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Gamefront: A Cautionary Tale


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#381 Roland

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Posted 10 September 2013 - 12:20 PM

View PostCybermech, on 10 September 2013 - 10:42 AM, said:

its called developing a game in beta stage, goals and timelines always move.

I don't think you really understand what beta means.

In software development, beta starts when the product is effectively feature complete. Basically, you have everything you plan to release, but it's still rough around the edges and needs to be tested and polished.

When MWO went into beta, it was really an alpha product, at best. It still lacks most of the core features of the final product.

#382 Cybermech

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Posted 10 September 2013 - 12:20 PM

yes that makes sense, because 3pv and coolshot wasn't on the list.
But over time and from people discussing it - forums to PGI.
They implemented this.
So that mean ui2.0 is never going to happen.

#383 Wiegraf

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Posted 10 September 2013 - 12:49 PM

View PostJestun, on 10 September 2013 - 06:37 AM, said:

as i said, i'll stay here critisizing in the hopes that pgi realise that it's not just a couple of upset people and fix things.

i see no reason why i should let you decide what i post or what i play.

crazy idea, you decide what you do and let other people do the same.


Not once in my post did I say you couldn't post here,
I simply said you either stay and trust the direction of the developers, or you leave.

I completely accept that you have your opinions and if you dislike the game that's fine. By not leaving this game you have proven you have SOME faith SOMEWHERE in you that says that you believe that you and the other vocal players criticism will assist with improving this game. Implying there is a fraction of trust in the developers left in you.

Heck the only reason, I was coming was to tell Tichorius that I agreed with his opinion and I recommended he stop arguing.

Everyone is entitled to the opinion, and if you want to vocalize it, that's fine with me too.

As I said in my original post, if I have issues it's only with UAC5 and the macro breaking them.
If you think you've been lied to or otherwise and are hurt by the path the developers are going, I personally don't see why you want to stay. I wouldn't if I felt that way.

But to each their own. I will warn you though, I know nonconstructive/trolling criticism is completely 100% disregarded by developers.
If you post constructive, logical criticism. There is a chance the mods may pass it on, although I still think that's unlikely.

#384 WarHippy

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Posted 10 September 2013 - 12:50 PM

View PostCybermech, on 10 September 2013 - 12:20 PM, said:

yes that makes sense, because 3pv and coolshot wasn't on the list.
But over time and from people discussing it - forums to PGI.
They implemented this.
So that mean ui2.0 is never going to happen.

I'm not saying ui2.0 is never going to happen, but I won't believe it until I see it installed on my machine and working. Do you have any proof that it is coming other than the devs saying it is coming soon... er wait no it will be soon after this other date... ok, maybe next year... definatley in 2015 I'm certain... ok, sorry guys I'm certain it will be in 2016 this time with cw and clans 6 months to a year after that, but to make up for it here are some new hero mech's while you wait?

#385 Wiegraf

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Posted 10 September 2013 - 01:03 PM

View PostWarHippy, on 10 September 2013 - 08:11 AM, said:

League and Dota had the core game in place when they launched. Adding skins and additional champs isn't the same thing as missing entire pieces of the core game play. When MW:O launches we will have what we have now, and that isn't a lot.


I'm sorry, I have to counter this point as it's 100% wrong,

League Launched with "enough" champions, and 1 game mode and ranked version

League Launch: 5v5 Summoner's Rift ranked and solo/party queue

League Now: 5v5 Ranked and Public, 3v3 Ranked and Public,ARAM, Dominion, Co-Op Vs AI, More additional Champions than I can remember.

it was the success of Launch and promise for continued development that increased their fan base to the place it is today because they could hire more and code more.
They had 1 Game mode at release.

#386 Chronojam

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Posted 10 September 2013 - 01:35 PM

View PostTichorius Davion, on 10 September 2013 - 06:39 AM, said:

Yeah man, I just don't have the best tolerance for this type of idiocy. Give me some solid info on a corrupt PGI and ill bring my pitchfork but until then I am playing MWO.

I mean Jesus Christ, Warthunder, a WWII Plane Sim is launching in Nov and it has less than 33% of its total features. Tanks and Fleet along with entire portions of their plane trees are missing.

Yet here we have people complaining about its too early for a F2P game.

War Thunder has way more content in just its flight sim portion to justify it. If MWO was supposed to have mechs, vehicles, and aerotechs, it might be okay to launch without aerotechs or tanks if they had the mech portion working really well. Except they're nowhere near that. War Thunder is a damn fine airplane game with campaigns and custom missions and really fun multiplay.

#387 WarHippy

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Posted 10 September 2013 - 01:41 PM

View PostWiegraf, on 10 September 2013 - 01:03 PM, said:


I'm sorry, I have to counter this point as it's 100% wrong,

League Launched with "enough" champions, and 1 game mode and ranked version

League Launch: 5v5 Summoner's Rift ranked and solo/party queue

League Now: 5v5 Ranked and Public, 3v3 Ranked and Public,ARAM, Dominion, Co-Op Vs AI, More additional Champions than I can remember.

it was the success of Launch and promise for continued development that increased their fan base to the place it is today because they could hire more and code more.
They had 1 Game mode at release.

Sorry, but you don't understand at all. I was talking about core game features, and League had that at launch. Summoners Rift was and still is the main focus of the game. They had like you said enough champs to play the game, they had a map that was the foundation of the game, and they had ranked. All the other game modes you listed are side games to give people other things to do, but the core game was there. MW:O is launching without its core features. Heck, we are launching with a place holder user interface. So please try again.

#388 xeraphin

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Posted 10 September 2013 - 01:48 PM

View PostWiegraf, on 10 September 2013 - 01:03 PM, said:

I'm sorry, I have to counter this point as it's 100% wrong, League Launched with "enough" champions, and 1 game mode and ranked version League Launch: 5v5 Summoner's Rift ranked and solo/party queue League Now: 5v5 Ranked and Public, 3v3 Ranked and Public,ARAM, Dominion, Co-Op Vs AI, More additional Champions than I can remember. it was the success of Launch and promise for continued development that increased their fan base to the place it is today because they could hire more and code more. They had 1 Game mode at release.


100% wrong? I'm not sure I agree with you.

When we say core gameplay we refer to things such as summoner spells (Leauge) or courier functionality (DotA2). These are features essential to the core of the game, and without it, the game would play out in a completely different manner. I assure you, never in any of their dev teams wildest dreams would they think of LAUNCHING without those core gameplay features.

Off the top of my head, let's look at MWO's missing core gameplay features:
Collision
Command Console
Engine Restrictions

Any of which if implemented could completely change the current metagame.

Valve sure as hell didn't add announcer voices when the courier wasn't even working. This is precisely what PGI is doing: Adding more mechs (heroes) and paintjobs (vanity items) when major stuff like collision isn't even in.

If PGI had developed League, what we would get at launch is a selection of different themed sandboxes with 10 people casting their abilities at each other. The 5v5 and ranked you're saying League launched with is pretty much equivalent to CW.

Edited by xeraphin, 10 September 2013 - 09:59 PM.


#389 Victor Morson

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Posted 10 September 2013 - 02:07 PM

View Postxeraphin, on 10 September 2013 - 01:48 PM, said:

Valve sure as hell didn't add announcer voices when the courier wasn't even working. This is precisely what PGI is doing: Adding more mechs (heroes) and paintjobs (vanity items) when major stuff like collision isn't even in.


Different teams. They've explained how they're setup: The map team and mech team are borderline unrelated to the other teams. They can keep churning out combat regardless of other factors.

This is also why I keep asking what the Gameplay team actually did from the time of consumables -> the second to last patch. That's a several month gap with no major features, limited to no XML edits, and intern-coded add-on stuff; even Ghost Heat was coded by someone that was "left directions" while Paul was on vacation.

As far as I can tell the core team might as well been off-line, and the reason we have maps, mechs, and paints is that those teams haven't been.

I'd understand all of this if we had gotten screenshots of CW/UI2.0 two months ago instead of mock-ups. If we have more mock-ups at the launch event instead of hard proof, I think I'll need riot gear to come on the forums.

#390 Wiegraf

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Posted 10 September 2013 - 04:12 PM

View PostWarHippy, on 10 September 2013 - 01:41 PM, said:

Sorry, but you don't understand at all. I was talking about core game features, and League had that at launch. Summoners Rift was and still is the main focus of the game. They had like you said enough champs to play the game, they had a map that was the foundation of the game, and they had ranked. All the other game modes you listed are side games to give people other things to do, but the core game was there. MW:O is launching without its core features. Heck, we are launching with a place holder user interface. So please try again.


I'll concede to this point, as it is valid.
If by Core you are referencing required for competitive play, then I agree with you. As at launch MWO will not have a ranked queue vs league launch.

#391 CrashieJ

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Posted 10 September 2013 - 06:48 PM

in the back of my mind I kinda want MWO to die, but after everyone gets a refund.

MWO as it concerns actual gameplay is a laughing stock of the VideoGame world, PGI is actually a LAUGHING STOCK of other videogame companies.

a few of a couple my playmates actually work for Valve as part of design, and win a few of their board meetings they've (from what I've heard) ripped on PGI quite a few times.

if you have other game companies and publishers actually making jokes as PGI's Expense... something it TERRIBLY WRONG.

#392 Lugh

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Posted 10 September 2013 - 07:08 PM

View PostDarwinsDisciple, on 30 August 2013 - 05:28 PM, said:

To think 2 weeks ago this could have all been averted with a couple lines of code.

Still not playing until I can drop hardcore by myself or with 4 friends rather than always needing 12.

#393 GalaxyBluestar

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Posted 10 September 2013 - 07:41 PM

View PostCybermech, on 10 September 2013 - 08:48 AM, said:

that is one of the things I like about it, they have kept it out of public eye or discussions.
UI2.0 ain't that far off, just not with the launch.
With only the Podcast to go by it is very unsettling.


that's one of the things that makes people leave or make conspiracy theories or try some other game, hanging on empty is the worst way to do buisness. It's much better to keep interest alive with something more substantial then, "please beleive me i'll do it, i promise i'll do it, give me a moment please." <--- Bryan's podcast. You just know your kid won't bring the bins in hearing that and it's one of many reasons PGi are losing people. nobody beleieves the words cause it's the kid who just refuses to clear the dishes excuses. PGI would do themselves a world of good to show us a vid of some maps and interfaces even if they were wire frames because it would go some way into convincing many people that they are serious on delivering on their "plans", there's some tweeted screenshots of Ui 2, a menu of mechs so at least ui2 is an on going project... how long though is another story.

the silent treatment however is something only the truelly gullible waste their time on. guess i must be truely gullible if i still type here on the forums thinking somethings going to happen *sigh*

#394 Lindonius

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Posted 10 September 2013 - 10:32 PM

View PostChronojam, on 10 September 2013 - 01:35 PM, said:

War Thunder has way more content in just its flight sim portion to justify it. If MWO was supposed to have mechs, vehicles, and aerotechs, it might be okay to launch without aerotechs or tanks if they had the mech portion working really well. Except they're nowhere near that. War Thunder is a damn fine airplane game with campaigns and custom missions and really fun multiplay.


Do you know what it also has?

Actual videos of gameplay footage of upcoming content....

http://warthunder.co...ws/253/current/

It seems strange that PGI have supposedly been working on UI2.0 and CW all this time and yet have not produced even so much as a single screenshot.

I've never heard of a situation where a developer had over a year's worth of work in the can and yet refused to show any of it to the public.

Think of all the upcoming games being developed now and all the screenies, dev interviews, gameplay videos, blogs that they are showering their expectant communities with....

And what do we get from PGI regarding MWO's "upcoming features"?

Absolutely sweet FA.

Not a single screenie in OVER A YEAR.

Draw your own conclusions.

Edited by Lindonius, 10 September 2013 - 10:34 PM.


#395 GalaxyBluestar

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Posted 11 September 2013 - 12:40 AM

behold the superiority in awe!

tweeted screen shots of ui2 by Bryan Ekman

or do what i did and laughed to hold back the tears, that this is all we've seen of ui2 since the photoshop images of many months ago. also CW exsists... in the minds of delusional devs.

#396 Novakaine

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Posted 11 September 2013 - 03:32 AM

When ya dangle a carrot from a stick, how does one maintain it's freshnesh?
Anybody?

#397 C E Dwyer

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Posted 11 September 2013 - 06:34 AM

View PostLindonius, on 10 September 2013 - 10:32 PM, said:


Do you know what it also has?

Actual videos of gameplay footage of upcoming content....

http://warthunder.co...ws/253/current/

It seems strange that PGI have supposedly been working on UI2.0 and CW all this time and yet have not produced even so much as a single screenshot.

I've never heard of a situation where a developer had over a year's worth of work in the can and yet refused to show any of it to the public.

Think of all the upcoming games being developed now and all the screenies, dev interviews, gameplay videos, blogs that they are showering their expectant communities with....

And what do we get from PGI regarding MWO's "upcoming features"?

Absolutely sweet FA.

Not a single screenie in OVER A YEAR.

Draw your own conclusions.



This is starting to look like paddy o'rielly's builders merchants, "what do you mean a house is supposed to have windows and doors, yes well we did say we'd put a roof on it, nd we know everyone wants a roof but we desided a cellar was better for us"

#398 Jestun

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Posted 11 September 2013 - 08:49 AM

View PostWiegraf, on 10 September 2013 - 12:49 PM, said:


Not once in my post did I say you couldn't post here,
I simply said you either stay and trust the direction of the developers, or you leave.

I completely accept that you have your opinions and if you dislike the game that's fine. By not leaving this game you have proven you have SOME faith SOMEWHERE in you that says that you believe that you and the other vocal players criticism will assist with improving this game. Implying there is a fraction of trust in the developers left in you.

Heck the only reason, I was coming was to tell Tichorius that I agreed with his opinion and I recommended he stop arguing.

Everyone is entitled to the opinion, and if you want to vocalize it, that's fine with me too.

As I said in my original post, if I have issues it's only with UAC5 and the macro breaking them.
If you think you've been lied to or otherwise and are hurt by the path the developers are going, I personally don't see why you want to stay. I wouldn't if I felt that way.

But to each their own. I will warn you though, I know nonconstructive/trolling criticism is completely 100% disregarded by developers.
If you post constructive, logical criticism. There is a chance the mods may pass it on, although I still think that's unlikely.


Were it an independent IP developed by PGI you would have a point. But it's not.

Have a read through threads like this one if you need to see some examples of whether they are here for the game or the IP: http://mwomercs.com/...age__mode__show

#399 Sir Hunter

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Posted 14 September 2013 - 09:34 AM

Hi all thanks for posting. I only saw this yesterday so accidentally posted the article again (although it was pulled down by the thought police who censor these forums within an hour). I think that its interesting to note that a majority of posters here are founders. The people who helped PGI the most at the beginning and are now being pissed on the most. Shame - I really like MechWarrior however I don't know if I really like PGI and Russ Bullock anymore.

#400 Cybermech

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Posted 14 September 2013 - 12:00 PM

you posted with out looking and you created a double thread which was already being discussed.
while I'm sure the "thought police" had better things to be doing then holding your hand.





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