As you devs stated That you want to make the game like battletech where the aplha strike is a rare one time thing, imstead of adding delays and staff that makes weapons unlikely to be used do this:
1st you can lower the time that the ghost heat applies to 100ms, after all any deference of time will break the pinpoint alpha
Each and every weapon will be connected and will have a tier value that will determine with how many weapons will be able to fired penalty free
Flamer -> 0 poinys
(pulse)SLaser -> 0 points
(pulse)MLaser -> 6 points
(Pulse)(ER)LLaser -> 10 points
(ER)PPC -> 15points
Machine Gun -> 0 points
AC2 -> 3 point
(U)AC5 ->9 points
AC10/LB10XAC ->18 points
AC20 ->30 points
Gauss rifle ->30 points
(Steak)SRM ->1.5 points per missile
LRM -> 1 point per missile
Mechs according to tonnage will be able to fire deferent tier of alpha strikes heat penalty free
20-25tones -> Max Alpha 21 points
30-35tones -> Max Alpha 24 points
40-45tines -> Max Alpha 27 points
50-55tones -> Max Alpha 30 points
60-65tones -> Max Alpha 33 points
70-75tones -> Max Alpha 36 points
80-85tones -> Max Alpha 39 points
90-95tones -> Max Alpha 42 points
100tones -> Max Alpha 45 points
For every extra weapon point a mech shoots it will be heated by 1 more heat point and there the aplha problem is gone forever
For example the gausscat that shoots 2xGauss rifles(60 points) which is 27 points above it's potential will get 27 extra heat so instead of 2heat it will get 29 heat
Of course there should be ingame tutorials that explains this to the new player
Edited by M0rpHeu5, 02 September 2013 - 12:06 PM.