Protector And Hit Locations
#21
Posted 05 September 2013 - 08:47 AM
I have pretty much the same experience with my atlai (is that the plural for it?), one or both sides usually destroyed before CT goes. With the orion you pretty much always get CT:d, regardless of dmg spreading.
Although after I stopped playing it like an atlas and falling back abit behind the heavier stuff and running in for flanks and picking off stragglers with the XL engine switch, survivablity has gone up, alot. Just watch it so you don't get caught alone somewhere. Then again that advice is kinda general
#22
Posted 05 September 2013 - 06:10 PM
Krellmane, on 05 September 2013 - 08:45 AM, said:
However, I did notice when taking hits to the 6 o'clock, I was taking front CT damage instead of rear. Though, I think that may be more related to HSR's interaction with my client's latency.
I've heard it the other way around too - people are reporting taking rear damage from the front as well. Looks like they screwed up the hitboxes again haha
#23
Posted 05 September 2013 - 06:20 PM
#24
Posted 05 September 2013 - 06:39 PM
Correlation does not imply causation.
#25
Posted 06 September 2013 - 06:33 AM
Shenshan, on 05 September 2013 - 08:37 AM, said:
And no, I am not skilled enough to do the defensive torso twisting. I have always faced my targets head on
That is a poor comparison with the atlas for two reasons:
1) The side torsos of an Atlas are in relation to its center torso simply larger.
2) Nearly everyone target fires for an Atlases right torso, where the autocannon(s) are. That is simply, because it's (40 armor points or 1-2 alphas) easier to chew through 74 armor instead of 114. With just SRMs left a D-DC can be taken out easily. Who would target fire your Orions side torsos? The second reason is the actual area the side torsos take up.
The one time where an Orions side torso would go down relatively faster in comparison to the Atlases is when you shoot the Orion from the back. The Orions (front) side torso takes up more than 50% of the rear side torsos area. Just load the model and see.
I can see why the Orion's hitboxes are compared to the Kintaro's, but it's not accurate again. The side torso's of the Orion stretch further down to its hip, while the Kintaro's end about half way already and hence are smaller in relation.
My argument however is not the relative size it is the absolute size of the CT, which isn't outstandingly large. If you approach your enemies head on you will get cored in any mech no matter what. I think you've never piloted a light mech, because your matches would end in the first minute - always.
#26
Posted 06 September 2013 - 07:43 PM
Saiyajin12, on 04 September 2013 - 01:32 PM, said:
What's your loadout with the xl360?
#27
Posted 07 September 2013 - 06:47 AM
Can switch to double AC5s if you don't like the UAC5 and AC2 combo. Tried some other builds but got the best results with this one consistently.
Oh and I tried your Christmas build Autobot, can see how it's potential in the right hands, but I just can't get the LRM20s to work for me. Prolly cuz I just suck at using LRMs in general . Might work on that in the future heh.
#28
Posted 07 September 2013 - 07:55 AM
#29
Posted 07 September 2013 - 09:27 AM
#30
Posted 07 September 2013 - 09:41 AM
Any hints on how to kill those things faster?
#31
Posted 07 September 2013 - 09:50 AM
#32
Posted 25 September 2013 - 01:11 PM
All in all, it's much more fragile than a Cataphract & only a little more durable than a Catapult.
The other side effect is that the direct-fire hard points are low in comparison to the cockpit. Your POV is very high giving your arm-mounted weapons a low firing angle. You have to unmask a large portion of your mech to fire the weapons. This makes ridge-sniping situations particularly dangerous as you cannot fire even though you see the target. Yet they'll be able to hit you with ease.
It also makes fighting up hill particularly difficult. The slightest bump or rise in the terrain will eat your arm-mounted fire.
The torso ballistic points are higher than the arms, but only by a few degrees.
#33
Posted 26 September 2013 - 03:40 AM
#34
Posted 26 September 2013 - 03:51 AM
The protector does feel a lot more squishy than my other orion. Once I get my third I will be more able to give feedback on that.
#35
Posted 27 September 2013 - 07:16 AM
#36
Posted 27 September 2013 - 07:24 AM
NRP, on 27 September 2013 - 07:16 AM, said:
It's so so. I wouldn't buy it again. You can hit the center torso from the side, similar to a dragon. While on paper that fact doesn't seem significant, however in practice the CT gets cored fast from nearly all angles. On the other hand it makes XLs attractive, almost as attractive as on catapults.
The problem with the particular protector then is a consequence of the above: Running no XL makes the chassis perform poor. Running an XL engine on the other hand narrows your choices for the dual ballistic slots down to a combination of AC2s, AC5s, but certainly 2 U/AC5 or an AC20 is not an option. I have experimented with a combination of AC5 and U/AC5 (projectile speed is the same here), but so far not quite getting the results from it. The question then is: Why get a protector in the first place? The other Orion variants have a single ballistic and often more attractive remaining hardpoints. The protectors key advantage is really the double ballistic. I own the K and VA variants too - their hardpoints are easier to use. I would advise to try a free Orion chassis first to get a feeling for how bad the CT trouble is. If you have a 350XL lying around get that ready for your first Orion.
Edited by Autobot9000, 27 September 2013 - 07:34 AM.
#37
Posted 27 September 2013 - 07:48 AM
#38
Posted 29 September 2013 - 12:52 PM
(the tower sticking above the mech is the CT as well, but it's quite small, so not a huge factor)
It seems like a strange mix of the Cat and the Jager. The CT is big and a primary target, but the STs are quite targetable from the front and respective sides. It seems to me that it needs an adjustment, especailly if it's going to contend with the Cataphract in serious play, but it's not a bad mech.
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