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How To Spot A Psychopath: Reports Of Mwos Death Have Been [Greatly] Exaggerated


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#1 GalaxyBluestar

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Posted 05 September 2013 - 01:30 AM

Not perfect by no means and with small readership {judging from the lack of comments} but it shows things are bad but heading in the right direction... maybe.

reports of mwos death have been somewhat exaggerated

Edited by GalaxyBluestar, 05 September 2013 - 01:32 AM.


#2 Takony

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Posted 05 September 2013 - 04:57 AM

"6: Forests of bizarre incomprehensible rules and mechanics that turn off new players, and which even experienced players often can't figure out.

8: Outrageous "grind" - having to play for an awfully long time to buy new toys with the in-game money you've earned. (Unless, of course, you pay real money!)
9: Boringness. Every match is much like the previous. Caused by insufficient difference in stuff you can do, too few levels, too few game modes."

6, 8 and 9 together were pretty much enough to put me almost completely off, after playing MWO for 10 months, 8 a.k.a cbill nerf was the final nail in the coffin, after things like:
- 5 months of "temporary" SRM nerf (still lasts, for the last 0.5 points of dmg / missile),
- ghost heat instead of easily understandable, real heat penalties on a real heat scale with real 2.0 DHS,
- {Scrap} movement model implementation (idea = good, result = teh suck, getting stuck on pebbles),
- no fixes to mech scaling/hitboxes (Trebuchet, the medium assault mech, jumping Spider = Phase Spider), and so on.

Couldn't care less about which weapon is the best atm, I just went with the flow, brawled when meta was brawling, PPC/Gaussed and AC40-ed when that was the thing, I fared okay with everything, but every time, there was a goal: to get/try that new/old chassis, a new build, a new module, etc. There was at least some progress, in the one and only metagame we have, that is "economy", or simply, cbills, because if I played intensively for a while, I could save enough cbills to do anything, in a reasonable amount of time.

I started back before cadet bonus, with R&R still in place. Took under 1 min to read up how to circumwent R&R completely, so the cbill adjustment after that was understandable and welcome. The compensation of the former lack of cadet bonus was welcome.

But now I feel really slighted, overnight my premium time just got shafted, and after a gloriuos win, with lots of kills, assists, high damage, saviour kills and comp.dest., I make less that on a former loss with half the numbers... great way to motivate, NOT.
Not to mention it is made worse by the fact that matches last longer... less income less frequently ... FU PGI.
I spent 90$ on this game, monstly on mech bays and premium, and I enjoyed it right up to the cbill nerf.
Now the time/progress ration is so bad, that I rather play something else. To spend any more $$ on MWO would simply be foolishness: why would I spend on premium AND a hero? To make the same amounts that I made without either? Ha-ha, bad idea PGI.

#3 Alois Hammer

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Posted 05 September 2013 - 05:56 AM

Quote

* There's a little tutorial now, which takes you through elementary movement, but not weapons. Better than nothing.


Pretty much sums up the entire game in a nutshell.

I love these white-knights who write long explanations of mediocrity, going into detail on why it's mediocre, then the knight kicks in and they go "but that's all okay, it's a 'Mech game so I give it 9/10" like nobody will notice the massive discrepancy between the description and the final score allegedly derived from said description.

No, seriously- after 4 paragraphs on "ghost heat" that really spell it out like a nightmare, El Knighto Blanco says:

Quote

Again, though: Not a game-breaker.


-facepalm-

Edited by Alois Hammer, 05 September 2013 - 05:57 AM.


#4 Kraven Kor

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Posted 05 September 2013 - 07:18 AM

Eh, he is right.

I hate it, I think it is clunky and there could have been - should have been - a better way to handle it.

But it is far from "game-breaking."

#5 Krivvan

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Posted 18 September 2013 - 06:02 PM

The game itself still plays essentially the same before and after ghost heat. It didn't fundamentally make the game unplayable no matter how much you may hate it.

#6 RG Notch

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Posted 19 September 2013 - 05:00 AM

View PostKrivvan, on 18 September 2013 - 06:02 PM, said:

The game itself still plays essentially the same before and after ghost heat. It didn't fundamentally make the game unplayable no matter how much you may hate it.

So it didn't improve the game either no? Wow that's a ringing endorsement. Even people trying to defend the game can't seem to muster more than "it's not so bad but it has mechs so it's worthy of a high score". WOOOT! The game is pretty mediocre and could potentially make it to decent in a few months if no unforeseen issues come up or the dev in charge doesn't go on vacation. But it's got mechs. So it only has 2 very similar game modes, mechs people. Balance may not be great and it takes months for simple fixes, but again mechs people!
;)

#7 Heffay

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Posted 19 September 2013 - 05:34 AM

View PostRG Notch, on 19 September 2013 - 05:00 AM, said:

So it didn't improve the game either no?


But it did improve gameplay. It eliminated a bunch of cheese builds.

#8 Gaan Cathal

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Posted 19 September 2013 - 06:32 AM

View PostHeffay, on 19 September 2013 - 05:34 AM, said:


But it did improve gameplay. It eliminated a bunch of cheese builds.


Yeah. Those ML-boating Hunchies were broken as **** man. Broken as ****. It eliminated a bunch of cheese builds by eliminating a much greater number of builds that happened to include some cheese builds. If they turned off the servers tomorrow, they'd eliminate all of the cheese builds.

Never mind that, and this is the worst sin, it's barely documented out of game (and that documentation had to be bullied out of PGI despite the resistance of White Knights like the reviewer) and not at all in game.

The developers have pissed off the core Mechwarrior audience and the TT Battletech audience in the name of attracting a new, wider audience. That new audience will find a tutorial telling them how to walk and then be dumped into a 12-v-12 match with a mech they don't understand, stuck in 3PV with no guidance on how to turn it off and thus loosing access to the minimap and any kind of proper aiming.

#9 Krivvan

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Posted 19 September 2013 - 06:34 AM

View PostGaan Cathal, on 19 September 2013 - 06:32 AM, said:


Yeah. Those ML-boating Hunchies were broken as **** man.


The Swayback wasn't significantly nerfed by ghost heat. You generally fired your arms and torso separately anyways.

#10 AC

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Posted 19 September 2013 - 11:35 AM

View PostKrivvan, on 19 September 2013 - 06:34 AM, said:

The Swayback wasn't significantly nerfed by ghost heat. You generally fired your arms and torso separately anyways.



You can't fire all your torso medium lasers without Ghost heat kicking in. Forget an alpha, that spikes you to near shutdown levels.

#11 Eximar

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Posted 19 September 2013 - 11:39 AM

View PostAC, on 19 September 2013 - 11:35 AM, said:



You can't fire all your torso medium lasers without Ghost heat kicking in. Forget an alpha, that spikes you to near shutdown levels.

That would be wrong. You can fire 6 ML with no heat penalties.

#12 AC

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Posted 19 September 2013 - 11:59 AM

View PostEximar, on 19 September 2013 - 11:39 AM, said:

That would be wrong. You can fire 6 ML with no heat penalties.



You need to count the torso lasers on a hunchie again. There are 7 + 2 in the arms. 7ml = Ghost heat.

This wouldn't be a problem with this mech, but there really isn't the space to drop a ML and pick up anything else. The internals are generally filled to the max. This is also just one mech that is affected by Ghost Heat. The Awesome is another, and the Kintaro is a third.

Ghost heat is a poor solution to try and limit boating loadouts. A better solution (and one that would be easier for new players) would be to simply place a limit on the mech slots themselves. Could be a weapon tonnage or critical size limit (both would work). This would also make the different chassis unique, as right now they are starting to all be the same. New mechs really don't bring anything new that isn't already in my hanger.

yes...yes... some argue that certain mechs would become unpopular and never get played. While there is a little truth to that, PGI could then buff those chassis by increasing the size of the weapons each slot can hold or adding slots or other features. And no matter how 'bad' the general player base things a mech is, there are ALWAYS fans of that mech. This was true in every Mechwarrior game to date, and I don't see why MWO would be any different.

Edited by AC, 19 September 2013 - 12:02 PM.


#13 Eximar

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Posted 19 September 2013 - 12:05 PM

View PostAC, on 19 September 2013 - 11:59 AM, said:



You need to count the torso lasers on a hunchie again. There are 7 + 2 in the arms. 7ml = Ghost heat.




You said you can't fire all the medium lasers in the torso and you can. Number 7 is in the head. Because of the sweet spot on the engine and heat sinks, most people don't use that spot anyway.

#14 AC

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Posted 19 September 2013 - 01:17 PM

Now you're just being technical. The head laser slot is fired along with the right torso lasers as all of them are aimed via the torso reticle. But if it makes you feel better... yes you can fire all the lasers in the right torso. But that doesn't negate the fact that ghost heat affects the mech.

#15 Name140704

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Posted 21 September 2013 - 08:18 PM

I think my favorite part of ghost heat is when a person who has returned to the game to give it a chance again shuts down and re-ragequits after blowing up.

Ghost heat is the best thing to ever happen. Loads of laughs.

#16 RedThirteen

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Posted 21 September 2013 - 10:03 PM

Things are looking up over in Planetside, and Hawken's undeservedly a ghost town in oceanic servers. In the meantime,having sought a refund on overlord (package removed but yet to see if money's back) I'll follow the asian gamer stereotype and learn how to properly play Dota/SC2. with a bit of Warframe sprinkled in.

But not MWO.

I'll be back in half a year or so to either gloat at its decaying corpse or join in the stompy fun (with context).

The former seems more likely.





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