Pgi Disable Spiders Until They Are Truly Fixed!
#1
Posted 03 September 2013 - 05:30 AM
Anyways I was piloting a Jenner this morning with SSRM. I fire 50 Streaks at a Spider. I end up dieing to said spider. No biggy I again admit I am not a good pilot. The frustrating part is I look at my score ... 37 Damage. Yes people THREE-SEVEN! THIRTY SEVEN! So 50 SSRM x I think its 2.X damage atm + whatever medium laser fire managed to NOT hit the little guy and I get 37 DAMAGE. (Ok I exaggerate it was truly just 42 missiles fired) PGI! Admit that the spiders are broken WORSE than the rest of the lites. DISABLE them until you get this garbage fixed!
#2
Posted 03 September 2013 - 08:03 AM
#3
Posted 03 September 2013 - 08:07 AM
#4
Posted 03 September 2013 - 08:07 AM
Matthew Craig, on 03 September 2013 - 08:07 AM, said:
Theres a patch today?! Yes!
(I hope..)
Edited by Team Leader, 03 September 2013 - 08:08 AM.
#5
Posted 03 September 2013 - 08:26 AM
#6
Posted 03 September 2013 - 09:26 AM
Plus, like all light pilots, Spiders are normally behind you, and SSRMs can no longer turn on a penny to reach that spot.
The solution is to use a larger engine or a smaller mech. Or just stop running over your own lights in the drop zone, so that maybe they feel inclined to assist you.
#7
Posted 03 September 2013 - 09:46 AM
#8
Posted 03 September 2013 - 10:36 AM
Devilsfury, on 03 September 2013 - 09:46 AM, said:
And when they can't go there anymore ( and do diddly damage) and you never see any Spiders (max of 6.5t armor) on the field, you will have won and Spider pilots everywhere hope you enjoy your victory. But do not fear, your favorite ride will be next on the butchers list. Well done.
#9
Posted 03 September 2013 - 10:43 AM
Edited by Devilsfury, 03 September 2013 - 10:46 AM.
#10
Posted 03 September 2013 - 10:48 AM
#11
Posted 03 September 2013 - 11:30 AM
geodeath, on 03 September 2013 - 10:48 AM, said:
It's probably because people just feel downright silly posting "Please make my atlas faster, have jumpjets, be able to fit 4 ppc's and increase my heat dissipation". I think that gosh-darned PPC's are a huge crutch and, for some players, cause them to falsely overestimate their skill level, which leads to mass frustration when they're suddenly thrust into an ELO bracket they aren't ready for. I for one love the idea of in-game training that is mandatory in order to qualify for each class of mech, i.e. what America's Army used to do. Go to the shooting range and qualify - can't hit a moving target in a live fire exercise? Here's where you practice! It would also help familiarize everyone with the quirks and roles of every class of mech. Complete standard light training? Here's enough cbills to buy the cheapest light mech - either spend it, or run trial mechs and earn a better one. OR, qual for the next level, and let those cbills roll into the next batch, so you can buy an even better mech.
Edited by Fierostetz, 03 September 2013 - 11:31 AM.
#12
Posted 03 September 2013 - 02:42 PM
Matthew Craig, on 03 September 2013 - 08:07 AM, said:
I hope progress was made ... it's rather pedestrian to constantly have the entire team surround the last spider at the end of every match and still take 2-3 mins trying to get shots to "register" so we can end the game and move on ...
#13
Posted 03 September 2013 - 02:49 PM
I'm doing 800+ damage and 7 kills per game with alarming regularity (as in, most of my games) in a 5K even with the MG nerf last patch.
Edited by Rippthrough, 03 September 2013 - 02:50 PM.
#14
Posted 03 September 2013 - 03:06 PM
#15
Posted 03 September 2013 - 03:22 PM
DLS, on 03 September 2013 - 05:30 AM, said:
Anyways I was piloting a Jenner this morning with SSRM. I fire 50 Streaks at a Spider. I end up dieing to said spider. No biggy I again admit I am not a good pilot. The frustrating part is I look at my score ... 37 Damage. Yes people THREE-SEVEN! THIRTY SEVEN! So 50 SSRM x I think its 2.X damage atm + whatever medium laser fire managed to NOT hit the little guy and I get 37 DAMAGE. (Ok I exaggerate it was truly just 42 missiles fired) PGI! Admit that the spiders are broken WORSE than the rest of the lites. DISABLE them until you get this garbage fixed!
Maybe, instead of bashing the spider and PGI and generally raging (I have read the threads you refer to) people might want to try posting constructive feedback/criticism instead so PGI has information they can use. I wouldn't respond either the way people post on these forums. Disrespectful.
I am sure they probably know about the issue and that they are working on it. We might not like how long it takes to fix these bugs, but the reality is they take as long as they take. I am not sure what makes people think PGI isn't working on these things, because they want it to be a success. I know some people will argue that, but I just can't see anyone at PGI wanting to see MW:O fail and possibly take PGI with it.
Patients people, games take time a long time to develop.
#16
Posted 03 September 2013 - 04:39 PM
Fierostetz, on 03 September 2013 - 08:03 AM, said:
im very sorry to inform you of this but spiders are not ment to be able to go head to head with a atlas and win buy doing nothing more then rocking back and forward and fireing a erppc constantly....
you are blindly stupid to think otherwise!!!!!
#17
Posted 03 September 2013 - 07:32 PM
Fierostetz, on 03 September 2013 - 08:03 AM, said:
I'd say you're wrong. It is possible to fire multiple AC/20 rounds directly at a spider and have them get lost in HSR, doing zero damage. The spider may be hard to run, but the fact is that it and the Jenner get a ton of help from the current hit detection problems, and no argument towards skill is going to change that. I've run a spider and a jenner (the spider was a trial mech, but that only makes how well I did even sillier), and can confirm that both cannot be hit consistently. It's a roll of the dice, and it's artificially making both too tough.
#18
Posted 03 September 2013 - 09:14 PM
#19
Posted 03 September 2013 - 09:42 PM
I used to shoot spiders, but I'm learning more and more that unless I have nothing else to shoot at I shouldn't bother. I've had matches in my dragon with a overheated spider in front of me with its back exposed where I line up my ac10, take a shot, and have ANOTHER spider run in front of my arm, take the shot for the shut down spider, and no hits happen to either. I've had games of firing my ER Large Lasers at an atlas about 600 meters away, only where a spider stopped in front of me to shoot me with its mg's, STANDING in my lasers, for multiple shots, and only getting into the yellow on its armor.
They can stand still and take reduced or no damage, thats a sign of something being horribly horribly wrong.
Jenners are weird about taking leg and arm damage properly, and ravens have really really weird torso hit detection. (my raven frequently has situations with a gauss round hitting the front CT, and instead applying the damage to the back, putting my ct in the red and removing my rear armor, with my front untouched.)
At the same time though, I'm conflicted. Raven legs seem to be made out of tissue paper and magnets, and are entirely too easy to target and remove. If my raven didn't have the oddities with its torso hit detection I'm not sure I could use it at all outside its current 2ER large build, it would just die from stray shots, even worse if somebody actually has the presence of mind to aim at me.
Do we want a game where lights are just what ***** newbies waste their beginner cash on? This game doesn't reward lights for doing anything other than what the assaults are doing. MWLL rewarded lights for supporting with C3, and gave players respawns, but MWO doesn't do that.
Hit detection is horrible on the lights (and when gauss is considered, a couple of the assaults for some odd reason), but the lights dont have much else going for them.
#20
Posted 04 September 2013 - 05:24 AM
I'm a light pilot (a rather good one at that) and for every 700+ damage round I have I have about 15-20 terrible ones. I can't count how many times I've kicked on the jump jets, got stuck on the terrain for no reason then obliterated by high alpha builds. I have a low ping. I don't know what this mysterious lag armor is.
Don't cry because you ignored a light all round only to have him sweep you up after you're bloodied. This is the reason for all of my high damage/kill rounds.
More tonnage does not trump skill, though that seems to be the general consensus around here.
9 user(s) are reading this topic
0 members, 9 guests, 0 anonymous users