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Patch Day - September 3Rd - LIVE!


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#181 PanzerMagier

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Posted 03 September 2013 - 09:44 AM

I can bet you that if the ppc heat changes came in 5 months ago, we'd have a lot more players and a lot less angry players.
Other than that, it's a step in the right direction.

#182 PoLaR

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Posted 03 September 2013 - 09:44 AM

Seeing all the "oh well I can come back and play the game now" comments make me lol :]

No faith.

#183 MrElusive

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Posted 03 September 2013 - 09:44 AM

I guess its time to do away with ppc's and gauss's.. Its uac5 and lasers from now on. With increased heat and slowing them down makes them worthless. screws up some builds that were already running hot.

Edited by Volitileone, 03 September 2013 - 09:45 AM.


#184 Dagger6T6

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Posted 03 September 2013 - 09:45 AM

This patch is making me smile for so many reasons. :wub:

See you on the battlefield!

#185 Jabilo

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Posted 03 September 2013 - 09:45 AM

View PostChaosdrive, on 03 September 2013 - 09:40 AM, said:

Out of curiosity, was the Gauss cooldown time tweaked at all to make up for having to wait at least an extra .75 seconds for it to charge? If not it lost quite a considerable amount of it's DPS as well, percentage-wise anyway.

I'm presuming I won't find out till the patch hits and I've tried it myself but hey, it's worth asking however for the record and based on the patch notes it sounds like it's DPS took the hit, unfortunately.


Well done sir, you are the first to spot the elephant in the room.

#186 Butane9000

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Posted 03 September 2013 - 09:45 AM

Also I'd like to point out it says we're getting the Protector Orion today, regular Orions on the 10th... then what's on the 17th?

#187 Son of the Flood

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Posted 03 September 2013 - 09:45 AM

Posted ImageYou hear 'bout this thing?

Word on the street is there's a new stompy robot comin' called the Projector.

It's a Sagittarius model and is the same robot Luke Kerenskywalker used to get Marty back to 1985 in Star Trek II: Raiders of the Lost Hodor.

I'm pretty sure it's true, I got it straight from Garth Brooks. He's the community manager for the PGA, so he knows what he's talkin' about and is a pretty good golfer from what I hear.


Nice robust patch with lots of content (Orion!). Looking forward to trying it out and launch day a few weeks from now!!

#188 sj mausgmr

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Posted 03 September 2013 - 09:46 AM

Honestly, anyone doubting the changes in this patch needs their head examining, good job pgi.

#189 Ngamok

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Posted 03 September 2013 - 09:46 AM

View PostSmokinDave73, on 03 September 2013 - 08:42 AM, said:


Was this really necessary??


Not really but hey, if you want to brawl, pick something else besides relying on the PPC for all your needs.

#190 verybad

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Posted 03 September 2013 - 09:46 AM

The Nerf on PPCs essentially means you can't go running in with them if they're your primary weapon or you'll get kicked in the teeth (ERPPCs are ok, but hot). That's pretty much how they're supposed to be, they've been good at doing everything, and that makes a lot of other weapons obsolete. I think this is a pretty good fix.

#191 Mister Blastman

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Posted 03 September 2013 - 09:46 AM

View PostGeneral Taskeen, on 03 September 2013 - 09:03 AM, said:


Yes, Awesomes were very powerful and OP. Nerf Awesomes. LOL.

The Devs stick too close to TT unfortunately and they haven't even added the PPC Field Inhibitor likes it supposed to have. Min range is a horrible concept for a PPC in a real-time Mech game, imo.


The inclusion of the "protector" means I can make an actual copy of Kerenskies Mech, when they add in the Snub Nose PPC.


I wouldn't mind being able to roll the dice with the field inhibitor. It might make for some amusing scenarios.

#192 Kunae

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Posted 03 September 2013 - 09:46 AM

View PostButane9000, on 03 September 2013 - 09:45 AM, said:

Also I'd like to point out it says we're getting the Protector Orion today, regular Orions on the 10th... then what's on the 17th?

C-Bill versions, and launch-day.

#193 Naginata

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Posted 03 September 2013 - 09:46 AM

Well well well

Let´s see how this changes are ... GAUSS sounds interesting.

But finaly the Kintaro might be usable .. that is something I LIKE.

Thumbs up.

Also I don´t know what all this moaning is about.

Ladys and Gents ..
This is Mechwarrior not some fancy EGO Shooter where the biggest badest weapon wins.
This game is based on a "Pen and Paper game", a Table Top game, tons of rule books and even more tons of written novels .. it has history and it has to comply to all the above.
If it does not .. well ... you have something like "SHOGO Armored Assault".

With this patch the game (in my humble opinion) is coming more and more into the direction of those very old (some of yu werent even Born on theire release) RULES !!!
You can´t fire an elctromagnetic weapon without having some Kind of energy build up to fire it .... PPCs are artificial lightning .. Do you know the temp of lightning ??
Can´t wait for the replys "Do you know the Speed of lightning ??" :ph34r: .. muhahaha .. Shoot. :wub:

From day 1 I play this game (Member Since 10 Apr 2012), I was wondering where the fun in boating is? Why the variety of the game is not used?
It´s like having 20 finger licking menus on the menu Card and always go for the French Fries .....
For me there is no fun in just Alpha Strike the hell out of the enemy .. I want variety and that is what I get with this patch ...

Just my 2 Cents ...

Stay sharp, see you ingame ..

Naginata

P.S. If you find grammar and spelling Errors you can Keep them.

Edited by Naginata, 03 September 2013 - 10:08 AM.


#194 Elyam

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Posted 03 September 2013 - 09:47 AM

Looks like it's set to be a good September. Keep it up. will reserve judgment on weapons changes until trying them tonight, but they sound appropriate.

#195 Ngamok

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Posted 03 September 2013 - 09:47 AM

View Postsuperbob, on 03 September 2013 - 08:42 AM, said:

So... No hardcore queue for us core fans?

Also gameplay aside, I find the idea of slowing down a bolt of supercharged particles somewhat... odd.


Did you even read the poll? He said the 17th for 1PV only 12s. Today is the 3rd.

#196 Droz

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Posted 03 September 2013 - 09:47 AM

Good patch, for the most part.

Here's the bad:

The Gauss Rifle charge up.

So, the reason the Gauss rifle EXPLODES for 20 points of damaged when its destroyed is it is ALWAYS charged up. Now, upping the health of the Gauss rifle is a step in the right direction, but it needs to be more health.

The process should, if you are going to require a Charge up, be that the gauss rifle will explode for 20 points of damage if destroyed ONLY if it's charged up for firing. If it's not charged up, then it's in a standby state for the most part, and shoudn't blow up.

I LOVE the PPC changes, very welcomed. About friggin time.

Overall, good patch notes, we will see how things translate over the next week.

#197 Roadbeer

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Posted 03 September 2013 - 09:47 AM

Overall, this patch gets...



THE ROADBEER STAMP OF APPROVAL



Also looks like we get another patch next week, this gets you a gold star to boot.

#198 Jae Hyun Nakamura

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Posted 03 September 2013 - 09:47 AM

PPC under 90m = 0 dmg Heat 10 ... now we can start talking lore.

+1 for this patch
+1 for PGI
+1 for the good old closed beta times

next step:

- UI 2.0
- Collisions and Damage
- R&R
- CW

and I'm fine with you guys again :wub:

#199 Airborne Thunder

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Posted 03 September 2013 - 09:47 AM

View PostAzargo, on 03 September 2013 - 09:42 AM, said:

Har har har, what are you doing in my mechbay, PGI? You just made the game a whole lot more playable for me without nerfing any of my builds. How did you do that? :wub:

Faith ++++++++

I am guessing you don't run PPC or Gauss builds? Am I right?

#200 ShadowbaneX

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Posted 03 September 2013 - 09:47 AM

Most of this is good, so I've got little problem with this patch.

PPCs & ER PPCs are back to cannon heat values? Awesome. Well, not so much for the Awesome, but still, it's good news by and large. I could do without the damage drop under 90 meters for the PPC. You're supposed to be able to hit things at under their minimum range, it's just supposed to be difficult.

While I sorta agree with the removal of Ghost Heat, there's one problem with that: Dual AC/20s. Removing Ghost Heat will just see a return to half the mechs in every game being Dual AC/20 Jagermechs and that's something I can do without. I will support getting an increase for the PPC though, that should go up to three.

It's going to be interesting adapting to the change in the Gauss Rifle though.

Also, I might finally buy an Advanced Zoom now.





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