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Patch Day - September 3Rd - LIVE!


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#241 arghmace

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Posted 03 September 2013 - 10:01 AM

View PostNoiseCrime, on 03 September 2013 - 09:48 AM, said:

You're damn right.

After plumping down $15 to test the waters of this 'free to play' game, playing hundreds of games and building up 3 Cecada variants that suited my gameplay style and gave me the greatest range of play styles, it feels like its all be wasted.


Ok, I understand where you're coming, but first of all the PPC's are far from useless even after this. But most of all, you being a new player, I would very much recommend that you try out different ways to play. Where's the fun in playing only with PPC's? Try different mechs, different weapons and builds on your current mechs, different play styles... Just sticking with one style seems not a good idea for a new player.

#242 charov

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Posted 03 September 2013 - 10:03 AM

I think they nerfed the sniping a bit too much. I agree about che PPCs but I would like too se the Gauss back to it's previous stats.

Can't wait to see the Orion!

#243 Priest4357

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Posted 03 September 2013 - 10:04 AM

Personally I'm happy with 95% of this patch. I'm weary of the Guass Change for the charging up stuff, but we'll see how that pans out in the long run. Mostly, I plan on trying it all out, and seeing how it goes. On the upside, very few of my mechs are dependant on 1 or 2 weapons for their game play.

Time to have fun trying new combos of weapons, and heat sinks. All systems activated!

#244 verybad

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Posted 03 September 2013 - 10:05 AM

View PostZ3R0167, on 03 September 2013 - 09:51 AM, said:

Really you wonder why people leave the game and asks refounds?

Really you wonder why people leave the game and asks refounds?

Not really
Not really.

There's a lot wrong with this game, and I'm not spending money on it till some of the things are fixed.
There's a lot wrong with this game, and I'm not spending money on it till some of the things are fixed.

But I really don't care why people leave this game, and i doubt they get r"efounds".
But I really don't care why people leave this game, and i doubt they get "refounds".

#245 Stormwolf

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Posted 03 September 2013 - 10:06 AM

View PostHellen Wheels, on 03 September 2013 - 09:59 AM, said:

When I read, "Gameplay! Look at all those changes!" I was like, "FINALLY, something besides assault and conquest modes!"

And then I realized it really wasn't much of a change to game play at all, just these minor tweaks.

How hard could it be to give us an FFA mode?

Or a King of the Hill mode?

Or SOMETHING besides capture one base or capture three base.

Base ball is getting old.


How about missions and objectives that the Mechwarrior series is actually known for?
I don't quite remember the last time in the BT novels when a battle was won when a guy rushed for base cap.

I want to capture space ports, destroy enemy strongholds and defend convoys, not sit next to a mining platform.

#246 Butane9000

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Posted 03 September 2013 - 10:06 AM

View PostKunae, on 03 September 2013 - 09:46 AM, said:

C-Bill versions, and launch-day.


Did you even read what I typed and the notes Kunae? The C-bill versions are coming next Tuesday. The launch patch is the following week. Meaning we're possibly getting another mech on the 17th?

#247 Jabilo

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Posted 03 September 2013 - 10:07 AM

View PostNoiseCrime, on 03 September 2013 - 09:48 AM, said:


You're damn right.

After plumping down $15 to test the waters of this 'free to play' game, playing hundreds of games and building up 3 Cecada variants that suited my gameplay style and gave me the greatest range of play styles, it feels like its all be wasted. That is not a way to encourage new players!

I didn't see PPC or even gauss being particularly over-powered, sure I got downed by them, but only due to my own stupidity or from being on a clueless public team. As for using them, on a medium 2*ERPPC can't kill anything in one-shot, not unless they are severely damaged already. It was fun to sneak behind enemy lines and cause so disarray with them though and at a push could help in close range combat, though running away is far better. So while I could accept that maybe they needed some tweeking from the general community, what they've done seems to be way overboard.

The problem for me is if this really has nerfed PPC, then two of my 4 hard-worked for and paid real money for mechs have become useless, or will necessitate changing my play style to the deterrent of the team (i.e. staying far away from battles, not scouting, taking pot shots to farm assist c-bills). Neither of which I like and is highly off-putting in terms of sinking any more money into this game.


To give you a serious answer.

2 x ERPPC on a Cicada (especially the 3M with ECM) was an epic build. However I feel it will still be viable.

Why not look upon this as an opportunity and not a negative?

I love Cicadas and there are some great fast builds that will let you experience a whole other side of the game.

Run the Cicada with an XL320 - XL330 with 6 medium lasers, or 4 medium pulse lasers. You go super fast (almost the games speed cap) and can have a great laugh duking it out with lights or hit and running assaults.

Run the 3M with a lbx 10 for great hilarity while pugging.

The X5 hero mech is a great buy, it comes with all the bells and whistles and has a 330 XL you can put in the other variants to boot.

If you like this play style you can get in to some light mechs really cheaply. Jenners are an easy mech to master and highly effective. But if you want a real challenge Commandos and Spiders are hilarious (if less competitive).

#248 Chaon

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Posted 03 September 2013 - 10:07 AM

Will have to see what the delay in firing the Gauss means in playing but just from the description I am not sure it is a workable solution.

The minimum range for damage for PPC's and ERPPC's is canon so that change is okay. I always thought being able to use them at point blank range was silly since the TT rules were that you had that minimum range to firing.

The heat nerf to them is a bit much with the min-range.

Will have to see how it plays to make final decisions about the nerfs.

The tutorial for movement sounds great. Will be happy to see more tutorials coming like shooting at stationary targets, moving targets, handling heat, using jump jets, etc.

#249 Corvus Antaka

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Posted 03 September 2013 - 10:08 AM

View PostGillopi, on 03 September 2013 - 10:06 AM, said:

to all you sniper's out there your tears fuel my Mech great patch PGI


I second this. Everyone qqing about the PPC & gauss changes before even trying it is making me laugh, especially after MONTHS of everyone saying "ghost heat didnt fix anything! PPC gauss is the new meta!!! and it was...and PGI nurfed it..and they are crying already..."

LOL

#250 mack sabbath

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Posted 03 September 2013 - 10:08 AM

Reread it 3 times, maybe I missed it, I am old after all....did they say the MC price of the Orion?

#251 Dawnstealer

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Posted 03 September 2013 - 10:08 AM

So I guess I'll have to give up on my dream of fielding this?
http://mwo.smurfy-ne...f3bbbde866cc606

*sound of bugle playing Taps*

#252 The Schwartz

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Posted 03 September 2013 - 10:08 AM

Lots of complaints about nerfing sniping. The actual practise of sniping is now skill based. Nothing is stoping people from timing their charge up to fire with the ppcs. The problem here is brainpower. Yes PPC's aren't supposed to be good close up. ERPPC's are hot and need to cool off between shots. This means... hmm... Variety in mech loadouts. Also I'm personally diggin the skill factor for having to hit things with ppcs + gauss. Meh, to each their own and I think PGI got it right cause many people are unhappy for different reasons. That's usually a good sign for game ballance.

#253 AdamBaines

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Posted 03 September 2013 - 10:08 AM

(ORION!) This will be the first Hero mech I have bought nice the Fang. Cool :-) (ORION)

#254 MasterC

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Posted 03 September 2013 - 10:09 AM

Now that PPCs, ERPPCs and Gauss have been nerfed and decoupled, can we scrap the anti-boating heat penalty?

#255 Airic Gryphon

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Posted 03 September 2013 - 10:09 AM

View PostGarth Erlam, on 03 September 2013 - 08:26 AM, said:

  • Fixed a hang that could happen to certain users during combat.


Thanks for this. Was really hoping this would be fixed soon.

Slightly concerned about the guass firing mechanism but will wait to see how it plays out.

Great patch. Keep'em coming.

#256 N44B4LIFE

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Posted 03 September 2013 - 10:09 AM

Great patch! Cannot wait to play :wub:

#257 Daelen Rottiger

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Posted 03 September 2013 - 10:09 AM

As I said weeks ago - this game is on a good way and I think PGI is going to make it the game most of us were waiting for.


Good job PGI!

#258 Taras Kedyk

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Posted 03 September 2013 - 10:09 AM

Nice to see changes, but..
Don't you think that these changes to PPC and Gause work will stop using it at all?
People will stop using these weapons!
How can you make PPC heat so high? You cut this weapon twice in one patch (speed and heat)...
Let's take away weapons and will put up a sledge hammer and swords to mechs if we want close fight.
For me it is a bad patch.
Overall glad that something is being done, but it seems that the optimization of weapons and combat is bad.

#259 Ngamok

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Posted 03 September 2013 - 10:09 AM

View PostWintersdark, on 03 September 2013 - 08:49 AM, said:

Wow, I feel bad for the PPC. Seriously bad. Not that these are bad changes, but... ouch.

We knew about the Gauss desync via firing delay, and many users argued (correctly IMHO) that the real problem was the PPC not the Gauss. Now we know why the PPC didn't get a firing delay: In addition to these changes, it would have utterly destroyed it as a viable weapon.

Slower projectile, higher heat. Ouch. Sucks to be a sniper.

The change I like the best is the 0 damage below 90m though. Previously, PPC's still did reasonable damage at realistic close ranges - typically 50-90m. Not anymore. A mech relying on PPC's is going to be dead meat up close.


PPC at 2000m/s was too easy to hit with. You had very little lead at targets at max range.

#260 ShadowbaneX

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Posted 03 September 2013 - 10:11 AM

View PostDroz, on 03 September 2013 - 09:52 AM, said:

Huh? Where did you see Ghost Heat is being removed?


Other posters in this thread were using the idea of the heat increase on PPCs as a reason to get rid of Ghost Heat.





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