Wtf Were You Thinking With The Uac5 Jam Rate?
#1
Posted 05 September 2013 - 11:33 AM
#2
Posted 05 September 2013 - 11:42 AM
- Dear PGI, you ****** up the U/AC5 jam rate. I have no idea what amount of alcohol was involved, but go and do your homework and fix it. I have a hint for you: Calculate the expected DPS/second for the gun. It's not hard. Highschool students know too, howto calculate an expected value.
#3
Posted 05 September 2013 - 12:10 PM
#4
Posted 05 September 2013 - 01:01 PM
Lord Ikka, on 05 September 2013 - 12:10 PM, said:
well, it would have been a triple post, but his UltraForumPoster jammed............
#5
Posted 05 September 2013 - 01:41 PM
What we have is probably another situation where in singles the UAC/5 is pretty well balanced but when boated, it is OPed. Of course the solution will be to nerf it so badly it isn't useful mounted in singles further enforcing the "All or Nothing" meta we have going on now.
#6
Posted 05 September 2013 - 01:48 PM
#7
Posted 05 September 2013 - 02:49 PM
#8
Posted 05 September 2013 - 02:59 PM
MeiSooHaityu, on 05 September 2013 - 02:49 PM, said:
Pretty much.
#9
Posted 05 September 2013 - 03:18 PM
#10
Posted 05 September 2013 - 03:35 PM
Edited by MeiSooHaityu, 05 September 2013 - 03:36 PM.
#11
Posted 05 September 2013 - 03:41 PM
2. The TTK of is around five seconds if all shots hit the center torso.
3. Maintaining fire discipline will prevent jamming in most situations.
#12
Posted 05 September 2013 - 03:45 PM
have no idea why they touched it.....
#13
Posted 05 September 2013 - 03:47 PM
Everyone was crying about 3PV and the real devil was the UAC5. It should have been put at 20% and evaluated from there.
Edited by Hexenhammer, 05 September 2013 - 06:24 PM.
#14
Posted 05 September 2013 - 03:53 PM
#15
Posted 05 September 2013 - 04:15 PM
Anyone?
I thought so.
#16
Posted 05 September 2013 - 04:22 PM
That being said, UAC5's are force to be reckoned with..and yet I still see PPC's everywhere lol
#17
Posted 05 September 2013 - 04:22 PM
Protip-> If you want to cripple a Jager blow off one of its arms. If you get into a situation where you're being pelted with multiple AC5 rounds you should exit that situation and consider where the enemy is before moving forward. If you're standing still or charging out into the open expect to die no matter what the other guy has equipped.
Edited by Devils Advocate, 05 September 2013 - 04:23 PM.
#18
Posted 05 September 2013 - 04:24 PM
The Boz, on 05 September 2013 - 03:53 PM, said:
i made some suggestions to the UAC/5 in the past, but it did meet resistance from within in the community.
the uac/5 is and will always be an unreliable weaopn with the current random jam probability. PGI is going to either increase the jam chance back to where it was or give it the dreaded ghost heat nerf...maybe even both. the current meta is uac/5 boating as the time to kill is very low.
PGI's attempts at balancing the game failed so many time because they are one sided. they logically nerf a weapon that has been clearly overpowered in the past (PPCs) and give unnecessary buffs to others, therefore promoting a new metagame unintentionally. they clearly didn't learn from past mistakes...
Edited by Black Templar, 05 September 2013 - 04:26 PM.
#19
Posted 05 September 2013 - 04:25 PM
Nothing wrong with them if you ask me but Paul said they're looking at them again.
#20
Posted 05 September 2013 - 04:49 PM
Or you can aim for their side torso, which has less than half the armor of your CT... statistically speaking, you should be through their armor before they are yours... just saying.
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