

Patch Day - September 3Rd - LIVE!
#181
Posted 03 September 2013 - 09:44 AM
Other than that, it's a step in the right direction.
#182
Posted 03 September 2013 - 09:44 AM
No faith.
#183
Posted 03 September 2013 - 09:44 AM
Edited by Volitileone, 03 September 2013 - 09:45 AM.
#184
Posted 03 September 2013 - 09:45 AM

See you on the battlefield!
#185
Posted 03 September 2013 - 09:45 AM
Chaosdrive, on 03 September 2013 - 09:40 AM, said:
I'm presuming I won't find out till the patch hits and I've tried it myself but hey, it's worth asking however for the record and based on the patch notes it sounds like it's DPS took the hit, unfortunately.
Well done sir, you are the first to spot the elephant in the room.
#186
Posted 03 September 2013 - 09:45 AM
#187
Posted 03 September 2013 - 09:45 AM

Word on the street is there's a new stompy robot comin' called the Projector.
It's a Sagittarius model and is the same robot Luke Kerenskywalker used to get Marty back to 1985 in Star Trek II: Raiders of the Lost Hodor.
I'm pretty sure it's true, I got it straight from Garth Brooks. He's the community manager for the PGA, so he knows what he's talkin' about and is a pretty good golfer from what I hear.
Nice robust patch with lots of content (Orion!). Looking forward to trying it out and launch day a few weeks from now!!
#188
Posted 03 September 2013 - 09:46 AM
#190
Posted 03 September 2013 - 09:46 AM
#191
Posted 03 September 2013 - 09:46 AM
General Taskeen, on 03 September 2013 - 09:03 AM, said:
Yes, Awesomes were very powerful and OP. Nerf Awesomes. LOL.
The Devs stick too close to TT unfortunately and they haven't even added the PPC Field Inhibitor likes it supposed to have. Min range is a horrible concept for a PPC in a real-time Mech game, imo.
The inclusion of the "protector" means I can make an actual copy of Kerenskies Mech, when they add in the Snub Nose PPC.
I wouldn't mind being able to roll the dice with the field inhibitor. It might make for some amusing scenarios.
#193
Posted 03 September 2013 - 09:46 AM
Let´s see how this changes are ... GAUSS sounds interesting.
But finaly the Kintaro might be usable .. that is something I LIKE.
Thumbs up.
Also I don´t know what all this moaning is about.
Ladys and Gents ..
This is Mechwarrior not some fancy EGO Shooter where the biggest badest weapon wins.
This game is based on a "Pen and Paper game", a Table Top game, tons of rule books and even more tons of written novels .. it has history and it has to comply to all the above.
If it does not .. well ... you have something like "SHOGO Armored Assault".
With this patch the game (in my humble opinion) is coming more and more into the direction of those very old (some of yu werent even Born on theire release) RULES !!!
You can´t fire an elctromagnetic weapon without having some Kind of energy build up to fire it .... PPCs are artificial lightning .. Do you know the temp of lightning ??
Can´t wait for the replys "Do you know the Speed of lightning ??"


From day 1 I play this game (Member Since 10 Apr 2012), I was wondering where the fun in boating is? Why the variety of the game is not used?
It´s like having 20 finger licking menus on the menu Card and always go for the French Fries .....
For me there is no fun in just Alpha Strike the hell out of the enemy .. I want variety and that is what I get with this patch ...
Just my 2 Cents ...
Stay sharp, see you ingame ..
Naginata
P.S. If you find grammar and spelling Errors you can Keep them.
Edited by Naginata, 03 September 2013 - 10:08 AM.
#194
Posted 03 September 2013 - 09:47 AM
#195
Posted 03 September 2013 - 09:47 AM
superbob, on 03 September 2013 - 08:42 AM, said:
Also gameplay aside, I find the idea of slowing down a bolt of supercharged particles somewhat... odd.
Did you even read the poll? He said the 17th for 1PV only 12s. Today is the 3rd.
#196
Posted 03 September 2013 - 09:47 AM
Here's the bad:
The Gauss Rifle charge up.
So, the reason the Gauss rifle EXPLODES for 20 points of damaged when its destroyed is it is ALWAYS charged up. Now, upping the health of the Gauss rifle is a step in the right direction, but it needs to be more health.
The process should, if you are going to require a Charge up, be that the gauss rifle will explode for 20 points of damage if destroyed ONLY if it's charged up for firing. If it's not charged up, then it's in a standby state for the most part, and shoudn't blow up.
I LOVE the PPC changes, very welcomed. About friggin time.
Overall, good patch notes, we will see how things translate over the next week.
#197
Posted 03 September 2013 - 09:47 AM
THE ROADBEER STAMP OF APPROVAL
Also looks like we get another patch next week, this gets you a gold star to boot.
#198
Posted 03 September 2013 - 09:47 AM
+1 for this patch
+1 for PGI
+1 for the good old closed beta times
next step:
- UI 2.0
- Collisions and Damage
- R&R
- CW
and I'm fine with you guys again

#199
Posted 03 September 2013 - 09:47 AM
Azargo, on 03 September 2013 - 09:42 AM, said:

Faith ++++++++
I am guessing you don't run PPC or Gauss builds? Am I right?
#200
Posted 03 September 2013 - 09:47 AM
PPCs & ER PPCs are back to cannon heat values? Awesome. Well, not so much for the Awesome, but still, it's good news by and large. I could do without the damage drop under 90 meters for the PPC. You're supposed to be able to hit things at under their minimum range, it's just supposed to be difficult.
While I sorta agree with the removal of Ghost Heat, there's one problem with that: Dual AC/20s. Removing Ghost Heat will just see a return to half the mechs in every game being Dual AC/20 Jagermechs and that's something I can do without. I will support getting an increase for the PPC though, that should go up to three.
It's going to be interesting adapting to the change in the Gauss Rifle though.
Also, I might finally buy an Advanced Zoom now.
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