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Patch Day - September 3Rd - LIVE!


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#261 Chaosdrive

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Posted 03 September 2013 - 10:11 AM

View PostRhaythe, on 03 September 2013 - 09:44 AM, said:


They need to hire this guy:



That's actually a really good video, maybe they could look for community assistance in official marketing video's, especially when players are making them in their free time anyway.

#262 Satchel 42

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Posted 03 September 2013 - 10:11 AM

Two PPCs and a gauss rifle is pretty brutal, but two PPCs and an AC10 is viable as well. Tried it a bit in my Heavy Metal along with an LRM-15 and tag, worked really well.

I'm more of a brawler at heart, so I'm hoping this is a positive patch for me.

#263 The Sleepy Weasel

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Posted 03 September 2013 - 10:11 AM

View PostKattspya, on 03 September 2013 - 08:48 AM, said:

EDIT: Oh almost forgot, you still won't see any money from me ever until there is a separate queue for first person or until the time you refund all money spent.


So... if they refund all your money, then you will give them more money?

#264 GoaHead

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Posted 03 September 2013 - 10:12 AM

Worst patch ever, the sniper nerv is to much ...

#265 MechWarrior214247

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Posted 03 September 2013 - 10:12 AM

You killed ICONIC weapons for Mechwarrior. Like others wrote, balance wasnt problem before this patch. Dont listen much to crying of people, who arent able to aim. Maybe more your attention, DEVs, deserve mech animations, which are HORRIBLE and lots of bugs (sudenly disconnects, cap bug, textures etc.). Yes, GREAT LAUNCH is approaching and I am seriously thinking of quit playing your game.

#266 Miken

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Posted 03 September 2013 - 10:12 AM

Macros for alpha sniping (gauss+2PPC) will destroy your ''new gauss fire system'' PGI! do you understand it?
Maybe better return delay for all projectiles?

Edited by Miken, 03 September 2013 - 10:17 AM.


#267 D1al T0ne

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Posted 03 September 2013 - 10:12 AM

View PostAndross Deverow, on 03 September 2013 - 09:52 AM, said:


I think is a great move. I mean other than the charging thing, that one seems a bit wonky but meh.... I am glad to see that players will have to learn to balance a mech and learn how to pilot. Standing back and sniping was getting detrimental to the game. People were beginning to give up and go elsewhere for gaming needs specifically due to the cheese sniping meta.

I for one am glad to see PGI get serious and listen to the majority of the community and put PPC back to where they should be in regards to heat. C'mon guys diversify and balance a mech out. Take off one of those PPC's and slap on a missle rack or a few ML's. Best thing they could have done to the game is fix the lame cheese sniping meta.

To all you cheesers.... Welcome to Mechwarrior as it should be, time to learn to pilot and be able to brawl or duck n weave...

WELL DONE PGI!!

Regards


I completely agree. Any play style that you don't like should always be nerfed in favor of a play style that you do like. Personally, I hate snipers. I mean, how dare someone rather sit in the back and take well aimed shots at me than run up and brawl like a man? Seriously. Thank goodness their play style has been nuked. Now all of us brawlers can have the game we've been whining for for months!

#268 Panboy

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Posted 03 September 2013 - 10:12 AM

These changes look good.

Still don't want 3rd person.
But the Desync of PPC and gauss by changing their speeds seems like a good shift. The added delay to gauss? meh it wont make much difference to anything really I don't expect, will have to see how that one works out.

Oh and there's a new Mech. People like that I guess its not my style.
And a Tutorial! Now that's fantastic, Good job now you can phase out 3rd person view as we don't need it anymore. It was just a learning aid right?

#269 GRiPSViGiL

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Posted 03 September 2013 - 10:13 AM

A lot of positive things here. I couldn't be happier in the direction this is going.

#270 Enigmos

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Posted 03 September 2013 - 10:14 AM

Hmm... this could work well.

Though I have always been a heavy user of both Gauss and ER PPC I think these changes could help the game overall.

Besides, it will keep the min/max crowd busy for a few hours finding a new optimal loadout, hopefully a bit more balanced.

LL or ERLL I predict.

#271 Menetius

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Posted 03 September 2013 - 10:14 AM

View PostD1al T0ne, on 03 September 2013 - 10:12 AM, said:


I completely agree. Any play style that you don't like should always be nerfed in favor of a play style that you do like. Personally, I hate snipers. I mean, how dare someone rather sit in the back and take well aimed shots at me than run up and brawl like a man? Seriously. Thank goodness their play style has been nuked. Now all of us brawlers can have the game we've been whining for for months!

This.

#272 C E Dwyer

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Posted 03 September 2013 - 10:14 AM

please bare in mind that I have from recallection on my 68 mechs 6 ER/ ppc's and I don't snipe that often.

All the ppc/erppc nerfs in one hit seem excessive.

coupled with the Guass charge up could mean that sniping is pretty much an also ran, bring back the long bomb, so spotting lights watch out for your own teams lrms, as the old snipers are going to drop them on the target you and Mrs Mcgregors pet vole, those that don't suddenly take an intrest in war thunder, but everything moves around alot in that game so I think we're fairly safe.

I'm not against it as the ppc is now at table top value and I approve of that.

I'm just looking at the heat hit on the ERPPC plus the slow down of the charge, may have well killed off the ERPPC to such an extent that not enough people will use it now, to determine whether such a big hit was needed I think I have one on my Pretty Baby plus two on my Aw8M, as I made a point of not putting them on stalkers cda, and light mechs.

also with the big hit on PPC's was there a need for the gauss changes, its not just the sniping it means you have to get a hang of this in brawling as well, but we'll see.


I'm thinking now that with the heat hits on ERPPC and the 0 dam under 90M that the awesome should get a heat discount on multiple ppc tubes it does need some help and you just kind of made it even less viable when it struggled as anything but a LRM launch platform, except in the hands of a good player. Loading 3ER's and not having the heat muliplier is going to mean a 45 heat 'boost' in one alpha, and as its designed to take three, maybe it should.

Orion naturally I approve of


I'm going to award this patch a 6 out of 10, with the advisory that should the nerfs prove fair and effective it could achieve 8 if all the hidden 'improvements' help play

#273 New Day

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Posted 03 September 2013 - 10:14 AM

They just don't get it, do they? Instead of gradual changes to the PPCs (first heat THEN speed) they take out the nerfhammer and (probably) nerf it into the ground.

#274 Mystere

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Posted 03 September 2013 - 10:14 AM

I am happy with everything, with the notable exception of 1 item:

View PostGarth Erlam, on 03 September 2013 - 08:26 AM, said:

  • PPC/ERPPC projectile speed slowed to 1500m/s down from 2000m/s.


The physicist in me just died. :ph34r: ... ;) ... :)

And with this most recent development, I have been forced to deliver bad news. The introduction of the world's first ever Particle Projector Cannon (PPC) has been cancelled. Blame PGI. :wub:

I guess it's good news to its future victims, though.

I wonder how much the "bad guys" will pay for it in the black market. :(

#275 MikeMS

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Posted 03 September 2013 - 10:15 AM

Not sure about changes with PPC and Gauss - need to play and test, but other changes/bugfixes sounds very good! Thanks!

#276 Uncleclint

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Posted 03 September 2013 - 10:15 AM

Stop the Maintenance and put em back online already :wub:

edit update: hey thx that was fast

Edited by HAS UncleClint, 03 September 2013 - 10:32 AM.


#277 Tristan X

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Posted 03 September 2013 - 10:15 AM

View PostEllen Ripley, on 03 September 2013 - 08:34 AM, said:

Totally overnerfed sniping.

This patch just killed the (ER) PPC:
- Bump of base heat for both PPCs
- reduction of projectile speed
- PPC damage under 90m has been reduced to 0
You effectively reversed every buff for PPCs since closed beta
PPCs are back to closed beta levels aka. ERs are unusable and standard are actually even worse now with the removal of damage below 90m

The balance wasn't far off prior to this patch, a little buff for brawling and then sniping as well as brawling would have been equally viable.

Instead you decided to kill sniping and make brawling the way to play.

I don't understand why you are not aiming at making both playstyles viable at the same time. If you in fact did aim for that, then you failed horribly - again.


Really? They killed sniping? How dramatic. These changes mean that, as a sniper, I will have to slightly adapt how I fight. But I assure you, sniping has not been "killed". I will still be able to shave your armour off at a distance, and people will continue to complain about it.

I'm sure you're an intelligent person - it won't take you long to adapt to the changes.

View PostSmokinDave73, on 03 September 2013 - 08:42 AM, said:


Was this really necessary??

View PostOmni 13, on 03 September 2013 - 08:51 AM, said:

Nerfing the regular PPC down to 0dmg under 90m seems a little heavy handed but other than that seems to be a good patch


PPC always had a minimum range - this is nothing new. Was there a bug in the min damage before? I don't know, since I'm partial to the ER PPC. Either way, this is not new at all.

#278 Duncan Jr Fischer

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Posted 03 September 2013 - 10:16 AM

Well, that was some AGGRESSIVE tweaking =D
As for me, the PPC loosing its speed nearly in half is a bit too much. Gonna see it first, but probably swap PPCs with some better stuff. As for min range, it's a good stuff, because PPC damage below 90 meters was a bit too high anyway. Heat is also OK with me. It's the speed that is toooo slow now for PPCs to be usable. Make it1500 at least.
And I'm glad that Gauss is faster now, but I totally don't understand all this charge system, it doesn't prevent firing Gauss simultaneously with anything else. The speed is the moderator, and you have tweaked it, ok?))

Finally seeing Orion in game is great, but calling this camo 'gorgeous'?????? This terrible Blake-awful camo is the only reason I'm not buying it. After the reason that I decided not to buy MC anyway until something is changed for this game to better) Seriously, this camo is abominable. The Orion looks like a construction worker. :wub:

Edit: Oh, it's not 1200 as I read from the start, but 1500. It's better than I thought, but still a pity) Why change the weapons' speed to opposite? Before change PPC and Gauss had larger speed difference than now. Was it worth it?)

Edited by Duncan Jr Fischer, 03 September 2013 - 10:29 AM.


#279 Kes Moreau

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Posted 03 September 2013 - 10:16 AM

Laaaaaame !! You nerfed Gauss !!!...everything else looks pretty decent. I wish you would nerf 3pv into non-existence but I know that's asking too much from a game that advertises itself as a FPS.

#280 JoJoxy

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Posted 03 September 2013 - 10:16 AM

Very amusing. This thread proves that no matter what PGI does, there will always be the next batch of qq'ing, because someone's favorite exploit got fixed, or someone's favorite feature didn't make it in.

Yeah right, you'll stop playing yadda yadda. I don't believe you. And if you really do, good for the game, because all this hatred is unbearable.

I guess PGI must be doing something right here.

Edited by JoJoxy, 03 September 2013 - 10:17 AM.






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