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#81 Sadist Cain

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Posted 02 September 2013 - 12:11 PM

View PostColonel Pada Vinson, on 02 September 2013 - 10:07 AM, said:


Look - white knights everywhere!

Good.

We need something to counter you silly trolls with your lies and deception.


Delusional much?

Spose you're chuffed your founders money went on other games and websites without your consent and pleased with the fact the game has not developed in any single way in over a year towards ANY of the KEY DESIGN PILLARS which were the primary structure for the game?

Role warfare, electronic warfare, community warfare, failed voice integration with C3 , consistent failures in LRMs taking several MONTHS balance, more failures in UI 2.0, DX11, 5.1 Sound, Joystick Support, Knockdown physics, Ragdoll physics, tutorials, repair and rearm abandoned, derelict pilot tree system deemed unfit for purpose then rebranded as having "evolved" into something different with no effort towards redesign and concept, dropship mode abandoned and so ******* on

Being an ignorant sycophantic fool being led up the garden path by a blind inexperienced developer with zero credible titles to their name is one thing. Trying to blind others into your belief that a half baked poorly executed *********** should be seen as anything but, is just stupidity beyond belief.

When it all burns to the ground as it surely will you can blame everyone all you like, its blind fools like yourself that helped sink this.

#82 Oderint dum Metuant

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Posted 02 September 2013 - 12:15 PM

View PostCorwin Maxwell, on 02 September 2013 - 11:54 AM, said:



You must be playing some very exclusive games there Pada...i still see all those builds being used. Ghost heat was suppose to nerf those builds and didn't, you simply chain fire or use macros to get around it.


Don't forget that, it hurt lasers, SRMs, LRM's in some cases more so than PPC.

#83 Gregory Owen

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Posted 02 September 2013 - 12:23 PM

View PostDV McKenna, on 02 September 2013 - 12:15 PM, said:


Don't forget that, it hurt lasers, SRMs, LRM's in some cases more so than PPC.


i was just about to type that myself.

#84 Corwin Maxwell

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Posted 02 September 2013 - 12:26 PM

I agree with both you Mckenna and Gregory "Ghost Heat" was a band aid that didn't work and might have looked great on paper but when put in to production failed.

#85 shadowfax21

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Posted 02 September 2013 - 12:49 PM

well if you think that PGI has stolen your money then go to the police: http://www.torontopolice.on.ca/ or http://www.rcmp-grc.gc.ca/ better then that press charges against them: http://cas-ncr-nter0.../fc_cf_en/Index just stop whining all day on the forums... oh and I also a founder as well

Edited by shadowfax21, 02 September 2013 - 12:53 PM.


#86 Joseph Mallan

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Posted 02 September 2013 - 01:05 PM

View PostColonel Pada Vinson, on 02 September 2013 - 11:49 AM, said:


Remind me why ghost heat is bad for everyone? before ghost heat everything was

4 PPC stalker or 6.

dual ac/20 jagger

gauss/PPC build

now, we are down to gauss/ppc build, about to be nurfed to rectify it.

I dont see ghost heat as anything but working for the game, I still run boats, i still run stock mechs, and finally both types of builds are equally viable.

All of which could/should have been fixed by opening up Convergence a little. 40 damage is not a big problem (2xAC20) If it were, there would be a huge outcry for my 63 Point Alpha on my Atlas-D-DC and the 74 Point Alpha on my (F)Atlas. I throw as much damage as the reviled 6x PPC Stalker, and have since November 2012. The Ghost heat is a Stupid Mechanic to fix a small (single pixel convergence) problem. A less accurate convergence would have fixed the Alpha Stalker problem with the proper mechanic without creating a mechanic that has had no place in the BattleTech Universe for 30 years.

#87 Corvus Antaka

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Posted 02 September 2013 - 01:27 PM

View Post****** Cain, on 02 September 2013 - 12:11 PM, said:

Delusional much?

Spose you're chuffed your founders money went on other games and websites without your consent and pleased with the fact the game has not developed in any single way in over a year towards ANY of the KEY DESIGN PILLARS which were the primary structure for the game?

Role warfare, electronic warfare, community warfare, failed voice integration with C3 , consistent failures in LRMs taking several MONTHS balance, more failures in UI 2.0, DX11, 5.1 Sound, Joystick Support, Knockdown physics, Ragdoll physics, tutorials, repair and rearm abandoned, derelict pilot tree system deemed unfit for purpose then rebranded as having "evolved" into something different with no effort towards redesign and concept, dropship mode abandoned and so ******* on

Being an ignorant sycophantic fool being led up the garden path by a blind inexperienced developer with zero credible titles to their name is one thing. Trying to blind others into your belief that a half baked poorly executed *********** should be seen as anything but, is just stupidity beyond belief.

When it all burns to the ground as it surely will you can blame everyone all you like, its blind fools like yourself that helped sink this.


MONTREAL – June 19, 2012 – The exclusive MechWarrior Online™ Founder’s Program goes on sale today, and the new LEGENDARY tier option has been added for the hard-core MechWarrior fan. Dubbed “OPERATION INCEPTION,” the Founder’s Program participants gain early access to the game, starting on August 7th in addition to other valuable benefits: in-game currency, custom BattleMech(s)™ (ELITE and LEGENDARY levels only), a free premium account (1-3 months), a permanent “Founder’s Tag” and more. This limited chance to secure exclusive MechWarrior Online game content is available for purchase via three ranks on www.mwomercs.com/founders/

This is what I was promised for my legendary founders pack. This is EXACTLY what I got. I don't know why you guys think you are entitled to anything more than this. 12v12 improved the game for me. Boating penalties improved the game for me. LRM nurfs improved the game for me. 3PV introduction has done nothing to affect day to day gameplay for me.

In the meantime, I've seen bugs squashed, heavy weapons balance adjustments made in the last 2 months, and I know ui 2.0 and CW are coming and will be announced and shared for release.

I personally do not suffer from any HSR problems beyond those I expect anytime I play a game online in any genre.

Yes, there are things I would want for release that have not appearred. But as a rational working human being I understand that every project has setbacks in the real world, and that the people that work at PGI are, like most of us, human beings.

No doubt PGI is still learning the ropes.

But end of the day, I still have mechwarrior, and while it isn't perfect, it is the best mechsim made to date - already. No reason to think it won't get better, beyond enjoying some fatalistic world view.

Given that your name is "****** Cain" - I might directly infer that you are simply the type to enjoy a different world view and hence the tone and negativity in your posting.

View PostCorwin Maxwell, on 02 September 2013 - 11:54 AM, said:



You must be playing some very exclusive games there Pada...i still see all those builds being used. Ghost heat was suppose to nerf those builds and didn't, you simply chain fire or use macros to get around it.


chainfire on a moving target means you have to put 4 shots of PPC onto a mechs CT rather than 1. each choice comes with a drawback, as most players do not have 100% hitrate to 1 location, and as such can not replicate the efficiency of a pure 40 shot alpha in 1 shot.

I see the builds used too. but the intent was never to remove the builds, only to balance them vs diverse weapon builds that themselves suffer similar drawbacks as each weapon they carry requires a different firing vector and therefore cannot be pinpointed unless on a stationary target.

PGI chose mechanics that used traditional FPS game mechanics - the same mechanics mech4, mech and mech2 used.

PGI added 3PV - the same 3PV we had in every other mech game.

So a crowd exists, and they want "convergence", their magical "convergence" to fix this game.

Now, why would PGI fly in the face of 4 mechwarrior titles and their expansions, and create a convergence system that works nothing like shooting in most FPS genre games, thus alienating both traditional mechwarrior fans AND FPS players?

Indeed, most confusing here is that many of you claim previous titles where better, when every previous title used the same pinpoint mechanics, and suffered from numerous problems that where much more detrimental to balance than anything we have in MWO.

#88 Riptor

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Posted 02 September 2013 - 01:41 PM

Quote

[color=#959595]In the meantime, I've seen bugs squashed, heavy weapons balance adjustments made in the last 2 months, and I know ui 2.0 and CW are coming and will be announced and shared for release.[/color]


You "know"?

Tell us.. how come you "know" stuff like that but the rest of us doesnt? Could it be that you belong to a very special group of people?

PGI has promised us information about CW is "right around the corner in the next 30 days" since bloody january.

You know nothing, just what pgi keeps promising... and as history with this company has shown.. pgis word means also absolutely nothing.

#89 Chip Danger

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Posted 02 September 2013 - 01:43 PM

Yes yes he is part of the yes man with a TS3 and a spec Forum. I was at one point then I said No PGI that would be a bad idea. 2 days later I was out of said grp.

#90 Sharp Spikes

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Posted 02 September 2013 - 01:47 PM

View PostColonel Pada Vinson, on 02 September 2013 - 11:49 AM, said:


Remind me why ghost heat is bad for everyone? before ghost heat everything was

4 PPC stalker or 6.

dual ac/20 jagger

gauss/PPC build

now, we are down to gauss/ppc build, about to be nurfed to rectify it.

I dont see ghost heat as anything but working for the game, I still run boats, i still run stock mechs, and finally both types of builds are equally viable.


AC/40 Jager is still alive and well. One of the easiest mechs to pilot even now, 600-800 dmg per game almost without effort.
Pop-lander 732 didn't go anywhere too. On cold maps it is still possible to fire 3*PPC+1*Gauss alpha two times in a row, and usually that's enough.
AC/20 + 2*PPC Victor delivers the same amount of damage as Jagerbomb, but is unaffected by heat penalty, has much better armour, jump-jets, and some ability to fight at medium range too.

On the other hand things like 4*LL AS7-RS and even 4*ac/2 Jagermech got nerfed into the ground for no reason.

To sum it up: if "Ghost Heat" is working as intended, then intentions of whomever concieved it were bad.

#91 Pwnographic Kerensky

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Posted 02 September 2013 - 01:55 PM

NOT ONE MORE CENT!!

#savemwo

#92 Bloody Moon

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Posted 02 September 2013 - 01:57 PM

View PostSharp Spikes, on 02 September 2013 - 01:47 PM, said:


AC/40 Jager is still alive and well. One of the easiest mechs to pilot even now, 600-800 dmg per game almost without effort.
Pop-lander 732 didn't go anywhere too. On cold maps it is still possible to fire 3*PPC+1*Gauss alpha two times in a row, and usually that's enough.
AC/20 + 2*PPC Victor delivers the same amount of damage as Jagerbomb, but is unaffected by heat penalty, has much better armour, jump-jets, and some ability to fight at medium range too.

On the other hand things like 4*LL AS7-RS and even 4*ac/2 Jagermech got nerfed into the ground for no reason.

To sum it up: if "Ghost Heat" is working as intended, then intentions of whomever concieved it were bad.


Here is the truth gentlemen. You can deny it all you want nothing will change it.

#93 CeeKay Boques

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Posted 02 September 2013 - 01:58 PM


There is no such thing as bad publicity.... when you're not advertising at all?


#94 Nicholas Carlyle

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Posted 02 September 2013 - 02:20 PM

Lol he knows. Wow. He...knows.

#95 Jestun

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Posted 02 September 2013 - 02:23 PM

View PostDV McKenna, on 02 September 2013 - 03:46 AM, said:

I guess players like Nvidia saw this coming and is why WoT and PS2 get all their love.


Not just them, Hawken too.

When I bought my new Nvidia gfx card it came with £50 Hawken currency, £50 PS2 currency & £50 WoT currency.

#96 Rasako

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Posted 02 September 2013 - 02:30 PM

View Post****** Cain, on 02 September 2013 - 12:11 PM, said:

Delusional much?

Spose you're chuffed your founders money went on other games and websites without your consent and pleased with the fact the game has not developed in any single way in over a year towards ANY of the KEY DESIGN PILLARS which were the primary structure for the game?

Role warfare, electronic warfare, community warfare, failed voice integration with C3 , consistent failures in LRMs taking several MONTHS balance, more failures in UI 2.0, DX11, 5.1 Sound, Joystick Support, Knockdown physics, Ragdoll physics, tutorials, repair and rearm abandoned, derelict pilot tree system deemed unfit for purpose then rebranded as having "evolved" into something different with no effort towards redesign and concept, dropship mode abandoned and so ******* on

Being an ignorant sycophantic fool being led up the garden path by a blind inexperienced developer with zero credible titles to their name is one thing. Trying to blind others into your belief that a half baked poorly executed *********** should be seen as anything but, is just stupidity beyond belief.

When it all burns to the ground as it surely will you can blame everyone all you like, its blind fools like yourself that helped sink this.

want to hear something funny? once you hand your money over it's theirs to do with as they please, just like every single other gaming company out there. they used ALL THE MONEY from ALL OF THEIR GAMES and POOL IT TOGETHER. Get used to it

Edited by Rasako, 02 September 2013 - 02:31 PM.


#97 Corwin Maxwell

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Posted 02 September 2013 - 02:31 PM

View Postssm, on 02 September 2013 - 02:20 PM, said:

The point is, even if this game is (going to be) "copy paste version of League of Legends and World of Tanks pay to win, with a Battletech/Mechwarrior theme" it's as close to, let's say, "True Mechwarrior/Battletech Sim" as any BT/MW game from now on is gonna be. PGI is really struggling to make this game succcesful, and that in today's market means that we had to eventually get 3PV and such. BT-sim crowd simply don't have numbers to either:

1) Enable big publishers to take the risk of making AAA Mechwarrior game (literally nobody touched MW franchise for 10 years)
2) Enable small, independent developers to make sustainable F2P game (as PGI is trying to do now)

It's sad - but that's how gaming business works these days.


way back in early closed beta...they had the numbers with the founders to keep this game alive and well for years. But they alienated most of that player base off.

nobody touched the battletech/mechwarrior title because of the harmony gold debacle, and they all were to busy making madden, call of duty, and console games. Oh wait there was a couple console battletech/mechwarrior games....they bombed due to game mechanics.

pgi could have make a AAA title if they had stuck to there guns and developed what they promised, and had better communication/customer support and less forum censorship.

#98 Rasako

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Posted 02 September 2013 - 02:33 PM

View PostCorwin Maxwell, on 02 September 2013 - 12:26 PM, said:

I agree with both you Mckenna and Gregory "Ghost Heat" was a band aid that didn't work and might have looked great on paper but when put in to production failed.

have you ever thought about the coming clantech and how ghost heat might be beneficial once the shitstorm that is OP clantech gets into the game? sure the ghost heat system itself is pisspoorly implemented and isn't explained ANYWHERE in the game, but I think it will help with larger issues regarding clantech more than anything, since, you know, they've been testing clantech internally for god knows how long

Edited by Rasako, 02 September 2013 - 02:33 PM.


#99 Jestun

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Posted 02 September 2013 - 02:34 PM

View PostColonel Pada Vinson, on 02 September 2013 - 10:07 AM, said:

lies and deception.


Interesting...

You see lies and deception in others but not in PGI...

#100 ssm

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Posted 02 September 2013 - 02:53 PM

View PostCorwin Maxwell, on 02 September 2013 - 02:31 PM, said:

way back in early closed beta...they had the numbers with the founders to keep this game alive and well for years. But they alienated most of that player base off.

nobody touched the battletech/mechwarrior title because of the harmony gold debacle, and they all were to busy making madden, call of duty, and console games. Oh wait there was a couple console battletech/mechwarrior games....they bombed due to game mechanics.

pgi could have make a AAA title if they had stuck to there guns and developed what they promised, and had better communication/customer support and less forum censorship.

1) Founders couldn't sustain this game in a long run. Too small in numbers, and regardless of PGI alienating them, they would have burned out. That's life.

2) You're right - if we ever gonna get another BT/MW game, it'll be even more simplified MechAssault, and only If publishers actually bothered and had leftover resources after develping yet another CoD, Madden & console games.

3) I can't imagine more irrelevant thing regarding success (or lack of it) of this game than "forum censorship" (whatever you actually mean by it)

Edited by ssm, 02 September 2013 - 02:55 PM.






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