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Gauss/ppc Problems


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#41 DeaconW

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Posted 09 September 2013 - 08:39 AM

View PostMasterrix, on 09 September 2013 - 07:42 AM, said:

I changed all my gausses into AC20s and play my snipers as mid-range-snipers now.


THIS^^. Me too. Why bother with such a contrived mechanic when there are other viable choices? Well, at least until PGI nerfs the AC20 and the UAC5...you know, because they are more useful now. By December we will only be able to use 1SL and 1MG without some kind of penalty or mechanic...

#42 Corvus Antaka

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Posted 09 September 2013 - 01:10 PM

Even 1 gauss is very powerful now with the flight time. Ive had good matches with a single gauss. in close they can struggle, but they are meant for sniping. Dual guass can still rip apart anything, but requires a little more skill than before. it is no longer the easy mode go to gun.

PPC and erppc ive used only erppc outside a few games and have found the ERPPC to still be a dominant sniper. it is a little hotter, and alphaing 4 ERPPC will hurt you, but it can still core a mech or rip it apart very rapidly at the cost of some heat, with the range and even 1500 m/s flight time it is a very powerful gun still.

mostly the changes have mixed mech builds up a lot, and i have seen nearly every weapon system fielded. Most notably outside some ballistics boating I have noticed that boats and mixed platforms seem much more diverse and on par with each other and each weapon system is more challenging to use and comes with it's own benefits and drawbacks.

I could see the AC/20 taking a distance nurf to 610m from 800 to cut down on it's range which seems a bit too generous, since at 400m it is still comparable to an ac/10, but even with current ranges it seems acceptable.

#43 GargoyleVine

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Posted 09 September 2013 - 01:24 PM

Wow, the Gauss is a joke! Totally un-useable in any kind of match unless the other team sucks so bad that they just stand still and let you shoot 'em.
I really love mwo and this is the first time they actually made me wonder what the heck are they doing. My favorite mech lost most of its ability to do anything. The gauss was a great finishing weapon and now it is a pile of garbage that can only be used against noobs playing civil war style. Any fast paced skilled mech battle and you are toast using gauss. playing against noobs, fine but against pilots that actually have skill you are DEAD

Edited by GargoyleVine, 09 September 2013 - 01:25 PM.


#44 Alias52

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Posted 09 September 2013 - 01:43 PM

I am going with, "What the hell?" All weapons had a problem. Here we are with AC20 kicking butt at medium range etc. Now, we have Gauss rifles needing to charge before firing and then needing to cool down after firing. How is this a fair nerf of a system? They are not exactly light weight weapons here and now they are very difficult to use. Congratulations, you have really peed off a founder member. Is this the time for a slow hand clap?

#45 Decep-Qi-Kons

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Posted 09 September 2013 - 01:50 PM

I think they made a legitimate move, and that's fine. I am just giving them my feedback. I think the gauss needs to have a "fire from the hip" mode or something needs to take it's place, like the 10-sized-AC's

View PostMasterrix, on 09 September 2013 - 07:42 AM, said:

I changed all my gausses into AC20s and play my snipers as mid-range-snipers now.

PGI is really a poor developer, they scrapped gausses for 80% of all loadouts just to nerf the gauss+PPC combo which was already nerfed before. They had no idea what influences this change has on many other valid-loadouts which are all suffering from it now. There was absolutely no need and no demand for a charge mechanism.

chargetime+reloadtime+discharges make the gauss to a really bad dps-weapon, completely inferior to other weapons, not to mention the confusing mechanic conflicts in microing heterogenous builts during combats.

that was really a no-brainer PGI !


#46 Decep-Qi-Kons

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Posted 09 September 2013 - 02:49 PM

My main purpose of this post is to evaluate the Gauss and report my findings to see if PGI really thought it was working as intended and if the changes conflict with the TT in a bad way.

View PostKillkie, on 09 September 2013 - 01:50 PM, said:

I think they made a legitimate move, and that's fine. I am just giving them my feedback. I think the gauss needs to have a "fire from the hip" mode or something needs to take it's place, like the 10-sized-AC's


#47 Unknown Soldier2

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Posted 10 September 2013 - 09:17 AM

After many hours of MWO play, all the changes to the weapons heat and such have made me decide to stop playing. I'm tired of saving up c-bills to spend on mechs, only so they can nerf whatever mech ive had to redesign after their last patch. rinse and repeat for the last 4 patches. please hurry up and sell the franchise or license to someone that will put the customizable mechs with weapons that work the way they are supposed to back into the game.

#48 TOGSolid

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Posted 10 September 2013 - 10:48 AM

Anybody that thinks the Gauss is useless after the patch is basically getting exposed as a massive fraud. The speed increase has made it into a better weapon than ever before and the charge up time is not hard to deal with at all.

#49 ShadowSpirit

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Posted 10 September 2013 - 10:49 AM

- No PPC damage inside min range. Good. It should have been that from day one. Now what about AC/20's doing damage from across the map?

- ERPPC is dead as dead can be. It just generates too much heat.

- Why tinker with PPC velocity? You trolling your players? PPCs were not the problem. Gausss + PPCs were the problem. The Guass load time solved the problem and you now have a very awkward PPC weapon.

- With these changes now everyone is boating AutoCannons. They're the highest DPS build(s) in the game. You gonna nerf them or actually make lasers worth using? Lasers are terribad right now. Maybe instead of nerfing everything you should make things equally attractive? Make short range brawlers do the damage they SHOULD be doing. You know .. back in the day when a SRM boat got into range and people said, "Oh damn." With no short range threat the min/maxers and people who want to win gravitated toward direct damage weapons (PPC+Guass!). SRMs are a joke. Lasers are a joke. So what are the real weapons? We need better opposition in the long/short games so we can find synergy in this game. Ghost heat just made the short range game even worse than the long range game. Your mech has more than 3 SRM6's? Boom .. ghost heat. Your mech sucks.

So no official PPC / Guass feedback thread? Well played PGI. Keep stuffing those skeletons into the closet.

Edited by ShadowSpirit, 10 September 2013 - 10:58 AM.


#50 TOGSolid

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Posted 10 September 2013 - 11:17 AM

Hate to break it to you but PPCs by themselves were a legitimate problem. Easy to use, easy to aim, and easy to fit. PPC + Gauss was just poop icing on a poop cake.

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- ERPPC is dead as dead can be. It just generates too much heat.

Funny, my Orion runs two of em.

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You know .. back in the day when a SRM boat got into range and people said, "Oh damn."

That's because SRM splash was broken. Right now SRMs still have lingering hit detection issues that are keeping them from really shining.


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So no official PPC / Guass feedback thread? Well played PGI. Keep stuffing those skeletons into the closet.

That's the patch feedback thread. Derp.

Edited by TOGSolid, 10 September 2013 - 11:18 AM.


#51 ShadowSpirit

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Posted 10 September 2013 - 12:03 PM

View PostTOGSolid, on 10 September 2013 - 11:17 AM, said:

Hate to break it to you but PPCs by themselves were a legitimate problem. Easy to use, easy to aim, and easy to fit. PPC + Gauss was just poop icing on a poop cake.


So they are easy to use. This game is too easy. That's the problem? I can see the argument that pairing was an issue but not the weapons individually.


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Funny, my Orion runs two of em.


Good for you. You're one of the few who like it hard.


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That's because SRM splash was broken. Right now SRMs still have lingering hit detection issues that are keeping them from really shining.


So they are broken and not fixed. Got it. My point stands.

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That's the patch feedback thread. Derp.


Derp, smart @#$#. There is no pinned feedback thread for the PPC / Guass change but there are several pinned regarding other major themes and changes in the patch.

Edited by ShadowSpirit, 10 September 2013 - 12:08 PM.


#52 Xoxim SC

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Posted 10 September 2013 - 12:26 PM

•UPDATED: Sound queue is so inaudible in a firefight, it's disorrienting trying to use the weapon

This is the only thing I will agree with. I say this because initially players new to the Gauss rifle will have a hard time getting the timing right when you're in the middle of a firefight and aren't able to hear that your charge is up, and I doubt anyone is going to look down at the light indicator. However, over time, most people will just inherently know when to hit the trigger the second time due to learning the timing through practice.

#53 Death Dealer 199

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Posted 10 September 2013 - 02:11 PM

Ok 100+ matches since the new gauss mechanic came in, I can not see a reason to use gr any longer.
I have watched what others are using and in this time frame, I have only seen 17 mechs with a gauss weapon. It used to be about 26%. Therefore we now see that this weapon serves no purpose and should be removed from the game along with the erppc and ppc so no one gets hurt by them. We should all use med lasers and ac2's equipped with paint pellets.

Bang bang you are dead.

Really get over the I hate the gr/erppc build because I don't want to duck into cover bs. Learn how to pilot your mech.

#54 TOGSolid

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Posted 10 September 2013 - 03:18 PM

View PostShadowSpirit, on 10 September 2013 - 12:03 PM, said:


So they are easy to use. This game is too easy. That's the problem? I can see the argument that pairing was an issue but not the weapons individually.

The weapons individually were an issue. A lot of guys just ran PPCs just as much as they combo'd them with other weapons because it took no effort whatsoever to do.

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Good for you. You're one of the few who like it hard.

You're implying that my build is hard to use. ******* lol. My 2x ER PPC 1x AC/10 Orion is pretty brain dead simple to run.

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So they are broken and not fixed. Got it. My point stands.

No, because your "point" was that SRMs need actual buffs rather than bug fixes which is inherently wrong and demonstrates a complete lack of awareness of what's actually going on with the weapons.

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Derp, smart @#$#. There is no pinned feedback thread for the PPC / Guass change but there are several pinned regarding other major themes and changes in the patch.

There are more than enough spots available for you to keep doing a really good job of letting everyone know how bad you are. A pinned thread specifically for gauss/ppc would be redundant.


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Therefore we now see that this weapon serves no purpose and should be removed from the game along with the erppc and ppc so no one gets hurt by them.

Actually what we now see is how many fraudulent players there are in this game that aren't as good as they think they are.

Edited by TOGSolid, 10 September 2013 - 03:20 PM.


#55 ShadowSpirit

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Posted 10 September 2013 - 04:17 PM

View PostTOGSolid, on 10 September 2013 - 03:18 PM, said:

Trolling, a few personal attacks regarding skills, but mostly l33t speak


I don't have time to argue with you and I'm not going back and forth any longer. I don't really care how good you think you are. I'll take the Pepsi challenge in this game any day of the week. Maybe one day we'll meet on the field of battle.

I said:

Maybe instead of nerfing everything you should make things equally attractive? Make short range brawlers do the damage they SHOULD be doing. You know .. back in the day when a SRM boat got into range and people said, "Oh damn.",


The overriding point I was trying to make is that there is little synergy between the long and short range game. Things need to be fixed, buffed, but probably not nerfed. Short range is pretty much a joke right now and it's only compounded by the fact that AC/20s are launched as long range weapons.

Edited by ShadowSpirit, 10 September 2013 - 04:19 PM.


#56 Tilley

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Posted 10 September 2013 - 06:46 PM

Almost any pilot who wants to be considered "elite" would welcome a change to the Gauss rifle. It should not be a point and click weapon but one that requires a full breath in and a half breath out. If you get killed by a pilot close up by Gauss..then you know that pilot has skill. The "nerf" does more to isolate the good pilots from the mob of useless one click spammers. My two creds.
I have no opinion on PPCs as I avoid them and have since MW4.

#57 ShinVector

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Posted 11 September 2013 - 01:41 AM

I was trying out my PPC + Gauss Jager again last night...
Sure gauss is harder to use now and ppc are hotter...
I still need to work on syncing the PPC and gauss together but hell it is still a powerful high Alpha build.
The speed of the Gauss now feels really really crazy.. nice crazy...

As long your team is not made up of total noobs, you can take your time and pick off people at long distances still.
The AC20 Jager below couldn't even get close to me and this was a 9 vs 12.
LOL... To enemy pilot that said 'Sucks to be you !' at the start of the match because we had the disconnects.



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#58 Atheus

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Posted 11 September 2013 - 02:54 AM

View PostDeaconW, on 09 September 2013 - 08:39 AM, said:


THIS^^. Me too. Why bother with such a contrived mechanic when there are other viable choices? Well, at least until PGI nerfs the AC20 and the UAC5...you know, because they are more useful now. By December we will only be able to use 1SL and 1MG without some kind of penalty or mechanic...


I think I figured out what sort of mechs we're supposed to be using. Here are a few examples:

The Works™ Victor
250 standard engine for a cruising speed of 55.7 kph

1 AC/2
1 AC/5
1 UAC/5
1 AMS
1 LRM 10
1 SRM 4
1 MPL
1 SL


All Systems™ Stalker
265 Engine

1 LRM 20
1 LRM 10
1 NARC\
1 AMS
1 SRM 4
1 SSRM 2
1 Flamer
1 Small Pulse Laser
1 Medium Pulse Laser
1 Large Pulse Laser
1 PPC


Wait wait I can do better!


The Mix Master™ Orion
XL 300 Engine

1 LRM 20
1 SRM 4
1 NARC
1 LB 10-X AC
2 Medium Laser


Bwaaa... The Mix Master! Who the heck would pilot that??? 8 tons of explosive ammo in your side torsos PLUS an XL engine to top it off - maybe I should call it the Jihadist! Oh, wait, that's actually a stock build. (Gotta love that they threw CASE in there just to waste a ton without doing anything remotely useful for the build).

I rest my case!

Edited by Atheus, 11 September 2013 - 02:57 AM.


#59 Quaamik

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Posted 11 September 2013 - 03:40 PM

The ErPPC / PPC were nerfed far too much.

ErPPC is crippled on medium builds due to the heat. PPCs are useless as your primary weapon (pretty much the only way you can put them on a medium) with the no damage under 90 m. Mediums are forced into lasers or, for those chassis that can, ACs. Few can carry enough missiles to make LRMs worth it.

By mainly removing PPCs from the game, ECM now dominates again and LRMs are again king of the battlefield. Gauss cant compete, since they need ECM coverage to survive with their new mechanic.

This was a KNOWN failing of the MW2 game when played online. Though it didn't have ECM, LRMs were the king of weapons systems and the heavier mechs (that could boat them) were the only ones worth playing. I was hoping that this game would balance it more.

Personally, I don't care if it fits the "storyline", this is a damn game not some book series. A LOT of things will never mesh between the "story / book series", the table top game and an online 1st person shooter. I suggest PGI stop trying to make them match.

If its not fun to play it doesn't work. And it is rapidly stopping being "fun to play". Games drop with 2 and 3 ECM mechs on one side, no ECM on the other side, and no effective way to counter them. "TAG" doesn't help unless you are supporting a missile boat. PPCs could uncover an entire enemy line with one hit on the ECM mech, letting everyone see where they were. TAG helps target one mech, and only as long as its on target. Without that, I've seen one team roll over the other with 4 - 6 kills vs 12 kills in game after game. Prior to the PPC nerf I saw it occassionaly but more commonly 8 v 12 kills range. Even when there was a 5- 12 kill game it was either obviously premades on one side or there was a lot of skill difference. Now I see it constantly.

I was planning on putting money into a couple of new cassis. Now I'll wait. Until I can drop into enjoyable games with the mediums I have, why would I put real money into a different chassis in the "hope" it will be a fun again?

#60 TOGSolid

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Posted 11 September 2013 - 04:05 PM

The failure in your logic is assuming the PPCs should be easy to use on medium mechs when that is definitely not the case.





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