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Pgi, Buff Small Laser, Small Pulse Laser & Flamer


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Poll: MWO POLL (22 member(s) have cast votes)

Do you like the balance changes listed below?

  1. Yes (19 votes [86.36%] - View)

    Percentage of vote: 86.36%

  2. No (3 votes [13.64%] - View)

    Percentage of vote: 13.64%

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#1 Phoenix Branson

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Posted 30 August 2013 - 07:27 PM

As Paul mentioned, they are aggressively tuning weapons as they head towards launch. With that said, I urge PGI to test the following changes on the test server…

Small Laser
Long Range: Increase range from 90 to 120 meters.
Max Range: Increase range from 180 to 240 meters.

Small Pulse Laser
Long Range: Increase range from 90 to 100 meters.
Max Range: Increase range from 180 to 200 meters.

Flamer
Long Range: Increase range from 64 to 90 meters.
Max Range: Increase range from 64 to 120 meters.

These weapons have taken a back seat so to speak in terms of balance and can definitely use some love by PGI. To make these weapons more effective for hit-n-run tactics, slightly increasing the range should do the trick. These changes are not game breaking and worth testing.

Thoughts?

#2 Deathlike

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Posted 30 August 2013 - 07:28 PM

You forgot MPL and LPL.

Otherwise that seems OK, except I think the Flamer is a special case for reasons beyond my understanding.

#3 FupDup

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Posted 30 August 2013 - 07:29 PM

Speaking of range buffs for lasers, the MPL should be at ~210m/420m (standard/max range) and the LPL should be around 390m/780m.

#4 TheBossHammer

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Posted 30 August 2013 - 07:40 PM

View PostMaverick01, on 30 August 2013 - 07:27 PM, said:

As Paul mentioned, they are aggressively tuning weapons as they head towards launch. With that said, I urge PGI to test the following changes on the test server…

Small Laser
Long Range: Increase range from 90 to 120 meters.
Max Range: Increase range from 180 to 240 meters.

Small Pulse Laser
Long Range: Increase range from 90 to 100 meters.
Max Range: Increase range from 180 to 200 meters.

Flamer
Long Range: Increase range from 64 to 90 meters.
Max Range: Increase range from 64 to 120 meters.

These weapons have taken a back seat so to speak in terms of balance and can definitely use some love by PGI. To make these weapons more effective for hit-n-run tactics, slightly increasing the range should do the trick. These changes are not game breaking and worth testing.

Thoughts?

I agree with the first two, the flamer though needs more than that. It's a good start though.

#5 ricardox

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Posted 30 August 2013 - 09:15 PM

Yep pulse lasers in general in a little more incentive for people to use them. Either add range or trim the weight just a bit.. e.g. MPL at 1.5 tons LPL at 6.

#6 Troutmonkey

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Posted 30 August 2013 - 10:22 PM

Flamer needs a damage or heat buff. At the moment they don't do enough of either to be worth taking.

#7 Phoenix Branson

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Posted 31 August 2013 - 04:31 PM

View PostTroutmonkey, on 30 August 2013 - 10:22 PM, said:

Flamer needs a damage or heat buff. At the moment they don't do enough of either to be worth taking.


Agreed. But I think the range should be increased as well.

#8 Bront

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Posted 01 September 2013 - 09:15 AM

Flamers have always been less than exciting weapons, even in TT.

Small lasers have always been the super-short range weapons as well.

That said, I don't see a huge problem with these range buffs, but the really aren't going to do much of anything.

Still, SPLs can be deadly when used right.

#9 Phoenix Branson

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Posted 14 September 2013 - 11:29 AM

Bump

#10 RandomLurker

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Posted 14 September 2013 - 11:41 AM

View PostFupDup, on 30 August 2013 - 07:29 PM, said:

Speaking of range buffs for lasers, the MPL should be at ~210m/420m (standard/max range) and the LPL should be around 390m/780m.


Seconding this. Combined with OP, would be about perfect.

Except for flamer. It fails for many, many reasons, and range is the least of them.





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