

#141
Posted 23 November 2013 - 08:35 PM
#142
Posted 24 November 2013 - 01:40 AM
TheIronWarrior, on 23 November 2013 - 01:35 PM, said:
No doubt, they did an impressive work so far. I guess it would help us and calm down a lot more people,
if PGI would give us more insight of work in progress.
Tell us about their timeline and the problems they encounter(ed),
show the office where they work, make some interviews with the devs and so on.
But thats for another thread, no intention to split the topic here.
#143
Posted 24 November 2013 - 08:00 AM
Quote
It does work fine. The problem is that its irritating to use. I would rather just use a different weapon.
#144
Posted 25 November 2013 - 08:33 AM
Again, all my personal opinion. others of you may feel differently
#145
Posted 25 November 2013 - 12:25 PM
TheIronWarrior, on 25 November 2013 - 08:33 AM, said:
Again, all my personal opinion. others of you may feel differently
Guass only takes chargeing time too use compared too ppcs but it has lower heat and too balance its strength its also heavy.
#146
Posted 25 November 2013 - 12:58 PM
#147
Posted 25 November 2013 - 01:22 PM
SiliconLife, on 25 November 2013 - 12:58 PM, said:
Gauss in an Atlas? Sounds suicidal!
Gauss is easier to hit lights with.
#148
Posted 28 November 2013 - 08:36 PM
Core2029, on 06 September 2013 - 10:06 AM, said:
I would've preferred a single tap "charge up and fire" that I can tap and forget.
#149
Posted 28 November 2013 - 08:51 PM
NOT A CLOSE RANGE WEAPON PERIOD.
#150
Posted 28 November 2013 - 08:53 PM
Instead of utilizing a charge timer on the gauss rifle to split the PPC / gauss combo, they could have taken a much simpler approach. Something like the following....
A). PPC based weapons cause a massive amount of electromagnetic disruption when fired, causing the coils in a gauss rifle to desynchronize until the computer can reboot the weapon (1.25 seconds to get the coils firing in order again).
and...
B ). Gauss rifles cause a brief but intense power drain when fired, causing PPC based weapons to 'brown out' for a brief period when fired (1.25 seconds for the reactor to return full power to the PPC based weapons).
There, I decoupled the weapons without piles of heat or BS charge mechanics. That was hard...
Edited by Helsbane, 28 November 2013 - 08:54 PM.
#151
Posted 28 November 2013 - 08:55 PM
#152
Posted 28 November 2013 - 09:22 PM
It's awesome! I've been doing very good with it, in a Dragon, that people here also seem to hate. You need a fast mech to be able to dictate the range.
It's very easy to hit far away targets with it's huge speed, and I keep 4 medium lasers if something gets close.
The gauss also gives you those epic moments like when I one shotted a Locust 800m away while he was running, it's stuff like this that makes this game fun =)
#153
Posted 29 November 2013 - 02:33 AM
Well, i can say that the gauss is still a really powerfull weapon, even in close range, you just need a bit of exercise to master it out.
But i'd never use it as a part of a mixed loadout. The new mechanic has made the GR quite difficult to be used together with other weapons, besides PPCs (even thougt the main purpose was to prevent the abuse of PPC+GR builds).
That being said, i'd change only some things of the actual Gauss design, like the charging sound, that is way too quiet to be heard while in a frantic fight, and the recharge time, that should be 3.25secs, so that together with the load time it matches with the old recharge time. Last, but not least, the gauss should explode if hit only while it's charged.
Edited by o0cipher0o, 29 November 2013 - 02:35 AM.
#154
Posted 29 November 2013 - 04:58 AM

And another thread about the Gaus. With the same people arguing.....

For those who deffend the "new" gaus:
Most of us critics dont QQ. We dont call the Gaus completly useless. The Gaus is still a good weapon!

2x Gaus ist still 30 pinpiont! and only two Mechs could carry 2x Gaus.
(i dont count the 2x GR K2.....this thing is madness and only for "trolling"...sry if i hurt some Gaus-Cat feelings.

But:
Its DPS is lowerd and its situational value was lowerd. Cant speak for others but my piont is that if i get the oppurtunity to shoot in an "timewindow" (is that an english word?

I cant rely on the Gaus in quick fire fights where 15 dmg could make an huge difference aside that the GR tends to blow up realy easy.
You could still get good DMG results. Yes. But keep in mind you also benefit from beeing ignored. You could reach high DMG results with 4x MG`s as well.

To say the people criticising the the mechanic are to "dumb" or incapable of "lerning" such an easy mechanic, is highly insulting.

#155
Posted 29 November 2013 - 01:24 PM
Actual Dps 3.00
Can't snap shoot .
Can tag people with jump jets
Too heavy
Similar effective range to other ranged weapons
Something needs to be done
Edited by MadCat02, 29 November 2013 - 01:25 PM.
#156
Posted 29 November 2013 - 02:05 PM
ReXspec, on 29 September 2013 - 10:37 PM, said:
But seriously, I think the devs are getting too bogged down with the concept of "balance" and not realizing that, in the battletech universe, certain weapon systems were rendered either completely obsolete, or useful only in niche situations. This was also true for the previous mechwarrior games.
The Gauss is a compromise between a heavy-hitting, ballistic weapon system, and a low heat, low-caliber AC. Ergo, it is going to make certain weapon systems obsolete or under-par on certain mechs.
Plus there is NO justifiable reason the charge is on the Gauss rifle other then "balance." If they really want to balance the Gauss, then I propose this:
1. Take off the charge entirely.
2. Keep the charge, but have the charge last as long as the trigger is held down. This will fix the frustrating accuracy problems snipers are having with the weapon.
No "obvious troll" here.
I adapted to the new mechanic on first second.
Funny fact is.....i used to suck with that weapon but now a have better accuracy and use less ammo.
#157
Posted 29 November 2013 - 02:45 PM

Maybe I need a new mouse.
#158
Posted 29 November 2013 - 02:49 PM
Captain Stiffy, on 28 November 2013 - 08:51 PM, said:
NOT A CLOSE RANGE WEAPON PERIOD.
Captain Stiffy, on 28 November 2013 - 08:55 PM, said:
Agreed, however why would I choose to deal with a tedious mechanic when can simply use AC5, UAC5 or 10 with my ppc's...? The velocity would be the only thing I would think but then I still go with the AC's as there travel time is more similar to that of the ppc's, and that is a good thing when im looking to focus my damage.
Bottom line for me is that I don't find the gauss to be the bane of the game but I also do not have a gauss on any of my mechs at this time...correction have one on a K2 w/ERLL's. So of my 30 mechs I use 1 gauss.
MadCat02, on 29 November 2013 - 01:24 PM, said:
Actual Dps 3.00
Can't snap shoot .
Can tag people with jump jets
Too heavy
Similar effective range to other ranged weapons
Something needs to be done
DPS...lol...what is this EQ2 or WoW.

Edited by xMEPHISTOx, 29 November 2013 - 02:52 PM.
#159
Posted 29 November 2013 - 02:54 PM
#160
Posted 29 November 2013 - 02:55 PM
Helsbane, on 28 November 2013 - 08:53 PM, said:
Instead of utilizing a charge timer on the gauss rifle to split the PPC / gauss combo, they could have taken a much simpler approach. Something like the following....
A). PPC based weapons cause a massive amount of electromagnetic disruption when fired, causing the coils in a gauss rifle to desynchronize until the computer can reboot the weapon (1.25 seconds to get the coils firing in order again).
and...
B ). Gauss rifles cause a brief but intense power drain when fired, causing PPC based weapons to 'brown out' for a brief period when fired (1.25 seconds for the reactor to return full power to the PPC based weapons).
There, I decoupled the weapons without piles of heat or BS charge mechanics. That was hard...
The charging does not decouple the ERPCC/Gauss combo though. I can do it easily on my shadowhawk and ERPPC/Gauss sync combo all day. Just bind left mouse button to ppc and right mouse button to gauss, hold down right mouse button until charge is ready, then let go of right mouse button and hit the left mouse button at the same time. It's still extremely effective for poptarts and I have no trouble doing this on my shadowhawk. What the charge mechanic DOES hurt though, is other more balanced mechs like a dragon with a gauss rifle or any other mech that uses a gauss rifle without the PPC combo.
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