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No Guts No Galaxy: Bryan Ekman Interview Trilogy Part 1 Notes


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#41 Lindonius

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Posted 05 September 2013 - 06:44 PM

View PostSoHxPaladin, on 05 September 2013 - 05:48 PM, said:


Yes, I implied that they weren't doing jack ****...You're right.

NO, what I said is that they obviously do not have the manpower to do what they said they would do, in the time they wanted to do it. I understand that they may be doing their best, but if they are truly a cooporation that cares about a quality product, then these things that they are still having problems with would not still be issues.


Looking back, I think I can map out how I felt about the explanations coming from various sources as to the lack of game content....

November last year = General optimism and a naive belief that the devs would actually be able to do at least SOME of the things they mentioned here:

http://mwomercs.com/...s-next-for-mwo/

February = When absolutely ZERO progress had been made on any of the above mentioned features I accepted the old "it takes time/they're working on it/it's a difficult thing to progam these features into the game" line.

June = The realisation that this game is not going to be ANYTHING LIKE the game that they promised us. Around this time I attributed the failure to basically PGI biting off more than they can chew.

September = The plethora of purchasable material that has been successfully added to the game when juxtaposed to the absolute failure to provide ANY new features leads me to believe that either PGI or IGP (or both) are just in it for as long as they can milk every last cent out of the community.

I'm willing to concede that "That Guy" may be right about the HSR problems/DivX/etc etc problems causing at least some delays in content but the fact that they are two weeks from LAUNCH and to have provided ABSOLUTELY NOTHING in the way of new features in OVER A YEAR has led me to believe in some pretty wild explanations as to why we are where we are right now.

Edited by Lindonius, 05 September 2013 - 11:14 PM.


#42 DocBach

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Posted 05 September 2013 - 07:05 PM

View PostDeux, on 05 September 2013 - 02:31 PM, said:

I think it will suck for all those invited to the launch party, that are paying for travel and accommodations, only to go to a launch party where there is no launch, and just pgi telling them hey look what's coming down the pipe in x-many months. Might be cheaper to stay home and read it.



I live a half hour away and their giving me a t-shirt and beer to play their game and the chance to maybe win a pretty hefty amount of prizes. Can't complain.

#43 Flying Blind

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Posted 05 September 2013 - 07:14 PM

Wow, what a bunch of drama queens!

First of all nearly all of this "shocking" information has been available to us for weeks. When the DEVS answer our questions about cw or ui 2.0 by saying "watch for the big announcement at the launch party" and the launch party is AFTER launch, guess what isn't going to be there in launch ... If you don't see a major change like cw or ui 2 in the test servers chances are real good the next patch won't have it. Pay attention guys you are embarrassing yourselves.

The canary quote is being entirely misrepresented here. If you can't understand that from listening to the interview then nothing I say will help you understand.

There was a lot of positive information in that interview and I am more excited than in a while for this game. I can't wait to listen to the next 2 segments.

#44 Sug

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Posted 05 September 2013 - 07:26 PM

View PostFlying Blind, on 05 September 2013 - 07:14 PM, said:

There was a lot of positive information in that interview and I am more excited than in a while for this game.


Unfortunately that's a quote from last September...

#45 Johnny Z

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Posted 05 September 2013 - 07:39 PM

To me it looks they are taking the extra time to do a good job on the new ui and faction warfare. :(
Already excited for mechwarrior going live and now have to wait until winter for some of the good stuff, bummer.

Minus 3pv and still being in beta, mechwarrior has great game play, so i can handle the wait.

#46 Deux

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Posted 05 September 2013 - 08:31 PM

View PostDocBach, on 05 September 2013 - 07:05 PM, said:



I live a half hour away and their giving me a t-shirt and beer to play their game and the chance to maybe win a pretty hefty amount of prizes. Can't complain.


Ok you can't complain.....but think as a community not individually, it will suck for ppl flying in,getting hotel rooms,paying for food.

#47 Flying Blind

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Posted 05 September 2013 - 08:47 PM

View PostSug, on 05 September 2013 - 07:26 PM, said:


Unfortunately that's a quote from last September...


Wait, what?
No it is from today for another 15 minutes. Wtf you trying to say?
Sure I'm dissapointed some of this stuff didn't make it by launch but this is old news not something to rage over.
Relax people good things are coming, just don't hold your breath.

Stay calm keep buggering on.

#48 Lindonius

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Posted 05 September 2013 - 09:01 PM

View PostFlying Blind, on 05 September 2013 - 08:47 PM, said:

Stay calm keep buggering on.


I don't think it's us who are doing the buggering FB. We appear to be well and truly on the receiving end these days.

Edited by Lindonius, 05 September 2013 - 11:16 PM.


#49 Sug

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Posted 05 September 2013 - 09:10 PM

View PostFlying Blind, on 05 September 2013 - 08:47 PM, said:

Wtf you trying to say?


I'm saying that "Yeah I'm really excited about all those features they talked about in the interview that are going to be in the game in a few months" is exactly what I said about the same ******** features last year.

#50 Riptor

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Posted 05 September 2013 - 09:22 PM

View PostFlying Blind, on 05 September 2013 - 07:14 PM, said:

Wow, what a bunch of drama queens!

First of all nearly all of this "shocking" information has been available to us for weeks. When the DEVS answer our questions about cw or ui 2.0 by saying "watch for the big announcement at the launch party" and the launch party is AFTER launch, guess what isn't going to be there in launch ... If you don't see a major change like cw or ui 2 in the test servers chances are real good the next patch won't have it. Pay attention guys you are embarrassing yourselves.

The canary quote is being entirely misrepresented here. If you can't understand that from listening to the interview then nothing I say will help you understand.

There was a lot of positive information in that interview and I am more excited than in a while for this game. I can't wait to listen to the next 2 segments.



Just like in any other interview in the past year... lots of "good" stuff being promised... then nothing for months and months kept for more promises of infos about those "awesome" features comming soon.

For almost a year they have promised us more info.... thought we cant believe any of it because "that was their position at the time"

Even if they give us info on their launch party... are we suposed to believe any of it? After all their lies and willingness to make huge last minute changes without telling anyone i wont believe a damn thing they say untill its actually patched in.

#51 Tezcatli

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Posted 05 September 2013 - 10:06 PM

Second half of the interview has info on CW. It sounds good. But it still remains to be seen

#52 nitra

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Posted 05 September 2013 - 10:33 PM

View PostThat Guy, on 05 September 2013 - 05:29 PM, said:

No one likes the fact that PGI has taken forever to get these features done, but the truth of my statement still stands.

unless Russ, Bryan or some other developer comes in here and says: "LOL, we've just been messing with you! we haven't been working on ****! just COCAIN AND HOOKERS BABY!" then your whole premise of "PGI is lazy/must work faster!" really dosnt stand. They are doing their best. and if their best isnt good enough... well, we just have to live with that.


edit: apparently Columbia's #1 export is a naughty word!



I really hate to criticize them about how long it has taking to get their core feature set out .

but i look at other developers and read their forums read their blogs and participate in their builds and i see a major difference.

First. Is the communication it lets us all know whats going on and how things are progressing . its quite interesting to watch indie developers provide more information on their games progress in comparison to what MWO has released.

Second. The games are Feature Complete . (that is a really big one ) MWO is not feature complete so it does not qualify for beta and actually qualifies for alpha.
let that sink in . They are going to launch with an alpha quality game.

I know that is quite harsh but unfortunately its the truth .

there has always been something amiss in their time to develop things and with out feed back it hard to understand .

watching Asta (another cryengine 3 MMO) create a entire MMO world

warface (Cryengine 3 online FPS ) create 7 game modes and 14 maps !!**&&*^&* &*^%&%^*

Star citizen (Chris has promised the world Space Shooter) Hangar module ... i was walking around in this and i couldnt help but think why cant we have this in MWO ??


watching what has been accomplished by other developers in a similar time line is just astounding .

Coming back here you realize that something is not quite right.

is it a stretched thin dev team working on two projects ?

is it lack of money slowing down the process of creating assets ?

is it really ******* and hookers ??

who knows !!??

All we know is that the devs hates the forums . is looking for a different demographic
and the games is far from what we or the devs originally envisioned.

you really cant fault people for wondering whether PGI is really committed or not.

Edited by nitra, 05 September 2013 - 10:41 PM.


#53 Zanathan

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Posted 05 September 2013 - 10:35 PM

There are like a few threads on this already.

Here is one with 9 pages already:
http://mwomercs.com/...t/page__st__160

#54 Alex Gorsky

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Posted 05 September 2013 - 10:47 PM

We already heard all this...a year ago.

#55 Funkadelic Mayhem

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Posted 05 September 2013 - 10:48 PM

As I have said in many posts before and got founder rage.

There is going to be no difference from "open beta" and live. They are the same thing. We have been live for months and months now. The game is F2P now and it will be F2P when they give us the gift of removing "open beta" from the launcher.

CW P1 was suppose to be out by now.
UI2.0 was promised for launch.
CW P2 was promised shortly after launch.
More maps were promised for launch and shortly after.



I have to say I have been peed off about "biggest premade wins" and the MG nurf (sold my fav mech cicada 3C yesterday). Now this. Now im just complacent.

#56 Peiper

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Posted 05 September 2013 - 10:49 PM

View PostZanathan, on 05 September 2013 - 10:35 PM, said:


There are like a few threads on this already.

View PostStrayed, on 05 September 2013 - 02:07 PM, said:

Nah think this is worth staying here, better written than that Reddit post.


Like, Zanathan, I like figured that out like after I'd like posted here. But, I like, agree with Strayed. :lol:
Sorry, I couldn't like resist. You set it up so well. :( No ill-will intended.

#57 Corvus Antaka

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Posted 05 September 2013 - 10:51 PM

View PostThat Guy, on 05 September 2013 - 03:07 PM, said:

first, the prelaunch lobby. they way Bryan explained it sounds TERRIBLE. for pug games only? being able to choose mechs AFTER a map has been chosen?


I thought it was going to be choose mechs first and then vote on a map - 1 of which will then be chosen?

im more worried abou the lack of open lobbies, chat only avail after matching teams etc, why would i want to talk to my 12 opponents before dropping vs them? wtf?

#58 Peiper

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Posted 05 September 2013 - 11:24 PM

View PostColonel Pada Vinson, on 05 September 2013 - 10:51 PM, said:


I thought it was going to be choose mechs first and then vote on a map - 1 of which will then be chosen?

im more worried abou the lack of open lobbies, chat only avail after matching teams etc, why would i want to talk to my 12 opponents before dropping vs them? wtf?


First, you get your team ready if you're not pugging. Then you choose one to four mechs before you drop, from what I understand, which are in your dropship ready to drop. Then you 'launch' the game from the [mechbay]. You are put into the 'lobby' with your opponents. You vote on maps, and a map is determined. Then you get to pick which mechs of the [up to] four you have in your dropship knowing the heat/terrain you'll be dropping on. So, choosing your mech AFTER the map is picked makes sense. No more taking Hunchbacks on Alpine Peaks and Awesomes on Terra Therma. *yeah, like anyone would pilot an Awesome :(

Your second statement, regarding why you'd want to chat with your opponents. Well, let's say you want to set up some house rules. Maybe you want to pilot all trial commandos for shizzles and grinnles. This would allow for that. It would also allow for you to give teamspeak information to lonewolves that hop on to coordinate or whatever.

Now, here's the exploitive, cynical answer to your question: Why would I want to talk with my opponent first? So you can see if you successfully sync. dropped and apologize before everyone alt-F4's and tries again in hopes of getting the opponent they wanted in the first place. PGI wants to get us all hooked on the grind and their version of CW before the let us play the game we want to play.

There is some talk on private lobbies in part II of the interview, btw. I put a link up in for part two in the OP, and will do so for PT. III if I am able/when I take notes on it.

#59 MustrumRidcully

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Posted 06 September 2013 - 01:05 AM

Quote

"Says double heat sinks were a mistake (according to Jordan Weisman), so they will try to fix that mistake.
Going to create clan tech by the INTENTIONS of what clan tech was about, rather than a mirror of the CBT builds."


I wonder if they were. I mean, they are blatant power creep and they are certainly a problematic step in Battletech.

But on the plus side, it give mechs the ability to load up more weapons, which gives a lot more design space and more variation possibilities. It certainly wreaks havoc with any balance, and it affects the pace of the game if suddenly everyone has more firepower. I don't have enough BT experience to be able to say whether BT was too slow or too fast (I think the mechanics are often very cumbersome to resolve, which is an issue if you play it with dice and paper, not so much if the computer does the work for you.)

If one were to remake Battletech rules from the ground, it could be using builds that become standard with DHS might be more interesting overall - but maybe make the game too fast paced, so you'd raise the armor values across the board, or something like that.


But that said, their approach to "fixing" SHS vs DHS so far isn't really very compelling.
It will be also very difficult to retain stock mechs and balance SHS vs DHS.

But if you were to try to balance them. The first thing that needs to go is the in-engine heat sink mechanic. Treat these always as DHS, or always as SHS. These heat sinks are totally free, so everyone should be on the same standard here.

Then, the external heat sinks can be different. Then it becomes a choice between Weight and Crit allocation, and there will be builds that are better off with SHS and some that are better off with DHS.

#60 Peiper

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Posted 06 September 2013 - 01:27 AM

View PostMustrumRidcully, on 06 September 2013 - 01:05 AM, said:

But if you were to try to balance them. The first thing that needs to go is the in-engine heat sink mechanic. Treat these always as DHS, or always as SHS. These heat sinks are totally free, so everyone should be on the same standard here.

Then, the external heat sinks can be different. Then it becomes a choice between Weight and Crit allocation, and there will be builds that are better off with SHS and some that are better off with DHS.


One idea is to scrap Battletech heat sinks all-together and just go with one heat sink type. Or instead of dissipating more heat, they are like XL engines. They weigh less, but take more room. Example. Heat sinks 1 ton, 1 slot, 1 heat vs. XL heat sinks which are .5 tons, 2 slots, 1 heat. Then, instead of DHSinks being a bonus to everyone, you have XL heat sinks. The engine heat sinks would be the same, but some mechs could fit more heat sinks though they took more space.

The other option is to make the engine heat sinks stay the same, but double heat sinks were true doubles. Then, only those people who invested the space for extra heat dissipation got it. Think of a Jenner, which typically doesn't take any heat sinks outside the engine. Why WOULDN'T you put Double Heat Sinks on it? There's no tradeoff, and that's what there needs to be to make double (or my idea, the XL) heat sinks make sense in MWO, which Bryan would like to say IS Battletech. Well, if double heat sinks were a mistake from the beginning (back in 1992 or whenever they were introduced), then why not FIX that here and now in the game and find a better alternative, rather than continually tweaking and trying to make them work so they are no longer a necessity, but a choice!





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