****** Cain, on 02 September 2013 - 12:11 PM, said:
Delusional much?
Spose you're chuffed your founders money went on other games and websites without your consent and pleased with the fact the game has not developed in any single way in over a year towards ANY of the KEY DESIGN PILLARS which were the primary structure for the game?
Role warfare, electronic warfare, community warfare, failed voice integration with C3 , consistent failures in LRMs taking several MONTHS balance, more failures in UI 2.0, DX11, 5.1 Sound, Joystick Support, Knockdown physics, Ragdoll physics, tutorials, repair and rearm abandoned, derelict pilot tree system deemed unfit for purpose then rebranded as having "evolved" into something different with no effort towards redesign and concept, dropship mode abandoned and so ******* on
Being an ignorant sycophantic fool being led up the garden path by a blind inexperienced developer with zero credible titles to their name is one thing. Trying to blind others into your belief that a half baked poorly executed *********** should be seen as anything but, is just stupidity beyond belief.
When it all burns to the ground as it surely will you can blame everyone all you like, its blind fools like yourself that helped sink this.
MONTREAL – June 19, 2012 – The exclusive MechWarrior Online™ Founder’s Program goes on sale today, and the new LEGENDARY tier option has been added for the hard-core MechWarrior fan. Dubbed “OPERATION INCEPTION,” the Founder’s Program participants gain early access to the game, starting on August 7th in addition to other valuable benefits: in-game currency, custom BattleMech(s)™ (ELITE and LEGENDARY levels only), a free premium account (1-3 months), a permanent “Founder’s Tag” and more. This limited chance to secure exclusive MechWarrior Online game content is available for purchase via three ranks on www.mwomercs.com/founders/
This is what I was promised for my legendary founders pack. This is EXACTLY what I got. I don't know why you guys think you are entitled to anything more than this. 12v12 improved the game for me. Boating penalties improved the game for me. LRM nurfs improved the game for me. 3PV introduction has done nothing to affect day to day gameplay for me.
In the meantime, I've seen bugs squashed, heavy weapons balance adjustments made in the last 2 months, and I know ui 2.0 and CW are coming and will be announced and shared for release.
I personally do not suffer from any HSR problems beyond those I expect anytime I play a game online in any genre.
Yes, there are things I would want for release that have not appearred. But as a rational working human being I understand that every project has setbacks in the real world, and that the people that work at PGI are, like most of us, human beings.
No doubt PGI is still learning the ropes.
But end of the day, I still have mechwarrior, and while it isn't perfect, it is the best mechsim made to date - already. No reason to think it won't get better, beyond enjoying some fatalistic world view.
Given that your name is "****** Cain" - I might directly infer that you are simply the type to enjoy a different world view and hence the tone and negativity in your posting.
Corwin Maxwell, on 02 September 2013 - 11:54 AM, said:
You must be playing some very exclusive games there Pada...i still see all those builds being used. Ghost heat was suppose to nerf those builds and didn't, you simply chain fire or use macros to get around it.
chainfire on a moving target means you have to put 4 shots of PPC onto a mechs CT rather than 1. each choice comes with a drawback, as most players do not have 100% hitrate to 1 location, and as such can not replicate the efficiency of a pure 40 shot alpha in 1 shot.
I see the builds used too. but the intent was never to remove the builds, only to balance them vs diverse weapon builds that themselves suffer similar drawbacks as each weapon they carry requires a different firing vector and therefore cannot be pinpointed unless on a stationary target.
PGI chose mechanics that used traditional FPS game mechanics - the same mechanics mech4, mech and mech2 used.
PGI added 3PV - the same 3PV we had in every other mech game.
So a crowd exists, and they want "convergence", their magical "convergence" to fix this game.
Now, why would PGI fly in the face of 4 mechwarrior titles and their expansions, and create a convergence system that works nothing like shooting in most FPS genre games, thus alienating both traditional mechwarrior fans AND FPS players?
Indeed, most confusing here is that many of you claim previous titles where better, when every previous title used the same pinpoint mechanics, and suffered from numerous problems that where much more detrimental to balance than anything we have in MWO.