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The Confirmed Launch Feature List


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#41 C E Dwyer

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Posted 08 September 2013 - 10:09 AM

View Postvon Pilsner, on 08 September 2013 - 02:55 AM, said:

A Cookie Apology

Posted Image

We originally intended to use flour, but as we were in the process of making cookies we realized that some people prefer gluten free snacks so we whipped up a batch and when we were nearly done we realized that although we did not meet our design goal of making a good cookie 100% we decided that it would be silly to split the community over such a small thing and now all the cookies are gluten free.

We know this will upset some people but honestly it is because we care too much (also vacation!). Perhaps when we get a month or data we can decide if a separate cookie is needed for people who want to enjoy their snacks (but these will not be included at launch).

EDIT: Paragraphs... :) (wall of text is terrible formatting)



They look abit like dog mess, which is appropriate, for the developement of this game

#42 C E Dwyer

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Posted 08 September 2013 - 10:15 AM

View Postsirius89, on 08 September 2013 - 08:36 AM, said:

I'm so happy that i didn't bought the phoenix package.This game is not launch ready this **** is still early beta.2 pathetic game modes,no CW,no DX11,no UI 2.0 no nothing but i guess the new "give us money for mechs that you gonna get half a year later package" is coming real soon to milk the remaining fans even more.As the guy above me said,this game will be eaten alive by reviewers and metacritic.

GG no re.



Actually I doubt this game will score less than 75% one thing PGI are extremely good at is greasing the palms and butt kissing reviewers NGNG PCgamer will rave review it, and the launch party will go swimmingly, as they will have scoured twiter, and here for any nasty coments of those that applied to go

#43 Fabe

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Posted 08 September 2013 - 10:24 AM

View PostThontor, on 08 September 2013 - 10:06 AM, said:

You think people that would've played in the 12v12 queue are going to not do it because they don't want to play in first person view? I highly doubt that... Almost everyone that plays in the 12v12 premade queue wants it to be forced first person.

Well I'm a bit embarrassed ,I misread the post I was replying to . I though it said that 12 man premades will be fighting other premades only ,not that 12 vs 12 premade will be forced 1st person. my bad .

I though we would ended up seeing a repeat of what happened when the 8 mans where put up against other 8 mans. The pug stompers couldn't handle playing other teams and where getting their ***** kicked so they when to sync dropping so they could fight pugs and then brag about how 'leet' they were.

Edited by Fabe, 08 September 2013 - 10:28 AM.


#44 Name140704

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Posted 08 September 2013 - 09:07 PM

It doesn't matter anymore, I'm ******* leaving until launch.

#45 TexAce

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Posted 09 September 2013 - 11:05 AM

View PostVila deVere, on 08 September 2013 - 10:03 AM, said:

Oh yeah, and destroy units as a source of recruitment for the game, cause the 12 v 12s absolutely suck.


suck why?

#46 Heat Seeking Civet

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Posted 09 September 2013 - 01:14 PM

View PostTexAss, on 09 September 2013 - 11:05 AM, said:


suck why?



Probably because if your team doesn't have at least 8 Atlas or Highlanders you're going to lose.

#47 TexAce

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Posted 09 September 2013 - 01:54 PM

View PostForestGnome, on 09 September 2013 - 01:14 PM, said:



Probably because if your team doesn't have at least 8 Atlas or Highlanders you're going to lose.


Tonnage limits are coming.

#48 Syllogy

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Posted 09 September 2013 - 01:56 PM

View PostForestGnome, on 05 September 2013 - 11:53 AM, said:

THIS LIST HAS BEEN 100% CONFIRMED BY BRYAN EKMAN!

I will continue to update it should more news come out.

So here is the CONFIRMED list for content/what to expect to change at launch:
  • The Orion 'mech for C-Bills.
Here is the definitely not going to happen list (again confirmed by B.E.):
  • UI 2.0
  • Community Warfare
  • Account Resets
  • Beta awards
  • Mech resizing
  • DX 11
  • Twitch Integration
  • Private Lobbies
  • 1st person queues
  • Voice Chat
  • Mech quirks (half finished, no longer being completed)
  • Spectator Mode
As it stands right now, the game has been complete for months now.



There, I fixed it for you.

Everything that was struck out was not something scheduled to happen at launch, or was never scheduled at all.

Edited by Syllogy, 09 September 2013 - 01:58 PM.


#49 Heat Seeking Civet

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Posted 09 September 2013 - 02:58 PM

View PostTexAss, on 09 September 2013 - 01:54 PM, said:


Tonnage limits are coming.

And when it does the meta change it to what ever mech is next in line for the tonnage/damage ratio, and all will still suck because they didn't use a battlevalue system, or give any other class a meaningful role.

View PostSyllogy, on 09 September 2013 - 01:56 PM, said:



There, I fixed it for you.

Everything that was struck out was not something scheduled to happen at launch, or was never scheduled at all.



But most of those were scheduled to happen before launch, so your point is moot.

#50 TexAce

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Posted 10 September 2013 - 08:12 AM

View PostForestGnome, on 09 September 2013 - 02:58 PM, said:

And when it does the meta change it to what ever mech is next in line for the tonnage/damage ratio, and all will still suck because they didn't use a battlevalue system, or give any other class a meaningful role.




But most of those were scheduled to happen before launch, so your point is moot.


battlevalue system? really? that {Scrap} is more borked than any other system and can be circumvented easily. People will always tend to what is best for them, you can't force them to play {Scrap} so of course all will take what fits best for the tonnage to optimize their damage.





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