 3PV is borked, and next to useless. No need to split a queue over something useless.


TOTALLY USELESS! I guess that if I want to play MWO I have to deal with people using this:

Posted Image


Of course it is not everyone that has 3 monitors.

PS: Thanks to the OP of this image for showing how borked and next to useless is 3pv. :D

#793 KovarD

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Posted 30 August 2013 - 09:22 AM

View Postprizim, on 30 August 2013 - 09:08 AM, said:


are you some how saying that you shoot enemies in 3rd person view that you would not normally be able to shoot in first person view?

this is complete and utter nonsense.


Yes, it does. Since the reticle POV is above of the mech head instead in the cockpit. You can dumb fire LRM behind a cover using the missile arch, you could never do it on 1PV.

There is a pic of a Victor doing that I think:
http://mwomercs.com/...tracing-errors/

Edited by KovarD, 30 August 2013 - 09:26 AM.


#794 Scav3ng3r

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Posted 30 August 2013 - 09:23 AM

View PostM4L4R3K, on 30 August 2013 - 09:10 AM, said:


TOTALLY USELESS! I guess that if I want to play MWO I have to deal with people using this:

Posted Image


Of course it is not everyone that has 3 monitors.

PS: Thanks to the OP of this image for showing how borked and next to useless is 3pv. :D


Good, you can see things, great. Now what?

#795 Gizmoh

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Posted 30 August 2013 - 09:37 AM

Why is your screen shot so weird?

#796 superbob

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Posted 30 August 2013 - 09:39 AM

View PostScav3ng3r, on 30 August 2013 - 09:23 AM, said:

Good, you can see things, great. Now what?


The better you can see your surroundings, the more competitive you can be. Teams focused on winning would expect you to use 3pv to its full potential just like they'd prefer players who play with arm lock off and are packing coolant flush.

Some of us would rather do without certain features in MWO, but the fact they are in the game and provide an advantage forces all competitive players to use and master them. Once something is in the rule set, it is fair game to exploit it... Unless you're bound by some kinda gentleman's agreement, like not starting assault matches by caping all the time.

#797 Chronojam

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Posted 30 August 2013 - 09:40 AM

View PostThumper3, on 30 August 2013 - 06:39 AM, said:

Here's my $30 dollars, give me community warfare soon please. More maps yes, but community warfare first.

Thank you,


Gonna be funny when that $30 ends up funding MechWarrior Tactics.

#798 Damocles

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Posted 30 August 2013 - 09:50 AM

View PostChronojam, on 30 August 2013 - 09:40 AM, said:


Gonna be funny when that $30 ends up funding MechWarrior Tactics.

and then MWTactics becomes successful and funds MWO! :D

#799 prizim

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Posted 30 August 2013 - 09:59 AM

View PostKovarD, on 30 August 2013 - 09:22 AM, said:


Yes, it does. Since the reticle POV is above of the mech head instead in the cockpit. You can dumb fire LRM behind a cover using the missile arch, you could never do it on 1PV.

There is a pic of a Victor doing that I think:
http://mwomercs.com/...tracing-errors/


I was unable to find any information on this... Is there a youtube video I should be looking for?

#800 Chronojam

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Posted 30 August 2013 - 10:03 AM

View PostScav3ng3r, on 30 August 2013 - 08:20 AM, said:


What do you do once your arm gets shot off? ;P You may say it's an advantage, but I've been shooting around corners like that since Closed Beta. Also 3PV locking arms to torso makes it much harder to shoot around corners than it is when they aren't locked.


Your arms never get shot off because mech armor distribution and an emphasis on the long-range high-alpha metagame mean it's always more effective in the short combat scenarios we experience to just aim for the CT except in very few circumstances if you have prior knowledge (such as when facing the once-viable Twin AC/20 Jaegermech that has an XL for example).

View PostScav3ng3r, on 30 August 2013 - 09:23 AM, said:


Good, you can see things, great. Now what?


--A bad player and worse lance leader, 2013





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