Uac5 Is Becoming As Mandatory As Ams
#41
Posted 06 September 2013 - 04:19 AM
I have used UAC/5's since the closed beat started normally in 2 but some times in 3's on phracts (which due to arm postion you end up hitting the ground moer often than not) and jagers and the only time you get decent scores and kills is when peopel are stupid enough to let you.
Its personally why I prefer AC/10's or 20's as you can fire and the either hide or twist rather than face the target eating a face full of there return fire.
And yes 3 UAC/5's can melt an enemy mech if you do not jam and if you can keep a constant stream hitting the CT but against any one with some level of knowledge who twists you generally end up dead.
4 AC'2 and 3 UAC/5 jagers are my favorite targets in most of my mechs as there almost a free kill (especially as they pack ammo in legs they normally remove armour from)
#42
Posted 06 September 2013 - 04:53 AM
Jesus Box, on 05 September 2013 - 11:34 PM, said:
Well, heres the way I look at it. PGI bends over for all the whiners that cant seem to grasp the idea of using cover, range or not standing toe to toe with bad things. When Clan Tech arrives it will give all the little whiners an extremely foul taste in their mouths and they will pi55 and moan about the fact that the Clan weapons are better... PGI will then take steps to nerf the {Scrap} out of them as well.
If a guy looks through the forums he would see that there are very few whiners. PGI should see that too, if they diont want to play, fine, it wont damage the player base much at all. You cannot cater a game to stubborn players that choose not to learn to play, its counterproductive. All PGI will end up doing is driving away the core oldschool Battletech/Mechwarrior players. These players tend to be the ones with jobs & wallets.......
Regards
Edited by Andross Deverow, 06 September 2013 - 04:55 AM.
#43
Posted 06 September 2013 - 05:01 AM
#44
Posted 06 September 2013 - 05:09 AM
People cant seem to grasp simple concepts that prevent early demise. I was not referring to the sniping meta . I am referring to players that think they are invincible in a 100 ton target that moves at a snails pace. 99% of the time these players go off solo and complain when they get dropped in the first 2-3 minutes or less.
Any build that is using more than a couple UAC5 is obviously XL powered. They usually have almost no leg armor as well. Just like the old A1 catapult.. Shoot the ears!!!! was the easy way to kill a boater. Now its - use cover, shoot legs/side torso and dont get greedy, use a little patience.
Like I said, wait til Clan Tech arrives. Then the whining will really start. All these complainers we have now havent seen **** yet.
Regards
#45
Posted 06 September 2013 - 05:10 AM
Viktor Drake, on 05 September 2013 - 12:50 PM, said:
There is nothing perfect about it. The only reason it is so common now is that PGI keeps reducing our options. The Gauss was precieved as a good all around ballastic weapon. PGI nerfs Gauss. Gauss no longer precieved as a good all around weapon. People look for other good ballastic weapons. People see UAC/5. People mount UAC/5. Simple as that.
Same with PPC/ER PPC. People see them as good, PGI nerfs, People don't see them as good anymore, People find another energy weapon to replace them, probably the LL. Then of course someone like you will come on and complain about how OP and mandatory the LLs are. Cycle repeats.
Your right there m8
Its 1 big circle jerk, befor it was ppc guass so people ask for nurff now that its nurffed uac5 is best in delivering burst dmg so people ask to nurff it, once uac5 is nurffed 8 medium laser build will be the thing agine so people will ask to nurff medium laser once that gets nurffed LRM will be very good agine and people will ask to nurff it at that point high point to point weapons will be good agine like ppc and guass so we will be back at where we are now, its an edless circle of people crying for nurff.
#46
Posted 06 September 2013 - 05:31 AM
PEEFsmash, on 05 September 2013 - 12:35 PM, said:
So nobody other than Kaffeangst should use it.
I literally can't think of any time I've put AMS on any of my 'Mechs - that said, I also have shunned UAC5s since closed beta where you had to do the weapons group changes to unjam them.
That said, with the Clan UAC 2, 10 and 20 coming out I think they should change how the UAC functions; instead of just being a faster firing autocannon, I'd rather see it function like an assault rifle burst from a traditional FPS (ie M16A2/AN94 firing a burst) where the two rounds have a recoil so both of them have differing points of impacts on the target. Smaller caliber AC's like the UAC2 and 5 would have less recoil to compensate for, the UAC10 and 20 would have much more severe recoil, with the 20 being so severe that failure to compensate could make the second shot miss the target. The UAC should have high DPS, just not high concentrated DPS.
Edited by DocBach, 06 September 2013 - 05:34 AM.
#47
Posted 06 September 2013 - 05:34 AM
#48
Posted 06 September 2013 - 05:34 AM
Best guess is it will instead become lower damage for the two shell "burst" IE, something like 3 Damage Per Shell, Double or Tripple Ammunition per ton, and a jam feature that is skill based, not rolling dice based.
Its the only way they can even remotely balance the entire line of UACs, which I have been stating since Closed Beta.
Edited by General Taskeen, 06 September 2013 - 05:35 AM.
#49
Posted 06 September 2013 - 05:35 AM
Andross Deverow, on 06 September 2013 - 05:09 AM, said:
People cant seem to grasp simple concepts that prevent early demise. I was not referring to the sniping meta . I am referring to players that think they are invincible in a 100 ton target that moves at a snails pace. 99% of the time these players go off solo and complain when they get dropped in the first 2-3 minutes or less.
Any build that is using more than a couple UAC5 is obviously XL powered. They usually have almost no leg armor as well. Just like the old A1 catapult.. Shoot the ears!!!! was the easy way to kill a boater. Now its - use cover, shoot legs/side torso and dont get greedy, use a little patience.
Like I said, wait til Clan Tech arrives. Then the whining will really start. All these complainers we have now havent seen **** yet.
Regards
So in order to beat a 3xUAC5 build, I need to be:
* out of the effective range of his weapon
* within the effective range of my weapon
How is that not advocating a sniper build? The UAC5 has pinpoint accuracy and full damage at 600 meters. Brawler weapons don't reach that far.
What happens when you're in a brawler? Shooting the leg off a mech does nothing to decrease his combat effectiveness in relation to yours, because you can't run faster than he can turn.
What happens when you're a huge mech that can't use cover for ****, and exposes himself for a good two seconds of free fire before his weapons clear whatever house or hill he was hiding behind?
Bottom line: taking critical damage within three seconds of being spotted is ********.
And yes, before you ask, I do carry a UAC5 in my build now. The power of that weapon is obscene.
#50
Posted 06 September 2013 - 05:36 AM
DocBach, on 06 September 2013 - 05:31 AM, said:
I literally can't think of any time I've put AMS on any of my 'Mechs - that said, I also have shunned UAC5s since closed beta where you had to do the weapons group changes to unjam them.
That said, with the Clan UAC 2, 10 and 20 coming out I think they should change how the UAC functions; instead of just being a faster firing autocannon, I'd rather see it function like an assault rifle burst from a traditional FPS (ie M16A2/AN94 firing a burst) where the two rounds have a recoil so both of them have differing points of impacts on the target. Smaller caliber AC's like the UAC2 and 5 would have less recoil to compensate for, the UAC10 and 20 would have much more severe recoil, with the 20 being so severe that failure to compensate could make the second shot miss the target. The UAC should have high DPS, just not high concentrated DPS.
Have you tried multiple UAC5's??? They are by no means concentrated. They spread damage fairly good...
Regards
#51
Posted 06 September 2013 - 05:42 AM
Accursed Richards, on 05 September 2013 - 12:18 PM, said:
"Tryhard" describes someone who tries TOO hard, and takes the game TOO seriously. It doesn't describe anyone who just tries.
#52
Posted 06 September 2013 - 05:42 AM
#53
Posted 06 September 2013 - 05:44 AM
Viktor Drake, on 05 September 2013 - 12:50 PM, said:
There is nothing perfect about it. The only reason it is so common now is that PGI keeps reducing our options. The Gauss was precieved as a good all around ballastic weapon. PGI nerfs Gauss. Gauss no longer precieved as a good all around weapon. People look for other good ballastic weapons. People see UAC/5. People mount UAC/5. Simple as that.
Same with PPC/ER PPC. People see them as good, PGI nerfs, People don't see them as good anymore, People find another energy weapon to replace them, probably the LL. Then of course someone like you will come on and complain about how OP and mandatory the LLs are. Cycle repeats.
The solution is to remove all weapons from mechs and give them a wooden stick that is not extremely hard. It will have to have a 23% chance of breaking and if that happens you can only go cap.
#54
Posted 06 September 2013 - 05:48 AM
Just two UAC? They can't twist at all, or they lose all their DPS. Utilize that.
This meta is greatly preferred to the Gauss PPC one, since those guys could pop and twist indefinitely.
#55
Posted 06 September 2013 - 06:09 AM
Quote
Sounds like mechwarrior dark age
#56
Posted 06 September 2013 - 06:18 AM
The Boz, on 06 September 2013 - 05:35 AM, said:
* out of the effective range of his weapon
* within the effective range of my weapon
How is that not advocating a sniper build? The UAC5 has pinpoint accuracy and full damage at 600 meters. Brawler weapons don't reach that far.
What happens when you're in a brawler? Shooting the leg off a mech does nothing to decrease his combat effectiveness in relation to yours, because you can't run faster than he can turn.
What happens when you're a huge mech that can't use cover for ****, and exposes himself for a good two seconds of free fire before his weapons clear whatever house or hill he was hiding behind?
Bottom line: taking critical damage within three seconds of being spotted is ********.
And yes, before you ask, I do carry a UAC5 in my build now. The power of that weapon is obscene.
- Put something on your mech other than 270 meter weapons. Learn to diversify. If youre standing still at range you deserve to die horribly from "pin point" damage "which is still a stretch".....
- All of my Atlas run faster and turn faster than any multiple UAC5 toting mechs.... Drop a 350 in those badboys. Anything else doesnt cut it.
- Ammo is stored in the legs, legs have barely any armor, damage carries into the torsos.... = Dead XL engines
Where there is a will there is a way. Dont stand there and trade shots ffs..Lol.. Youre just asking to get shreded.
Regards
Edited by Andross Deverow, 06 September 2013 - 06:20 AM.
#57
Posted 06 September 2013 - 06:24 AM
Scrapping talk of OP/UP UAC5s and AC2s were the only real DPS based weapons in the game that worked properly (SRM hit detection takes them out of the running).
#58
Posted 06 September 2013 - 06:39 AM
Regards
#59
Posted 06 September 2013 - 07:11 AM
Andross: Put something on your mech other than 270 meter weapons. Learn to diversify.
Because four large lasers and a UAC5 is 270 meter weaponry.
#60
Posted 06 September 2013 - 07:22 AM
UA/C could use some tweaking but they are far from overpowered. This playerbase has such a trigger-nerf reaction to everything.
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