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Patch Day - September 3Rd - LIVE!


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#521 Pawn Couch

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Posted 03 September 2013 - 02:00 PM

I am now in a good mood.

DEATH TO PPCs!


Also, have some money. (to make me some Aussie servers)

Edited by KING PINEAPYULA, 03 September 2013 - 02:07 PM.


#522 Wolfways

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Posted 03 September 2013 - 02:01 PM

View PostSilverlance, on 03 September 2013 - 01:38 PM, said:

Okay. But what happens when EVERYONE rolls in the same build? Everyone's a sniper? That's the only way to play just because YOU think it should be that way? No. You do not dictate how I play, nor how anyone else plays. Nor do I. So nerfing the {Scrap} out of PPCs and Gauss was absolutely a brilliant stroke.

lol could you be any more contradictory?
Nobody tells me how to play, so i'm glad they nerfed other peoples playstyle...

#523 TheSteelRhino

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Posted 03 September 2013 - 02:01 PM

View PostSereneChaos, on 03 September 2013 - 12:43 PM, said:


So people would stop bringing sniper rifles to knife fights
l
This. Now if you boat up ppc's you have a serious disad if you don't have secondary weapons
If are running mostly ppc's expect ppl to get in your face :)

Er ppcs don't have minimum but again the heat will make you have some fire discipline

#524 ROJ

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Posted 03 September 2013 - 02:07 PM

View Postslimenator, on 03 September 2013 - 01:18 PM, said:

Good Patch, ...but

2 Things....for me two nogoes!

1. Gauss- Nerfed to useless.

Why the Hell is this the only Balistic with a Charge now? Where is the sense?

To avoid the Combination with PPCs or ERPPCs!? The PPC Nerf is now hard enough! But to destroy the Gauss no reason! AT ALL!

You will see that almost everybody will skip the Gauss and build in a AC/10....that´s what happen.



No not really but I personally used to use the Gauss as a 'brawler weapon' as much as it is a sniper weapon so I get the reasoning behind adding the .75 second charge.. Plus the new faster projectile speed coupled with the good 4x zoom makes is a more devastating weapon now.

Edited by ROJ, 03 September 2013 - 02:09 PM.


#525 Kunae

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Posted 03 September 2013 - 02:10 PM

View PostKattspya, on 03 September 2013 - 01:32 PM, said:

This is why they held back the Orion. So they could sell MC and hero versions and delay the CB ones. Not that I mind, it's just that it is a more reasonable explanation than it being gauss+ppc capable.

They did the same thing last month.

It's not a bad strategy. If people want them that bad, they can spend MC now, or they can wait 2 weeks and buy them with C-Bills.

#526 Tannhauser Gate

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Posted 03 September 2013 - 02:14 PM

View Postsbogo, on 03 September 2013 - 01:33 PM, said:

and still we cannot hold backspace down in chat........come on people! IT can't be that hard, I can't believe any serious game company or any programmer would not implement this into anything. I could be wrong though, maybe it'll break the whole game if they do it.....


Hey, sbogo. Other players have asked this question and PGI has said that the reason why its this way is that it prevents certain spamming tools from affecting game play.

#527 Malleus011

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Posted 03 September 2013 - 02:15 PM

Just played a few rounds in various mechs.

PPC heat is fine; as it should be. My dedicated ERPPC Cat can run just about like normal. Though I preferred the faster shot speed, they felt more like lightning bolts instead of ... slow lightning bolts. Speed felt about right before.

I'm not sure why PPC's lost their close in damage. They're not useless in close, they're inaccurate. I'd be happy with a stuff damage penalty up close, but 0 damage at 89 meters feels harsh.

Hit detection seems better. Movement feels smoother, I'm not sure what that is. Firing feels a tad less accurate, but a lot of that is probably the shift in weapon shot speeds.

For my part, I hate the new Gauss Rifle mechanic with a passion. I don't mind a solution to halt the overpowered sniping, but this mechanic is annoying to deal with. I hope this goes away, but if it doesn't, I'll likely dismount all my Gauss rifles for ... well, anything else.

#528 Kattspya

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Posted 03 September 2013 - 02:17 PM

View PostKunae, on 03 September 2013 - 02:10 PM, said:

They did the same thing last month.

It's not a bad strategy. If people want them that bad, they can spend MC now, or they can wait 2 weeks and buy them with C-Bills.

Yup.

But from this we can infer that silences might be ominous and the lies direct.

#529 DarkCain

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Posted 03 September 2013 - 02:27 PM

Congratulations, devs you have introduced a mechanic to a weapon that has pissed off most of the playerbase. Sniping is no longer effectively possible unless a player resorts to heavy leading and mouse macros. The GR is essentially a five second weapon that makes it ungainly to use in general brawling. This in turn means enemy mechs can avoid the gauss rifle entirely via use of terrain. Why don’t you just admit you caved to the whiney minority and simply remove the GR from play.

Now here is the big question of the day - if the weapon has to be charged to fire, does this mean the gauss rifle no longer explodes when it gets critted in a noncharged state?? If it still does then you people have really screwed the pooch on this one.

#530 TheSteelRhino

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Posted 03 September 2013 - 02:32 PM

View PostFrechdachs, on 03 September 2013 - 08:38 AM, said:

So despite the comunity outcry, and the reasonable request to put the delay on the PPC, you nerfed the Gauss anyway...

Thumbs down, PGI, thumbs down.


So you like a gauss round that is slower than light and medium and heavy (ac10) autocannon and that explodes if someone sneezes. Yeah. Huge nerf there. So practice your timing .75 second delay is not that bad.

As far as PPCs go, tbey are supposed to be hot. Go read tabletop rules. And every other weapon in game is based off TT before you say that has nothing to do with it. There are variations, but very few.

So go find another sniping build. Er large lasers? Gauss? Just get past the "insta kill" thing and it will be fine

I dont know what you guys are going to do when weight limits come in.

I do think the gauss should only explode when charged. So hopefully the devs figured that in.

But I think 12 man drops just got fun again. Some actual tactics instead of erppc/gauss sniping

Edited by Rhinehardt Ritter, 03 September 2013 - 02:39 PM.


#531 Wolfways

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Posted 03 September 2013 - 02:43 PM

View PostMalleus011, on 03 September 2013 - 02:15 PM, said:

PPC heat is fine; as it should be. My dedicated ERPPC Cat can run just about like normal.

If you call firing twice and then hiding normal, then yes.
Just had a couple of games in my K2 and my damage in both matches was pitiful. I'll admit i missed a couple of times, but i'll have to get used to the new speed again.
Firing dual ERPPC's (with 20DHS) once on Terra Therma takes me to 50% heat?!

#532 Green Mamba

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Posted 03 September 2013 - 02:45 PM

I remember this game called musical chairs in elementary school...this seems like musical Nerfs..just Nerf everything back and forth over the last year and wondering why you can't seem to balance the game.

#533 Kell Commander

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Posted 03 September 2013 - 02:45 PM

Am I the only one who feels it makes more sense to just have the gauss shoot once charged? Why would you have to let go of the trigger?

Edited by Kell Commander, 03 September 2013 - 02:50 PM.


#534 Coralld

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Posted 03 September 2013 - 02:45 PM

Troll hat on*
Hey, all you Gauss QQers, I just found out that there are in fact OTHER front load ballistic weapons, I think they are called Ac10 and AC20.
Troll hat off*

I mean, really people, get over your selves. I think people were spoiled for far to long with the old PPC+Gauss meta.

#535 Wolfways

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Posted 03 September 2013 - 02:46 PM

View PostRhinehardt Ritter, on 03 September 2013 - 02:32 PM, said:

As far as PPCs go, tbey are supposed to be hot. Go read tabletop rules. And every other weapon in game is based off TT before you say that has nothing to do with it. There are variations, but very few.

But no weapons in MWO fire at TT rates, yet get TT heat?
An increase in fire rate should have been coupled with a similar decrease in heat generated.

#536 Bartholomew bartholomew

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Posted 03 September 2013 - 02:47 PM

Glad to see the orion, slightly amused that is the exact build you are trying to discourage.

And agree with others that the guass should no longer explode on impact since it is now a charge up weapon. Just consistent at that point.

However in the same name of being consistent, If you charge it up twice without firing, there should be a high probability of a capacitor explosion taking it out anyways.

#537 Kageru Ikazuchi

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Posted 03 September 2013 - 02:50 PM

I haven't read all the replies (yet) ... just don't have the time (yet), so please forgive if this is repeating others' comments:

View PostGarth Erlam, on 03 September 2013 - 08:26 AM, said:

New In-Game Tutorial

++ I can't wait to try it ... roll out a weapons tutorial and a basic combat tutorial, and it might convince me that it's time to start trying to recruit all my friends.

Quote

New Hero Mech

+ I'm not sure about the Protector, but the Orion variants look very interesting. Not a "must buy" for me ... maybe when it's on sale.

Quote

New Trial Champion Mech

+ I look forward to the day that you can populate the trial 'mech list with only champion variants ... that would go a long way towards helping new players

Quote

New Trial Mechs

+ Generally all decent mechs (see above)

Quote

Gameplay

+ SRM cooldowns ... almost answers the question Garth has asked "why would anyone bring SRM-2s?"
+ PPC/ERPPC changes ... I really look forward to seeing what the min-max crowd will flock to now.
... Gauss changes ... looking forward to trying it out.
++ Kintaro ... much needed
+ Adv. Zoom ... I might actually try it now
... 3PV ... don't care, don't use it

Quote

Performance

+ High expectations

Quote

Bug Fixes

++ Missile Door lights work !! ... this was the only thing I used 3PV for (to check my CPLT's missile doors)

Overall impression ... very positive, I can't wait to try it out ... now, start communicating with us again.

#538 Pycckuu

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Posted 03 September 2013 - 02:51 PM

I'm actually very excited about this patch. The PPC changes look great, I'm looking forward to trying it out. I can't believe I'm saying this but good work PGI!

#539 Jakob Knight

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Posted 03 September 2013 - 03:04 PM

View PostSilverlance, on 03 September 2013 - 01:38 PM, said:


Okay. But what happens when EVERYONE rolls in the same build? Everyone's a sniper? That's the only way to play just because YOU think it should be that way? No. You do not dictate how I play, nor how anyone else plays. Nor do I. So nerfing the {Scrap} out of PPCs and Gauss was absolutely a brilliant stroke. My mediums are fun to play again. I don't have to "can't beat em, join em" anymore. And the tears of the vags is fueling my stomping in their face spree.

Good work PGI. My faith in you is ALMOST restored. Now let's see how you handle clans, clan mechs and tech, Community Warfare and UI2.0.


When people are all taking the same build, it points to a problem with the situations you are putting them in. In other words, you are making it so every situation (map) makes one build work better than all others. Right now, almost every map offers long-range angles of fire, so naturally that is what will work the most effectively when you cannot know the situation you will be facing (since all drops are random). If there were maps where long-range fire was next to impossible (the old MW4 city maps do come to mind, though they also allowed some long-range fire), then you'd have people taking short-ranged builds if those maps were as common.

Also, by saying nerfing the sniper weapons was a brilliant move, you -are- dictating how players play by insisting that sniper play not be the norm. Some players think it should be, and you are saying they should not be. That is opinion, and you are entitled to your own, but don't go putting the 'you don't dictate how I play' card on the table at the same time. How you play should depend on the situation and the enemy you face, and far too many players think the game shouldn't force them to change their tactics or playstyle, but rather the game should be changed to eliminate this.

As I said, I never had a problem defeating snipers or getting into range with my brawler build. If you were, it was likely that you simply couldn't figure out how to use terrain and your own mech to accomplish the mission. Any times I died to sniper fire was my own fault for taking a chance at the wrong time.

Finally, remember that there are stock mech designs -intended- to be long-range sniper fire mechs capable of one-shotting other mechs (AWS-8Q, for instance). That is why those mechs had the reputation they did, and complaining that it isn't right they be able to do so is just nonsensical. In effect, you are complaining that they shouldn't work as intended because it doesn't let you play the way you want to play.

#540 Lightfoot

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Posted 03 September 2013 - 03:05 PM

Don't know why you nerfed the Gauss Rifle, no one will use it now. I say this because there is little difference in Gauss Rifles and other projectile weapons, except in people's heads.

Maybe they will use it, but no one ever used the Bombast Laser in MechWarrior 4 and it had a similar set-up. It's just too far-fetched. And they don't have to use it to get the same DPS or better from long range ballistics.





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