I bought a Kintaro 20 and learned that it sucks. Is there a build that doesn't suck? I've tried many, can't really load up some LRMs, it's a medium. Can't really do a streak cat, too little damage and the darn mech is too slow. Can't equip some heavy (energy) firepower, over heats quickly and you'll find yourself limited to a very small amount of weapons. Can't harrass heavy or assault mechs, torso turn is low, the freaking thing is a mini atlas in size, packing a punch the size of a jenner. It can bearly survive against a jenner, let alone a raven! It has more armor in it's legs than it's arms. In fact, it's legs can have more armor (they have 52) than my torso can (50) because if I maxed the front torso, the back would have no armor. What's the deal with that? Why didn't they just sacrifice armor in the legs where no one shoots because no matter where you get hit, it always seems to hit your torso, and toss it in where you get hit the most? What is even the purpose of this mech? To simply suck? Because that's what it seems to be doing best as.
Right now I'm running my KTO-20 with 4 medium pulse lasers and 3 steam srms. 255XL engine and 16 double heatsinks. FF armor, DHS (as I said), standard structure and standard guidance. Maxed out on armor, 39 firepower, 75.1kph, 1.3 heat efficiency and 48.9 tonnage. I'm saving for a better engine, something that does around 100kph so I can not die as easily. Still won't be able to do some harrasing since the turn and size of the mech simply aren't a great combination for it. Any suggestions on my build or revise the build, something that doesn't die 99% percent of the time.
Edited by EverFor, 30 August 2013 - 09:12 PM.