Gallowglas, on 18 November 2013 - 10:30 AM, said:
Don't get me wrong. I still don't like the way they went about things, but the gameplay element itself seems completely inconsequential and I've played a LOT of matches against a LOT of good players since it was introduced.
Here's a recent thread where some of the reasons why 3PV is an issue, from a gameplay standpoint, is problematic. Of course, the thread was K-towned for no good reason.
The main issue is that it allows you to see around corners and over hills without risking damage or radar detection. This completely throws the sensor/scouting game, eliminates the risk/reward equation for sniping/urban brawling/etc. and ruins one of the best (IMO) improvements in MWO relative to MW4 (LoS based radar).
An easy solution that doesn't involve removing 3PV would be to go with a WoT solution: don't render mechs/weapon fire that you don't have LoS to. This would eliminate any gameplay issues with 3PV, and would still allow players to see their paints and new players to see their legs.