Pgi Disable Spiders Until They Are Truly Fixed!
#121
Posted 08 October 2013 - 06:33 PM
#123
Posted 08 October 2013 - 09:42 PM
http://www.speedtest...sult/3021226262
Again, the people having problems, you need to learn to look at their paper doll, look for when you ACTUALLY hit, figure out that lead, and then use it. Stop insisting that because you saw an explosion, saw your crosshairs flash red, that you hit. This concept is really not that hard.
ONLY THE SERVER COUNTS.
Either that or order some fiber.
#124
Posted 08 October 2013 - 11:03 PM
Gelion, on 06 October 2013 - 06:25 AM, said:
Ironically HSR is the reason you are having trouble hitting the spider. Without HSR your lead would be the same for everyone the same as any other FPS game. With HSR's double prediction your lead is going to be different for different target's pings.
And they can't take your computers word for hits because it would be very easy to hack your client to tell the server you are always hitting. Games haven't done that since GEAR ruined every online game in existence for months on end.
Would you want to see this in MWO?
Best thing you can do is pay for a better connection and if all they have is crappy DSL where you live the only thing you can do is move :/ Australia has crappy internet, it's a fact.
Also, small, fast, hard to hit mech is hard to hit.
#125
Posted 09 October 2013 - 05:59 AM
#126
Posted 09 October 2013 - 07:02 AM
Mycrus, on 27 September 2013 - 06:23 PM, said:
LOL! But that is what this Forums is built on. Not facts. Just Semantics. Facts suck and get nerfed... but Semantics. They just rock because any douche can make use of them when the facts become hard to handle...
#127
Posted 09 October 2013 - 07:10 AM
Almond Brown, on 09 October 2013 - 07:02 AM, said:
LOL! But that is what this Forums is built on. Not facts. Just Semantics. Facts suck and get nerfed... but Semantics. They just rock because any douche can make use of them when the facts become hard to handle...
How dare you bring truth to these forums. This is not the place for such behaviour.
#128
Posted 09 October 2013 - 07:27 AM
Almond Brown, on 09 October 2013 - 07:02 AM, said:
LOL! But that is what this Forums is built on. Not facts. Just Semantics. Facts suck and get nerfed... but Semantics. They just rock because any douche can make use of them when the facts become hard to handle...
I'm still waiting for someone to even make a comment on the stats I posted in not one but two of the "OMG! NERF THE IMMORTAL SPIDERS NAO!" threads that clearly shows my Spiders die as regularly as (and in the case of the 5K, more than) my Commandos.
Facts are ignored. Hyperbole, exaggeration, and unverifiable anecdotes seems to be the currency du jour.
Edit: Hey, it was even in this thread: Page 3.
Edited by stjobe, 09 October 2013 - 07:29 AM.
#129
Posted 09 October 2013 - 07:34 AM
stjobe, on 09 October 2013 - 07:27 AM, said:
Facts are ignored. Hyperbole, exaggeration, and unverifiable anecdotes seems to be the currency du jour.
Edit: Hey, it was even in this thread: Page 3.
Clearly the vast amount of games that end with chase-the-sdr that's been frontlining the whole game aren't evidence of anything at all right?
#130
Posted 09 October 2013 - 07:37 AM
sokitumi, on 09 October 2013 - 07:34 AM, said:
Hey, you managed all three:
Hyperbole: "frontlining the whole game"
Exaggeration: "vast amount of games"
Unverifiable anecdote: Your whole post.
Well done!
#131
Posted 09 October 2013 - 07:47 AM
sokitumi, on 09 October 2013 - 07:34 AM, said:
Maybe people could just shoot the spider when it shows up like I do and then it cannot run anywhere throughout the whole match! I tend to not ignore mechs that will die to one or two hits whilst being fast enough to run away if they wanted to stop front lining...
#132
Posted 09 October 2013 - 07:58 AM
stjobe, on 09 October 2013 - 07:37 AM, said:
Hyperbole: "frontlining the whole game"
Exaggeration: "vast amount of games"
Unverifiable anecdote: Your whole post.
Well done!
That's not hyperbole. That's an observation.
Are you tarded for real or just willfully blind to how a good portion of matches end?
Edited by sokitumi, 09 October 2013 - 07:59 AM.
#133
Posted 09 October 2013 - 08:02 AM
Quote
Mechs hitboxes run slightly ahead of their bodies at high velocities.
Steps to Reproduce:
1) Log in and Launch the game.
2) Join a Match.
3) Run at top speed in a circle against another Mech.
4) Fire at the other Mech.
5) Observe location of hitboxes are slightly ahead of the enemy mech.
Special Conditions
None Known.
Workarounds
Shoot ahead of the enemy 'Mech.
Quote
CERES METALS AAlcadis Revised Underground Complex, B5
St.Ives
Friday October 4th 3050 22:47
BUG: We have finally reproduced and idenified an issue that has to do with our projectile hit detection. This causes some bullets to pass through targets on the server or in some cases pass a single component and hit front/rear instead. I estimate it happens about 1% overall and depends on several factors.
Edited by Mehlan, 09 October 2013 - 08:02 AM.
#134
Posted 09 October 2013 - 08:09 AM
sokitumi, on 09 October 2013 - 07:58 AM, said:
Are you tarded for real or just willfully blind to how a good portion of matches end?
I think the 'frontlining' thing is why he takes it so negatively. I see plenty of matches ending in Spiders being the last of a team to fall... But that is because the Spider in question avoided confrontation unless the enemy mechs were occupied. Then dashed out from cover, took some pot shots, and went back into cover. Once his team dies, he doesn't do much besides run. Few of these 'mythic' Spiders even do alot of damage. For every 3-9 kill game I have in my Spiders I've had 10 or more 9 assist no kill matches and my damage is usually 200-500 (depeneing on how long my team lasted).
Spiders are built much like really small Centurions: tall thin, good at spreading damage to different areas. On top of that they are fast and agile. The best weapons to counter Spiders (and all other light mechs) are Gauss Rifles, (ER) PPCs, high rating ACs, and other instant damage weapons (SSRMs even with the random hits). People use lasers that spread mild damage all over the Spider and wonder why it takes 2 minutes to kill one, but that only makes sense if your doing 1 damage to an arm, a side torso, a CT, and the other side with a large laser and the mech can take 30 damage (or close to it) from each section just in armor. Oh sure you got a hit, but it did next to no damage so of course it's going to take forever to kill the enemy mech.
Edited by Shadey99, 09 October 2013 - 08:12 AM.
#135
Posted 09 October 2013 - 08:11 AM
stjobe, on 09 October 2013 - 07:27 AM, said:
The only thing your stats suggest is you as a player aren't as good with a SDR as with a COM. Since this is just one players stats and not all spider stats ever, it's a testament to a particular players skill, not the mech as a whole.
#136
Posted 09 October 2013 - 08:22 AM
sokitumi, on 09 October 2013 - 07:58 AM, said:
Are you tarded for real or just willfully blind to how a good portion of matches end?
A Spider that's "frontlining the whole game" isn't going to survive to the end. That's the cold, hard truth.
You either get to be the front-line fighter OR the chase-the-squirrel single survivor, not both.
Shadey99, on 09 October 2013 - 08:09 AM, said:
I've called the Spider the "Centurion of lights" on quite a number of occasions, so I'll second that observation.
Ghogiel, on 09 October 2013 - 08:11 AM, said:
To the second I can agree, but the first? No. My 5D is on par with my Commandos in deaths/match. I posted my medium stats in this post, and they are on par with the lights as well (0.42-0.59 D/M).
#137
Posted 09 October 2013 - 08:26 AM
sokitumi, on 09 October 2013 - 07:58 AM, said:
Are you tarded for real or just willfully blind to how a good portion of matches end?
Hence the part about anecdote... how about you show us spiders 'frontlining' the hole match then stiil having to be chased down at the end as the only survivor. Only way that consistently happens is bad aim &target selection (ie that spider is staying close to bigger/more dangerous targets). Thus, St politely stating your full of raw fertilizer.
#138
Posted 09 October 2013 - 08:31 AM
#139
Posted 09 October 2013 - 08:34 AM
stjobe, on 09 October 2013 - 08:22 AM, said:
To the second I can agree, but the first? No. My 5D is on par with my Commandos in deaths/match. I posted my medium stats in this post, and they are on par with the lights as well (0.42-0.59 D/M).
This is just more of how you as an individual performs with X mech. I don't know what else you want me to be reading into you personal stats.
#140
Posted 09 October 2013 - 08:40 AM
Ghogiel, on 09 October 2013 - 08:34 AM, said:
Their were about 3 or 4 of us who presented stats and our stats all looked fairly similar against other mechs we use. Not that a handful of people has to mirror the general stats for the mech, but if anything the trend was that the Spider is no better or worse than any other mech.
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