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Wtf Were You Thinking With The Uac5 Jam Rate?


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#1 A banana in the tailpipe

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Posted 05 September 2013 - 11:33 AM

Seriously..... jagers dropping an atlas with 106 CT armor in a couple of seconds needs a serious look. I don't care what that jager sacrifices to do that kind of damage. Is this game Quake, or MechWarrior?

#2 Autobot9000

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Posted 05 September 2013 - 11:42 AM

I could RAGE about this topic as well, but let's say it once nice and calm.
  • Dear PGI, you ****** up the U/AC5 jam rate. I have no idea what amount of alcohol was involved, but go and do your homework and fix it. I have a hint for you: Calculate the expected DPS/second for the gun. It's not hard. Highschool students know too, howto calculate an expected value.


#3 Lord Ikka

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Posted 05 September 2013 - 12:10 PM

How about you stop bitching in multiple posts on two forums? We get it, you don't like the new jam rate. How about you not make new threads when there are already several on this subject already.

#4 Bishop Steiner

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Posted 05 September 2013 - 01:01 PM

View PostLord Ikka, on 05 September 2013 - 12:10 PM, said:

How about you stop bitching in multiple posts on two forums? We get it, you don't like the new jam rate. How about you not make new threads when there are already several on this subject already.

well, it would have been a triple post, but his UltraForumPoster jammed............

#5 Angel of Annihilation

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Posted 05 September 2013 - 01:41 PM

I am running a few UAC/5s right now and I don't see the issue because the damn things still jam ALOT. Last might the longest burst I got was 7 shots down range without a jam. Several times I only managed a single shot before a jam and the average burst was about 4-5 shots without a Jam.

What we have is probably another situation where in singles the UAC/5 is pretty well balanced but when boated, it is OPed. Of course the solution will be to nerf it so badly it isn't useful mounted in singles further enforcing the "All or Nothing" meta we have going on now.

#6 Agent 0 Fortune

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Posted 05 September 2013 - 01:48 PM

The UAC5 jam buff was unexpected, especially on one of the most efficient weapons in the game. Maybe they forgot to add the corrisponding cooldown increase to 1.5s.

#7 MeiSooHaityu

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Posted 05 September 2013 - 02:49 PM

LOL, when I started this game the UAC5 had no jamming what so ever and people didn't complain as much as they do now ;). I guess since the PPC/Gauss scourge has been reduced, people look for a new problem.

#8 Effectz

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Posted 05 September 2013 - 02:59 PM

View PostMeiSooHaityu, on 05 September 2013 - 02:49 PM, said:

LOL, when I started this game the UAC5 had no jamming what so ever and people didn't complain as much as they do now ;). I guess since the PPC/Gauss scourge has been reduced, people look for a new problem.


Pretty much.

#9 Royalewithcheese

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Posted 05 September 2013 - 03:18 PM

If you are in an Atlas and are dying in seconds to DPS weapons, you need to re-adjust your piloting style. Use your giant gorilla shield arms.

#10 MeiSooHaityu

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Posted 05 September 2013 - 03:35 PM

I think newer players especially assume that an Assault should be practically indestructible. They assume it should soak up anything and stare down and defeat anything lighter than them. As Dwight Schrute would say....FALSE! Many don't seem to realize that some Heavies can put down more dangerous and concentrated firepower than Assaults (especially when it comes to ballistics) Yes an Assault can take more punishment in general, but a well built and piloted Heavy can put down insane amounts of damage. Baiscally the OP was out played, and he is angry because the other mech was lighter than him. I just can't sympathize.

Edited by MeiSooHaityu, 05 September 2013 - 03:36 PM.


#11 The Boz

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Posted 05 September 2013 - 03:41 PM

1. What if four of your five weapons are in those arms?
2. The TTK of is around five seconds if all shots hit the center torso.
3. Maintaining fire discipline will prevent jamming in most situations.

#12 Kin3ticX

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Posted 05 September 2013 - 03:45 PM

25% seemed fine.

have no idea why they touched it.....

#13 Hexenhammer

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Posted 05 September 2013 - 03:47 PM

I and some others called it when the patch hit.

Everyone was crying about 3PV and the real devil was the UAC5. It should have been put at 20% and evaluated from there.

Edited by Hexenhammer, 05 September 2013 - 06:24 PM.


#14 The Boz

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Posted 05 September 2013 - 03:53 PM

I hate the MECHANIC of it. It is ridiculous to have the performance of this gun so determined by a random number generator. Instead of jamming, what they really should do is implement some kind of a clip/reload system. Gun is fed by five-round magazines. After one is expended, gun begins to reload for 2.5 seconds. If left alone for 2.5 seconds, gun begins to reload. The five-shot DPS would be huge, but overall DPS would not, just like it is right now, but without the terrible RNG. With a reliable system in place, it will finally be possible to balance the gun.

#15 Blue Hymn

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Posted 05 September 2013 - 04:15 PM

Since the UAC5s are becoming more popular after the gauss/ppc nerf...was anyone really surprised about this?

Anyone?

I thought so.

#16 nuked4ever

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Posted 05 September 2013 - 04:22 PM

I was running UAC5's before the buff, and they are marginally more effective at best..I chainfire them, so they don't jam unless I start double tapping them all. In fact, I topple assaults in one on one (not every time, but surprisingly more than you'd think) with dual LBX heavies..yet no one seems to be crying nerf on those.

That being said, UAC5's are force to be reckoned with..and yet I still see PPC's everywhere lol

#17 Devils Advocate

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Posted 05 September 2013 - 04:22 PM

I'm getting 800+ damage ever few rounds with dual Gauss and I've done the same with 3 UAC5 and 4AC5 and 2AC20, the only difference between those builds being reliability and exactly how many times you have to line up your shots to make the most of them. The UAC5 is great in small numbers and unreliable in large ones. If you get unlucky and none of them jam they're gonna whittle you down real fast and hard but odds are pretty good at least one of them will jam after 3 or 4 shots and not every mech can equip that many (or hold enough ammo to make them worthwhile all game). I'll stick with 4 AC5 over 3 UAC5 any-day.

Protip-> If you want to cripple a Jager blow off one of its arms. If you get into a situation where you're being pelted with multiple AC5 rounds you should exit that situation and consider where the enemy is before moving forward. If you're standing still or charging out into the open expect to die no matter what the other guy has equipped.

Edited by Devils Advocate, 05 September 2013 - 04:23 PM.


#18 Black Templar

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Posted 05 September 2013 - 04:24 PM

View PostThe Boz, on 05 September 2013 - 03:53 PM, said:

I hate the MECHANIC of it. It is ridiculous to have the performance of this gun so determined by a random number generator. Instead of jamming, what they really should do is implement some kind of a clip/reload system. Gun is fed by five-round magazines. After one is expended, gun begins to reload for 2.5 seconds. If left alone for 2.5 seconds, gun begins to reload. The five-shot DPS would be huge, but overall DPS would not, just like it is right now, but without the terrible RNG. With a reliable system in place, it will finally be possible to balance the gun.


i made some suggestions to the UAC/5 in the past, but it did meet resistance from within in the community.
the uac/5 is and will always be an unreliable weaopn with the current random jam probability. PGI is going to either increase the jam chance back to where it was or give it the dreaded ghost heat nerf...maybe even both. the current meta is uac/5 boating as the time to kill is very low.
PGI's attempts at balancing the game failed so many time because they are one sided. they logically nerf a weapon that has been clearly overpowered in the past (PPCs) and give unnecessary buffs to others, therefore promoting a new metagame unintentionally. they clearly didn't learn from past mistakes...

Edited by Black Templar, 05 September 2013 - 04:26 PM.


#19 Effectz

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Posted 05 September 2013 - 04:25 PM

Using UAC's has it's cons you know,it jams,you have to face the enemy and stand still in certain cases for an extended period of time leaving you vulnerable and the damage is spread around on a moving target.

Nothing wrong with them if you ask me but Paul said they're looking at them again.

#20 DrxAbstract

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Posted 05 September 2013 - 04:49 PM

You know the best part about being an Atlas? Most of them can carry two UAC5s... Along with enough support weapons and ammo to level those Jagers/Illyas with the same bone-rattling hail of AC slugs being used on them... Especially if you aim for the cockpit - add blindness to list.

Or you can aim for their side torso, which has less than half the armor of your CT... statistically speaking, you should be through their armor before they are yours... just saying.





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