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Lowdown On Launch From Bryan Ekman (Reposted From Reddit)


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#221 sokitumi

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Posted 07 September 2013 - 06:30 AM

View PostLefteye, on 06 September 2013 - 01:19 AM, said:

Wanna see something really depressing?
Posted Image

"marketing" .. getting the word out isn't the problem.

"more consoles".... so they're seriously looking to port this game to what? steambox? Xbox1? PS4? OUYA? what the ****ing ****ity ****. Let's milk the kids because we couldn't 'achieve' our goals on PC?

"reviews" ... .. . . . .

"hard to tweet" ?? - so don't. You're not helping yourself at all.

"a line in the sand" .. that's just confusing to be preceding the next sentence which seems to infer it's just another day in lala land.

#222 Sabazial

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Posted 07 September 2013 - 06:59 AM

View Postjozkhan, on 07 September 2013 - 02:50 AM, said:

In all honesty I think something else is at play with MWO. I mean nobody can get it wrong so consistently, it goes against the law of averages in fact and beggars belief. I think there is a minimalist approach at work here, they give the customer just enough to appear to have forward momentum (and nothing more). There's an illusion going on that we want to believe. But really all it is: a cynically exploitative business model to mine as much cash from its customers it return for giving them as little as possible.


I think you got it spot on there to be honest, minimum viable product.

Edit: Did they switch the forums over to 56k dialup as well? forums are so slow recently it takes upward of 30 seconds for a post to send for me at times.

Edited by Belphegore, 07 September 2013 - 07:00 AM.


#223 Sug

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Posted 07 September 2013 - 08:14 AM

View PostBelphegore, on 07 September 2013 - 06:59 AM, said:

Edit: Did they switch the forums over to 56k dialup as well? forums are so slow recently it takes upward of 30 seconds for a post to send for me at times.


Minimal viable website. Saves money.

Seriously how cheap does your website need to be to not be able to handle the traffic of a couple thousand people at a time?

Edited by Sug, 07 September 2013 - 08:21 AM.


#224 Riptor

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Posted 07 September 2013 - 08:53 AM

Its warhammer all over...


They have the "metrics" and the players are wrong...

Putting in questionable balance changes and changes in general that no one asked for.

community posts tons of possible solutions to adress problems that are really good/worth looking into... get completly ignored...

Insulting their playerbase by use of third party websites...

For hells sake this is EXACTLY like warhammer online... did PGI hire ex mythic employees or something? I could swear its Paul Barnetts fail show all over again...

#225 Pezzer

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Posted 07 September 2013 - 09:44 AM

PGI reminds me of myself, in regards to schoolwork. They procrastinate all the important stuff away, living in a land where responsibility doesn't exist. Then reality hits them, with little time to complete their work. They just come up with excuses the next day, turning in a very rough draft of what was supposed to be a multi-page essay. Rinse and repeat for 18 months.

The only people that seem to actually be doing their job at PGI are the art devs and...oh, wait, that's pretty much it.

We have a buggy interface, buggy maps, clipping edges, recycled skeletons/movement animations, a snail-pace economy, and an unbalanced game as a whole.
I'm pretty sure a team of 5 could accomplish more using Unity and a bag-lunch budget than what PGI has accomplished using CryEngine and a generous income.

#226 sirius89

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Posted 08 September 2013 - 09:07 AM

View Postjozkhan, on 06 September 2013 - 07:10 AM, said:

Here's the problem:

They can't set deadlines correctly, they can't meet deadlines, they can't communicate effectively, they can't attract and retain new players, or old players or founders, they can't do music, they can't put the tutorials in through 95% of closed beta, they can't do game balance simply and intuitively, they can't get this website working properly, they can't seem to get directx 11 in, they can't deliver UI 2.0 after working on it throughout most of closed beta. And the list goes on and on but you get the idea.

They can make promises but they simply cannot deliver on them.


This.They are simply incapable of handling MechWarrior Online.It needs to be sold to a bigger studio that actually has the money and manpower to stem this project.MechWarrior is simply too big for a small studio like PGI.They are making promises for 2 years now and they didn't deliver any of them.There is no sign of CW or UI 2.0 or drop ship mode or anything.I wouldn't be surprised if this is still stuff that is only on the drawing board and not actual game code that they have on their PC's.

#227 Chemie

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Posted 08 September 2013 - 10:32 AM

one short month ago Russ said that CW was a "solid 2013 feature". He was hedging about it making launch, said maybe to both CW and UI 2 but then said "solid 2013 feature". Well, apparently that meant they were solid to announce the start of announcements leading to CW announcements....

CW is 2014 if it ever happens

#228 Wolfways

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Posted 08 September 2013 - 11:24 AM

View Postsirius89, on 08 September 2013 - 09:07 AM, said:


This.They are simply incapable of handling MechWarrior Online.It needs to be sold to a bigger studio that actually has the money and manpower to stem this project.MechWarrior is simply too big for a small studio like PGI.They are making promises for 2 years now and they didn't deliver any of them.There is no sign of CW or UI 2.0 or drop ship mode or anything.I wouldn't be surprised if this is still stuff that is only on the drawing board and not actual game code that they have on their PC's.


Okay, so the mechs and vehicles could look better, but imagine what the MWLL team could have done with MWO's founders and beta players support :)

Edited by Wolfways, 08 September 2013 - 11:25 AM.


#229 Aidan

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Posted 08 September 2013 - 12:09 PM

People, if you are not happy, don't give them any more money.

#230 Rick Rawlings

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Posted 08 September 2013 - 12:19 PM

General Beringer is not amused...Posted Image

#231 Wolfways

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Posted 08 September 2013 - 12:22 PM

View PostAidan, on 08 September 2013 - 12:09 PM, said:

People, if you are not happy, don't give them any more money.

For a while i've been thinking about buying more mech bays as mine were all full.
A couple of days ago i decided to sell half of my mechs. Yay, free mechbays :)

#232 DeaconW

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Posted 08 September 2013 - 03:28 PM

View PostWolfways, on 08 September 2013 - 11:24 AM, said:


Okay, so the mechs and vehicles could look better, but imagine what the MWLL team could have done with MWO's founders and beta players support :)


Never discovered MWLL...regret it a lot. This video shows why. I can't imagine why PGI did not hire these guys. Crysis engine experience AND MW passion...

#233 Wolfways

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Posted 08 September 2013 - 03:40 PM

View PostDeaconW, on 08 September 2013 - 03:28 PM, said:


Never discovered MWLL...regret it a lot. This video shows why. I can't imagine why PGI did not hire these guys. Crysis engine experience AND MW passion...

You can still play it :)
http://www.mechlivinglegends.net/

#234 Inconspicuous

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Posted 08 September 2013 - 03:46 PM

View PostLefteye, on 06 September 2013 - 01:19 AM, said:

Wanna see something really depressing?

Posted Image

Reviews?

Wait a second.... REVIEWS?!!!?!

Seriously, how deluded and clueless is Bryan?
I feel bad for him.

And if you know me, you know I really do. Cause I really want to think he's been doing his best. But at this point I am pretty sure his best is... SO not enough :)

I hope for him (and us) that reviews will bring him what he hopes, and I hope to be proven wrong. But I am quite convinced he'll be slammed in the face with terrible ratings, and I must say should that happen, he'll be the one who brought it on himself.


My first though was MetaCritic starts on release day...

#235 hercules1981

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Posted 08 September 2013 - 06:56 PM

This whole launch thing is a joke and I'm pissed about as r many I'm sure. This game is LAUNCHED when ui 2.0 , direct x 11 ,and CW get into the game period

#236 Name140704

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Posted 08 September 2013 - 08:11 PM

But but but but.....Russ said CW was going to be in at launch!!! :)

He said it here!

https://soundcloud.c...ng-podcast-0079

Have you figured it out yet?

It's going to be pushed back again and again until the end of time. The next big piece of bait will the the clans, and maybe a glimmer of CW on the horizon. But like a mirage, once you get there it was all just an illusion. But now you get to play death match stand in the square warrior online in perpetuity with your CLAN MECHS

According to Garth, a little more than half the founders have stayed around. This sCRAP is why.

Whatever they say about the really big stuff just ignore it. They're not going to get it right even when if it gets here.

#237 Lucian Nostra

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Posted 08 September 2013 - 08:23 PM

A teacher in my high school (graduated in 2000) had a saying that I still remember and holds so strong for PGI

"Excuses are the nails that built the house of failure"

It's all PGI ever offers.. excuses as to why they're communication sucks, excuses as to why we don't have UI 2.0 or CW.

There should be no shock if MWO crumbles if PGI keeps it up.. buckle down and get it done, stop making up excuses as to why you can't..

Edited by Lucian Nostra, 08 September 2013 - 08:24 PM.


#238 Devils Advocate

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Posted 08 September 2013 - 08:56 PM

How many of you noticed in the interview with No Guts No Galaxy that they mentioned they didn't even have a design in place for community warfare? Two years since they started talking about it and they don't even have a bare bones design. He spent half of that interview talking about how he'd like to see dropships and multiple stacked gamemodes and bases with turrets and waring factions and capped it all off by saying they were going to present information later when they had it and design it based on what the community thought. Two years and not even a design doc. They can't even get phase 1, which is literally just a point system with a tag attached to your profile, in before launch.

If you weren't skeptical before start getting there now.

#239 Jacmac

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Posted 08 September 2013 - 09:48 PM

View PostBelphegore, on 07 September 2013 - 06:59 AM, said:


Edit: Did they switch the forums over to 56k dialup as well? forums are so slow recently it takes upward of 30 seconds for a post to send for me at times.


Remember the mysterious outage after the 3PV announcement? There never was an explanation, but the forums got slower and slower that day. The forum has not regained it's former speed since that event. I suspect they downgraded something. WAN connection, hosting provider? I don't know, but the forums have been noticeably slower, sluggish.

View PostDevils Advocate, on 08 September 2013 - 08:56 PM, said:

How many of you noticed in the interview with No Guts No Galaxy that they mentioned they didn't even have a design in place for community warfare?


On another note, how many of you have noticed how empty No Guts No Galaxy's Teamspeak server has been lately?

#240 Lightfoot

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Posted 08 September 2013 - 10:18 PM

View PostNamesAreStupid, on 05 September 2013 - 03:20 AM, said:

No UI 2.0? No CW? No DX11? What exactly are they launching.



Good question.

Where are the other 50% of the Founders? Waiting for Community Warfare and a UI that enables the Battletech universe starmap. Also waiting for a chat ability while Mechlabbing for a known map and drop.

I play alot for fun, but I am known to take several days off too. I don't need anymore practice really and sometimes I think I should just go wait for CW, but then they go and nerf stuff like the Gauss really wierdly when it's just a heavy mediocre damage weapon that's useful when you only have one hardpoint. It's not even close to the top DPS weapons in it's range class. So MWO takes a giant step backward and removes an iconic weapon for no reason. Certainly not balance. And ghost heat and no Clan tech. I would rather have cross-tech than nerfed Clan tech.

So why is MWO Launching? It seems like the beta test for the mechs. I won't second guess PGI on this, but shouldn't you maximize the Launch interest with some elements of CW and Factions added?

Edited by Lightfoot, 08 September 2013 - 10:30 PM.






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