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Uac5 Is Becoming As Mandatory As Ams


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#21 D1al T0ne

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Posted 05 September 2013 - 01:29 PM

"Someone killed me with a PPC!!! WHAAAAAAA!!!"

Nerfed.

"Someone killed me with a UAC!!! WHAAAAA!!!"

Nerfed.

"Someone killed me with a small laser!!! WHAAAAA!!!"

Nerfed.

"Seomeone wrote a strongly worded letter and delivered it to my mech bay!!! WHAAAAAA!!!"

Nerfed.

HTFU.

#22 tayhimself

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Posted 05 September 2013 - 01:39 PM

View PostTostitoBandito, on 05 September 2013 - 12:17 PM, said:

Jam chance can be 100% and it won't matter. The best builds boat and macro them. See the 3x UAC5 Muromets.

And no, it is a terrible Atlas brawler weapon. You have to stay facing your target. An AC20 is far more useful and effective.

As I understand it the point of using the UAC/5 is to fire till you jam it. Even accounting for jamming, you get a higher DPS than using a macro with the new lower jam rate. Plus you can hide while the guns unjam and rinse - repeat

#23 Bhael Fire

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Posted 05 September 2013 - 01:44 PM

View PostD1al T0ne, on 05 September 2013 - 01:29 PM, said:

"Someone killed me with a PPC!!! WHAAAAAAA!!!"

Nerfed.

"Someone killed me with a UAC!!! WHAAAAA!!!"

Nerfed.

"Someone killed me with a small laser!!! WHAAAAA!!!"

Nerfed.

"Seomeone wrote a strongly worded letter and delivered it to my mech bay!!! WHAAAAAA!!!"

Nerfed.

HTFU.


Yeah, pretty much.

#24 Deathlike

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Posted 05 September 2013 - 01:51 PM

Feel free to quote me on this...

Why do I get the dreaded feeling that "ghost heat" will be applied to the UAC5?

#25 3rdworld

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Posted 05 September 2013 - 02:10 PM

View PostDeathlike, on 05 September 2013 - 01:51 PM, said:

Feel free to quote me on this...

Why do I get the dreaded feeling that "ghost heat" will be applied to the UAC5?


Because It sounds like a PGI idea.

#26 Scryed

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Posted 05 September 2013 - 02:12 PM

View PostDeathlike, on 05 September 2013 - 01:51 PM, said:

Feel free to quote me on this...

Why do I get the dreaded feeling that "ghost heat" will be applied to the UAC5?


Its on everything else why shouldn't it be???

#27 New Day

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Posted 05 September 2013 - 02:12 PM

View Postlockwoodx, on 05 September 2013 - 11:45 AM, said:

It is the perfect weapon. When boated on Jagers they will shred an atlas in full armor quicker than anyone can react with the range to boot. It's a classic "burst weapon" that bursts ALL THE TIME now when some twit decided to lower the jam rate WAY TOO MUCH. While the lowered jam rate benefits smaller brawlers, larger heavy mechs are abusing the heck out of it so my proposal in the name of game balance is to create a heat penalty when you jam = to 50% of your total heal threshold. Maybe... just maybe this will keep those tryhards from abusing a mechanic PGI decided to open the floodgates upon the average pugging general populace.

**** off, you got your wish with MGs.

#28 Sturmbringer

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Posted 05 September 2013 - 02:53 PM

yeah.. why dont you nerf every single weapon ? Gauss has been nerfed into oblivion, I bet 80% removed Gauss instantly and installed UACs .. until they are nerfed as well. Come on PGI you can do it.. the core audience demands a nerf!

#29 Roughneck45

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Posted 05 September 2013 - 03:06 PM

3 UAC 5's = XL engine

Core the shoulder appropriately, move on to the next target.

UAC boats are only OP when you stand in their LOS and let them smash your face in.

#30 MeiSooHaityu

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Posted 05 September 2013 - 03:14 PM

http://mwomercs.com/...-uac5-jam-rate/ Jeeze, the OP is posting this {Scrap} EVERYWHERE! The OP must be really pissed. I said this in THAT thread too. The UAC5 is fine. It never jammed before (back in closed beta) and still people didn't complain this much about it. If you really want a solution, target a mech...if it is carrying 3 UAC5s, don't try to walk right up to it straight on and give it a hug...problem solved LOL.

#31 Devil Fox

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Posted 05 September 2013 - 03:46 PM

View PostMeiSooHaityu, on 05 September 2013 - 03:14 PM, said:

. If you really want a solution, target a mech...if it is carrying 3 UAC5s, don't try to walk right up to it straight on and give it a hug...problem solved LOL.


That or don't stand in the open on a ridge line, for all to see in one place... I run a 3 UAC5 jager, and I've ran them as packs because who DOESN'T love watching an Atlas melt in your face?! The build has limited ammo, or speed... but if you let them get beads on you in the open or you attempt to hill hump a defense against one you will love!

Hell I've learned how to lead and pick off light mechs easier with UAC5's... do player skill now need a nerf?! The Jam rate should never have been reduced, so not sure why they did it other then to give players another brawling based weapon to push them out of the Guass/PPC loads.

#32 MeiSooHaityu

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Posted 05 September 2013 - 03:52 PM

View PostApostal, on 05 September 2013 - 03:46 PM, said:


That or don't stand in the open on a ridge line, for all to see in one place... I run a 3 UAC5 jager, and I've ran them as packs because who DOESN'T love watching an Atlas melt in your face?! The build has limited ammo, or speed... but if you let them get beads on you in the open or you attempt to hill hump a defense against one you will love!

Yea, I was being a bit excessive and dramatic for effect ;). What you said was 100% right though when it comes to the ridge line. I think almost all of us can agree that the OP practiced poor tactics and decision making at the time of his "face melting". Instead of blaming the game, he should re-evaluate his practices and gain a bit more experience.

#33 Clint Steel

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Posted 05 September 2013 - 04:40 PM

I didn't think the UAC5 needs a nerf, but since they've nerfed the gauss and the PPC, maybe it needs one now?

If they do nerf it, the jam rate should go in between where the UAC5s were and where they are now (wasn't it like 25% and now its 15%?). Though the heat idea is interesting, a longer jam might do too, if you felt they needed further nurfing.

I never used the UAC5 on my mechs till they lowered the jam rate, and would stop again if they raised it back to where it was before.

#34 Royalewithcheese

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Posted 05 September 2013 - 04:59 PM

Nuke XL torso, twist to block fire with hueg shield arms, nuke XL torso, repeat.

EDIT: wait, you're that same player who made the other thread about this? Why multiple threads?

Edited by Royalewithcheese, 05 September 2013 - 05:00 PM.


#35 A banana in the tailpipe

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Posted 05 September 2013 - 08:52 PM

I'm not even going to bother addressing the trolls in this thread other than to mention if you play MWO with your eyes open and your fingers on the keyboard instead of in your ears, you'll understand the UAC5 is an issue when boated. More heat imo is the best solution to prevent abuse. As for two threads in separate forums it's an issue with weapon itself being too powerful, and a gameplay balance issue regarding how abuse of the UAC5 causes TTK(Time to Kill) ratios to go far below tolerable levels. Good evening and thanks for reading, even if you are a tryhard. (someone willing to abuse a questionable game mechanic within a closed competitive environment for personal gain even at the detriment of the game's community as a whole)

#36 A Man In A Can

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Posted 05 September 2013 - 09:02 PM

Actually, you know what situation will give a proper nerf to the UAC line while at the same time preventing macroability?

Get rid of the single fire option. Now no one can macro the uac due to the forced double fire rate. It's just like how the LBX was not given the ability to fire standard rounds.

Still will be decent with the reduced jam (which is important so that the gun doesn't jam the very first shot), but now it has a pure niche that doesn't overlap with the AC5.

#37 Khobai

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Posted 05 September 2013 - 09:10 PM

Balancing the UAC/5 is super easy.

1) increase the UAC/5's cooldown to 1.5, so it fires single shots at the same rate as the AC/5, just like in tabletop, which consequently also prevents macro abuse.

2) decrease the UAC/5 jam rate to 10%, because with the cooldown of 1.5, double shots would be balanced with only 10% jam.

Jamming should be an uncommon occurrence because no one in their right mind would design a weapon that jams 25% of the time. Even 10% is too often, but thats whats required to balance the UAC/5 at 1.5 cooldown.

Edited by Khobai, 05 September 2013 - 09:20 PM.


#38 Saint Scarlett Johan

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Posted 05 September 2013 - 09:55 PM

UAC? Mandatory? Can shred an Atlas in seconds? Wat?

No, seriously. UAC5s suck to get pounded by, but don't try and tank that **** to your face and you'll live.

I think the UAC5's in this game are... ********... seriously? Double tap? The lore states the pilots toggle between a rate of fire equal to a regular AC in it's class without the jamming or double the ROF with a chance to jam.

I STILL get jams without even having a single shot fire with the damnable thing.

#39 lsp

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Posted 05 September 2013 - 11:30 PM

UAC5 doesn't seem that great to me, still jams frequently still spreads damage all over the place and still blows. I would rather take a GR, 15 points of damage all in the same spot every four seconds(also no heat). Anyone who says you can't brawl with a GR just blows at this game. I've always brawled with GR and have done well with it.

Edited by lsp, 05 September 2013 - 11:30 PM.


#40 Jesus Box

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Posted 05 September 2013 - 11:34 PM

Whata shock, people are complaining about Ultra. You already got the Gauss and PPCs buried, so now you're targeting the next gun people are killing you with. When will you L2P instead of asking PGI to fix things that didn't need fixing? When will they tell you shove off instead of ruining the game to cater to you? Gauss and PPC was fine. But it was nerfed anyway. Now it'll be Ultras, simply because that's next in line/on the list. What are you going to complain about when EVERY ranged weapon is trash and the game is eventually nothing but 300m pewpew? Will you be happy then? Or will you then complain about being hit with AC 10 rounds?

Edited by Jesus Box, 05 September 2013 - 11:34 PM.






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