While I play the Jenner more often than anything else, I play every weight class. Here's why the Gauss isn't as good of a brawling weapon as it used to be: (I'd like to say, however, that I
do like the change)
1. The charge-up time indirectly increases the weapon's refresh rate. So now, instead of being able to shoot it every 4 seconds, you can only fire it every 4.75 seconds. This lowers the weapons DPS, which is a pretty important stat for brawling 'Mechs.
2. The inability to take "snap-shots" with it gives you less of a chance to hit a speedy 'Mech that's moving in and out of cover. It might encourage YOU to take longer to set up your shot and aim better, but this isn't true of everybody, and having a weapon charge-up doesn't actually enable this - you could have taken longer to line up your shots before the charge mechanic was implemented, too. People who could aim quickly
and accurately have been hurt by the change.
3. The increase in projectile speed makes it easier to hit with the Gauss at ANY range, but is much more important if you're trying to snipe with it. Coupled with the new advanced zoom, it's very easy to hit a specific part of an enemy 'Mech even at great range.
TL;DR: The Gauss is still deadly at range, but there are now much better options for brawler builds. I think the timing needs to be adjusted slightly - perhaps an extra .5 seconds to shoot once charged - but on the whole I think it's a good change. And people who are declaring the Gauss useless are probably not using it for its intended purpose.
Edited by DEMAX51, 10 September 2013 - 12:18 PM.